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Bebermeier, Sarah; Kerkhoff, Denise – Psychology Teaching Review, 2019
The Etherpad is an open source online editor providing the possibility for collaborative writing and discussions in real-time via a shared link. Previous research has shown that the use of technology in higher education can be effective and that online editors can facilitate collaborative learning. This article outlines the use of the Etherpad in…
Descriptors: Open Source Technology, Collaborative Writing, Editing, Technology Uses in Education
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Haxton, Katherine J.; Darton, Richard J. – New Directions in the Teaching of Physical Sciences, 2019
As part of a transnational degree programme, students in the UK and China were linked together to carry out group work. This was enabled by having two versions of our FHEQ Level 4 Sustainable Chemistry module; in person for UK students, and by distance learning for Chinese students. Groups were instructed to discuss issues relating to the UN…
Descriptors: Foreign Countries, International Cooperation, College Students, Distance Education
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Sugiharto, Bowo; Corebima, Aloysius Duran; Susilo, Herawati; Ibrohim – International Journal of Instruction, 2019
This research aims at investigating the readiness level of pre-service biology teacher to follow Blended Collaborative Problem Based Learning (BCPBL) model class. This research also aims at investigating the differences in the readiness level of pre-service biology teachers in the BCPBL class due to the semesters differences. The participants were…
Descriptors: Foreign Countries, Preservice Teachers, Science Teachers, Science Instruction
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Mardi, Fatemeh H. – Research on Education and Media, 2019
This paper examines the learning experiences using student reflections. Data collection was carried out by prompting undergraduate students to reflect on their worst and best experiences, accomplishments, and what they learned through online collaborative activities. The theoretical framework used to explore these experiences was the Community of…
Descriptors: Undergraduate Students, Reflection, Cooperative Learning, Student Experience
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Bovermann, Klaudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2019
This study investigated the use of gamification in blended learning for a bachelor's degree class in educational technology. Points and leaderboards in class were implemented to research the influence on intrinsic motivation and collaborative learning. In the quantitative part, comparative data was collected in a between-groups design. Forty-six…
Descriptors: Game Based Learning, Blended Learning, Undergraduate Students, Cooperative Learning
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Asino, Tutaleni I.; Pulay, Alana – TechTrends: Linking Research and Practice to Improve Learning, 2019
The physical classroom remains the one constant space where most schooling takes place and where everyday Computer Supported Collaborative Learning (CSCL) practices in formal educational settings occur. While educational advocates have championed the need for a change to schooling, pedagogy and various teaching and learning practices, the learning…
Descriptors: Student Attitudes, Classroom Environment, Educational Change, Teaching Methods
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Adanir, Gulgun Afacan – Turkish Online Journal of Distance Education, 2019
Learning groups' conversations in computer supported collaborative learning (CSCL) environments result in significant information regarding the content of the course. This information is beneficial for instructors to analyze learners' activities during their collaboration process. In understanding these activities and performance of learners, the…
Descriptors: Group Discussion, Cooperative Learning, Computer Mediated Communication, Graduate Students
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Julià, Carme; Antolí, Juan Òscar – International Journal of Technology and Design Education, 2019
This paper aims at analysing the effect of implementing a long-term STEM-based active learning course on students' motivation. First of all, a course that introduces science, technology and engineering concepts to students was designed. The key point was to provide the students with authentic learning activities based on real-world problems. The…
Descriptors: STEM Education, Student Motivation, Active Learning, Learning Activities
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Jantakoon, Thada; Wannapiroon, Panita; Nilsook, Prachyanun – International Education Studies, 2019
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey research were employed in this study. The procedures were as follows: (1) to examine and analyze the principles,…
Descriptors: Educational Environment, Electronic Learning, Story Telling, Undergraduate Students
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Bargagna, S.; Castro, E.; Cecchi, F.; Cioni, G.; Dario, P.; Dell'Omo, M.; Di Lieto, M. C.; Inguaggiato, E.; Martinelli, A.; Pecini, C.; Sgandurra, G. – Technology, Knowledge and Learning, 2019
Educational robotics (ER) uses robotic kits as a channel for education and collaborative learning in a play setting. Thanks to adaptability of robots, ER could facilitate inclusion of special-needs children, such as children with Down syndrome (DS), in learning programs. In a previous study, we provided evidence that ER could promote superior…
Descriptors: Robotics, Down Syndrome, Cooperative Learning, Play
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Keshani, Parisa; Hossein Kaveh, Mohammad; Faghih, Shiva; Salehi, Moosa – Health Education Research, 2019
This study aimed to assess the impact of educational intervention, based on health belief model (HBM) and collaborative learning techniques on diet quality in adolescents. In this field trial study, 311 students aged 13-15 years old were included, of which 163 and 148 allocated in the experimental and comparison groups, respectively. They were…
Descriptors: Dietetics, Adolescents, Models, Cooperative Learning
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O'Neill, Megan; Adams, Matthew P.; Bandelt, Matthew J.; Chester, Shawn A.; Cai, Wenbo; Nadimpalli, Siva P. V. – International Journal of Teaching and Learning in Higher Education, 2019
The 21st century STEM researcher is increasingly called upon to work collaboratively on large-scale societal challenges. In this setting, disciplinary methods and methodologies may function as starting points, but they lack a focus on the metacognition and inquiry-based thinking required to analyze, evaluate, and synthesize diverse global…
Descriptors: Interdisciplinary Approach, Graduate Students, Student Research, STEM Education
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Zhang, Cheng; Chen, Bing – Higher Education Studies, 2019
It is important for students in the built environment related disciplines to acquire subject-based knowledge and skills from reflecting on their experience. In return, the learning-by-doing approach has been widely adopted in the academic cluster of built environment. To further strengthen this, this paper proposes a Virtual Reality (VR) based…
Descriptors: Engineering Education, Building Design, Cooperative Learning, Physical Environment
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Kapon, Shulamit; Merzel, Avraham – Physics Education, 2019
We describe the design rationale and structure of a Methods for Teaching Physics course that was redesigned as a project-based learning (PBL) environment, and the entailed learning process it fostered. The projects consisted of the design and teaching of physics lessons with predefined content and pedagogical focus and were structured as a guided…
Descriptors: Physics, Science Instruction, Student Projects, Inquiry
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Tseng, Hungwei; Yeh, Hsin-Te; Tang, Yingqi – International Journal of Distance Education Technologies, 2019
Trust is one of the important factors either fostering or damaging students' online teamwork learning experience. Building trust among team members has become a necessary step for a successful collaboration experience. The purpose of the article was to understand students' learning and teamwork experiences and further to investigate the…
Descriptors: Trust (Psychology), Cooperative Learning, Teamwork, Online Courses
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