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Cohen, Norman R. – Journal of Biological Education, 1980
Describes a self-instructional game which simulates scientific research in bacterial genetics. (CS)
Descriptors: Biology, College Science, Educational Games, Genetics
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Tucker, Benny F. – Arithmetic Teacher, 1981
Activities and manipulative materials that teach pupils regrouping, also known as borrowing or carrying, are reviewed. Several examples of typical student errors and the reasons for these mistakes are outlined. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Instructional Materials
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Liggett, William H.; Stephenson, Larry K. – Journal of Geography, 1979
Describes the game ORAM (Optional Resource Allocation Management), and its five basic components: interest groups, resource sets, development strategies, payoff matrices, and feedback mechanism. With its relatively simplistic fivefold frame, it can be easily adapted to a variety of geographical settings. (Author/CK)
Descriptors: Change Strategies, Educational Games, Elementary Secondary Education, Geography Instruction
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Thames, W. R. – Social Studies, 1979
Explains how to debrief students after participation in simulation and/or other educational games. Debriefing should increase students' ability to experience, identify, analyze, and generalize. (Author/DB)
Descriptors: Curriculum Development, Educational Games, Educational Needs, Elementary Secondary Education
Zinar, Ruth; And Others – Instructor, 1980
These three short articles are designed to help nonmusicians bring musical experiences into their classrooms. The articles discuss teaching resources for the nonmusical teacher; making simple, inexpensive rhythm instruments; and musical games. (Editor/SJL)
Descriptors: Audiovisual Aids, Educational Games, Elementary Education, Music Activities
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Blaga, Jeffrey J. – High School Journal, 1979
In 1977-78, 327 secondary social studies teachers in Ohio responded to a survey about their use of and opinions about simulations. Fifty-eight percent of the respondents regularly used simulations in their classrooms. More detailed responses and reasons for use or nonuse of simulations are discussed. (SJL)
Descriptors: Classroom Techniques, Educational Games, Role Playing, Secondary Education
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Philliber, Susan Gustavus; Gutterman, Elane M. – Evaluation and Program Planning: An International Journal, 1980
The use of a simulation game in the evaluation of a sex education program is described. How the game is played, the context for its use, and data from the evaluation are presented, as well as descriptions of other potential uses for the game. (Author/GK)
Descriptors: Decision Making Skills, Educational Games, Evaluation Methods, High School Seniors
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McElroy, Mary E.; Samaniego, Fabian A. – Foreign Language Annals, 1981
Presents a method of using traditional puzzles and crosswords in foreign language instruction. Instead of merely providing amusement, the puzzles are designed to assist in the learning of various language skills. This article gives directions for developing puzzles specifically designed to teach grammar, vocabulary, and culture. (Author/PJM)
Descriptors: Class Activities, Educational Games, Language Skills, Learning Activities
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Matthews, Patricia C. – English Language Teaching Journal, 1981
Describes five uses of the overhead projector in English as a second language classes including crosswork puzzles, giving directions, dictation, spots as a way to consolidate the comparative and superlative using different sized examples, and other geometric shapes. (BK)
Descriptors: Educational Games, Elementary Secondary Education, English (Second Language), Listening Comprehension
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Linder, Bertram L. – Social Studies, 1980
Based on excerpts from written observation reports of social studies classroom performance by a supervisor, the article offers comments on the range and breadth of the social studies. Topics discussed include the use of multimedia, educational games, role playing, behavioral sciences, values, skills, and women's studies. (DB)
Descriptors: Classroom Observation Techniques, Educational Assessment, Educational Games, Educational Practices
Williams, Andrea T. – G/C/T, 1980
The article describes Academic Game Bowls, a program of academic competition for gifted and talented elementary and secondary students in the Allegheny Intermediate Unit of Pittsburgh, Pennsylvania. Aspects discussed include preparation, follow-through, follow-up, game models, and facilities. (DLS)
Descriptors: Cognitive Ability, Competition, Convergent Thinking, Divergent Thinking
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Brand, Charles F. – Simulation and Games, 1980
Study examined the influence of 141 fifth graders of two sociometric variables, mutual selection of playing partners and membership in a cohesive group, on learning from classroom simulation games. Although cognitive learning evidence existed, no effects of sociometric grouping were apparent. (CMV)
Descriptors: Educational Games, Educational Research, Elementary Education, Grade 5
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Erickson, Keith V.; Erickson, Mira T. – Communication Education, 1979
Demonstrates the use of simulations and games in large classes as complements to the lecture method. Students generally respond favorably to the use of these strategies and indicate that they facilitate classroom communication and student interest, concept understanding, and personal growth. (JMF)
Descriptors: Class Activities, Educational Games, Educational Strategies, Higher Education
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Smith, Harry – American Annals of the Deaf, 1979
Originally part of a symposium on educational media for the deaf, the paper presents guidelines and suggestions for the use of games and simulations in the education of this population. Steps in the design of games, such as determining the educational goals and objectives of the games, are discussed. (PHR)
Descriptors: Conferences, Deafness, Educational Games, Educational Innovation
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White, Diane – Die Unterrichtspraxis, 1980
Proposes an adaptation of the quiz-show format for classroom use, discussing a set of rules and sample questions designed for beginning and intermediate German students. Presents questions based on German life and culture which are especially selected to encourage participation from students majoring in subjects other than German. (MES)
Descriptors: Area Studies, Class Activities, Classroom Techniques, Educational Games
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