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Gentry, James W. – Simulation and Games, 1980
A study to determine whether a relationship existed between team size and various attitudinal and performance variables in simulation games played by undergraduate business students indicated that group size had no impact on the group's performance, but that it was strongly related to the amount of dissension in the group. (LLS)
Descriptors: Bibliographies, Business Administration Education, Educational Games, Group Dynamics
Regev, Joseph – Journal of Computer-Based Instruction, 1980
A master program to manage instruction and generate the necessary control cards was designed to both teach thinking skills and assist the teacher in assessing the student's thought processes. Twelve references are cited. (MER)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Managed Instruction, Computer Oriented Programs
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Rathmell, Edward C.; Leutzinger, Larry P. – Arithmetic Teacher, 1981
Several learning activities and games designed to stimulate and challenge mathematically gifted kindergarten, first-, and second-grade pupils are outlined. Many of the ideas presented can be adapted to other levels. (MP)
Descriptors: Academically Gifted, Calculators, Educational Games, Elementary Education
Learning, 1980
Classroom activities are suggested for improving the reading skills of elementary school students. Various approaches include tapes of children's reading, "real-life" reading, word-building connections, focus on sports, and parent involvement. (CJ)
Descriptors: Athletics, Class Activities, Educational Games, Elementary Education
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Diehl, B. J. – Simulation and Games, 1979
The current level of simulation and game (SG) research and development activity in Australia is limited compared with levels in America and England; but Australian interest in SG is rapidly increasing, especially due to the recent formation of the Australian Decision-Simulation and Educational Gaming Association. (CMV)
Descriptors: Curriculum Development, Educational Games, Educational Research, Instructional Design
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Lewis, Lawrence T. – Journal of Geography, 1979
Describes a package of computer programs, Basic All-Purpose Learning Games (BALG), developed to blend entertainment with geography learning objectives. The games, however, are easily adapted to a wide range of subject matter and are appropriate for various educational levels. (Author/KC)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Educational Games, Educational Technology
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Levinson, Richard M. – Teaching Sociology, 1980
Describes and evaluates a simulation game which was developed to help undergraduate students in sociology apply sociological principles to a study of family and marital interactions. Evaluations indicated that most students enjoyed the game and believed they learned sociological principles from their participation. (Author/DB)
Descriptors: Educational Assessment, Educational Games, Educational Media, Family Life Education
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Smith, Gayle L. – Exercise Exchange, 1980
Suggests using a sentence construction game to make basic writing students more aware of their linguistic ability and more comfortable dealing with grammar. Indicates that the experience helps students in revising their writing and introduces the experience of working creatively and playfully with language. (TJ)
Descriptors: Educational Games, Higher Education, Low Achievement, Secondary Education
Campanile-Happ, Patricia – Instructor, 1979
Outlines a year-long program for fifth-grade students who feel shy and insecure about writing and/or who make gross spelling errors. Emphasis is on remedial spelling activities. (RH)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Students
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Povsic, Boleslaus S. – Classical Outlook, 1979
Offers advice and practical suggestions to teachers of the Latin language. It is argued that if Latin is used in the classroom in interesting activities, the students will learn the language better and more quickly. (CFM)
Descriptors: Educational Games, Grammar, Language Instruction, Latin
Alix, Christian; And Others – Francais dans le Monde, 1979
Describes a continuing education course for French teachers in Germany, based on various kinds of games which are played by the teachers and then used in the classroom. (AM)
Descriptors: Class Activities, Course Descriptions, Educational Games, French
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Hantula, James – Journal of Geography, 1977
Describes a computer game which helps secondary school students learn about Africa. The objective is to identify a mystery picture from fragments, which are disclosed by the computer as players correctly answer questions about Africa. Game can be played by several students or observed on monitors by an entire class. (Author/AV)
Descriptors: African Culture, Area Studies, Computer Assisted Instruction, Educational Games
Riessman, Frank – Today's Education, 1976
Defining students' different styles of learning and their study patterns enables a teacher to guide them into using their own methods effectively; this is particularly important in teaching inner-city students. (JD)
Descriptors: Disadvantaged Youth, Educational Games, Educational Strategies, Learning
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Snyder, Marcia Fogt – Mathematics Teacher, 1977
Names of mathematicians are hidden in a grid. (DT)
Descriptors: Educational Games, History, Instruction, Instructional Materials
Lee, William R. – Englisch, 1976
Language games, adapted to the age of the learners, are seen as a powerful means of motivation. Several such games are described; language phenomena contained therein are discussed. Finally, some available collections of language games are listed. (IFS/WGA)
Descriptors: Class Activities, Educational Games, Educational Media, English (Second Language)
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