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Stroble, Elizabeth J.; Stroble, Paul E. – Exercise Exchange, 1988
Recommends that teachers be skilled and respectful in helping students identify the functions of religion. The "Simulated Garbage" technique urges students to consider the qualities that give a religion coherence and meaning, without relation to external criteria of seeming rightness. (RAE)
Descriptors: Creative Thinking, Critical Thinking, Educational Games, Higher Education
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Seiter, David M., Ed. – Social Studies and the Young Learner, 1989
Highlights geography resources available from the Educational Resource Information Center (ERIC). Provides a brief description of five resources. Articles deal with teaching geography through the use of unique images of China, the integration of tactile and visual learning, the Gall-Peters map projection, a map game, and geographic literacy. (KO)
Descriptors: Annotated Bibliographies, Educational Games, Elementary Education, Foreign Countries
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Montgomery, Richard A.; And Others – Journal of Geography, 1988
Presents a world climate simulation game in which students demonstrate knowledge of the Koppen System of Climate Classification, ability to read and interpret a climograph, and ability to locate places by means of longitude and latitude coordinates in an effort to locate a ring of spies who have planted a bomb in an unidentified city. Clues and…
Descriptors: Class Activities, Climate, Educational Games, Geographic Location
Niedermaier, Jan – Perspectives for Teachers of the Hearing Impaired, 1989
Hearing-impaired high school students created a simulated world where sign language was the dominant mode of communication, and role-played such careers as doctors, bankers, and police officers. Hearing students were invited to visit this simulated world and found how inaccessible various facilities and services were to people without sign…
Descriptors: Accessibility (for Disabled), Communication (Thought Transfer), Educational Games, Hearing Impairments
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Lovelace, Valeria O.; And Others – Journal of Educational Television, 1994
Describes a four-year race relations curriculum developed by "Sesame Street" Research at Children's Television Workshop that was designed to be more explicit about physical and cultural differences and to encourage friendship between people of different races and cultures. Notes on the discussion following this presentation are included.…
Descriptors: Childrens Television, Cultural Differences, Cultural Interrelationships, Discussion
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Franyo, Georgia A.; Settles, Barbara H. – Early Child Development and Care, 1996
Examined frequency of preschool lending library use by parents at four preschool centers. Quantitative data included tabulations of monthly library usage and inventories of materials. Qualitative data included interviews, on-site observations, and a parent focus group interview. Found that factors contributing to high usage included physical…
Descriptors: Early Intervention, Educational Games, Library Materials, Library Role
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Goodman, Robert S. – American Biology Teacher, 1996
Presents a treasure hunt activity done as a culmination of a discussion of animal languages concentrating on visual, auditory, and chemical messages. (MKR)
Descriptors: Animals, Biology, Communications, Educational Games
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Low, Murray; And Others – Simulation & Gaming, 1994
Describes the development of an entrepreneurship game that is useful for college-level teaching as well as research. Highlights include the nature of the entrepreneurial process; game design; debriefing; student feedback on the game's usefulness; an example of a research study using the game; and other research possibilities. (Contains 29…
Descriptors: Business Administration Education, Correlation, Educational Games, Entrepreneurship
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Beaman, Marian L. – Teaching English in the Two-Year College, 1995
Describes two practices that make the writing of a persuasive essay more manageable for writing students: (1) a game in which students attempt to match a list of logical fallacies with an instance in Max Shulman's "Love Is a Fallacy"; and (2) a graphic arrangement that students can use to organize their ideas on one page before writing.…
Descriptors: Class Activities, Diagrams, Educational Games, Higher Education
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Burns, Roxanne H. – American Biology Teacher, 1996
Presents a genetic game that allows students to construct a human face as determined by the random selection of alleles from a gene pool. Can be used to teach the concepts of chromosome inheritance, dominance, incomplete dominance, multiple alleles, multiple loci, independent assortment, multiple gene traits, and evolution. (JRH)
Descriptors: Biology, DNA, Educational Games, Elementary Secondary Education
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Lee, Lina – Hispania, 1995
The objective of this activity is to help beginning students learn numbers and practice vocabulary and verbs in an interesting and meaningful way. In addition, the game is used to improve their listening comprehension and speaking ability. (Author/CK)
Descriptors: Cognitive Processes, Educational Games, Language Fluency, Listening Comprehension
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Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
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Lamphere, Patricia – Teaching Children Mathematics, 1995
Presents mathematics activities for grades three through six that focus on concepts of probability and fairness. Includes reproducible student worksheets. (MKR)
Descriptors: Educational Games, Elementary School Mathematics, Intermediate Grades, Learning Activities
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Kues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
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