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Maxwell, D. Jackson – Library Media Connection, 2004
Literacy games are just another strategy in the ultimate goal to increase reading and overall student academic performance. Activities such as the Fall reading game, which focuses on the Fall season, which encourage reluctant readers to take the beginning steps toward developing the skills they would need to become accomplished readers are…
Descriptors: Educational Games, Skill Development, Students, Reading Strategies
Landman, Greisy Winicki – Australian Mathematics Teacher, 2005
Mathematical games provide wonderful opportunities to engage students in meaningful and rich mathematical investigations. This article describes three mathematical games suitable to be played by different groups of students, from young elementary school students, learning the basics of arithmetic and geometry, to older students making their first…
Descriptors: Educational Games, Geometry, Elementary School Students, Arithmetic
Allor, Jill Howard; Gansle, Kristin A.; Denny, R. Kenton – Preventing School Failure, 2006
The authors demonstrate the use of curriculum-based measurement, specifically Dynamic Indicators of Basic Early Literacy Skills (DIBELS), to identify and evaluate the progress of 6 kindergarten students who are experiencing difficulty with phonemic awareness. The Stop and Go Game, a blending and segmenting intervention, is individually implemented…
Descriptors: Phonemes, Educational Games, Kindergarten, Intervention
Rotter, Kathleen – TEACHING Exceptional Children, 2004
This article explains how to use the "Jeopardy!" game format both to assess student knowledge and reinforce critical information. It first considers problems with use of the standard game with students who have mild disabilities, then offers suggested modifications to the game to increase its instructional effectiveness. (Contains references.) (DB)
Descriptors: Drills (Practice), Educational Games, Elementary Secondary Education, Instructional Effectiveness
Lindroth, Linda – Teaching Pre K-8, 2005
This article describes new presentation tools and game shows that can make the classroom into a learning stage. RM Easiteach Studio, a presentation software from RM Educational Software, provides teaching tools for use on any interactive whiteboard. Classroom Jeopardy[R] from Educational Insights includes a scoreboard/base control unit, three…
Descriptors: Student Motivation, Educational Games, Integrated Curriculum, Computer Software Selection
Beck, Sarah R.; Robinson, Elizabeth J.; Carroll, Daniel J.; Apperly, Ian A. – Child Development, 2006
Two experiments explored whether children's correct answers to counter factual and future hypothetical questions were based on an understanding of possibilities. Children played a game in which a toy mouse could run down either 1 of 2 slides. Children found it difficult to mark physically both possible outcomes, compared to reporting a single…
Descriptors: Educational Experiments, Child Development, Young Children, Probability
MacKenty, Bill – School Library Journal, 2006
In this article, the author discusses how computer games can be used successfully in classrooms. The author also relates how one of his struggling students has become excited about learning when he introduced computer games as part of his lessons. The author also cites the factors that make computer games better in inspiring students over…
Descriptors: Computers, Educational Games, Teaching Methods, Student Motivation
Kamii, Constance; Miyakawa, Yoko; Kato, Yasuhiko – Journal of Research in Childhood Education, 2004
To study the developmental interrelationships among various aspects of logico-mathematical knowledge, 80 one- to 4-year-olds were individually asked to build "something tall" with 20 blocks. Percentages of new and significant behaviors increased with age and were analyzed in terms of the development of logico-mathematical relationships. It was…
Descriptors: Preschool Children, Mathematics Education, Elementary School Mathematics, Educational Games
Rice, John – Journal of Technology and Teacher Education, 2007
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate simple video games touting educational benefits are common in classrooms. However, a need for identifying truly useful games for educational purposes exists. This article…
Descriptors: Cognitive Processes, Thinking Skills, Video Games, Evaluation Methods
Williams, Robert Howard; Williams, Alexander Jonathan – Simulation & Gaming, 2007
The authors have developed a theory of simulation game design (Multiple Identification Theory; MIT) based on earlier research and several of their own studies. They utilize this theory to create a simulation game designed to change attitudes from a stance of competition to one of cooperation. Three questionnaires are constructed that measure…
Descriptors: Educational Games, Competition, Effect Size, Behavior Change
Derya, Sahhuseyinoglu – Hacettepe University Journal of Education, 2007
The aim of this paper is to present an application of a sample lesson plan which aimed to develop critical thinking skills through educational games. The participants were 46 second year pre-service English Language teachers who were taking a course titled Advanced Reading and Writing II in the Faculty of Education. The lesson plan included a set…
Descriptors: Educational Games, Critical Thinking, Speech Skills, Thinking Skills
Uysal, Enver – Journal of Moral Education, 2007
Kinalizade (1510-1572) is an important moralist who lived in the sixteenth century Ottoman society. He details his views on ethics in his book "Ahlak-i Ala'i," which consists of three parts. The first part contains the problems of individual ethics and ethics in general, the second deals with family ethics and the third is about state ethics and…
Descriptors: Ethical Instruction, Ethics, Educational Philosophy, Moral Values
Smart, Julie; Marshall, Jeff – Science and Children, 2007
Children possess a genuine curiosity for exploring the natural world around them. One third grade teacher capitalized on this inherent trait by leading her students on "A Geometric Scavenger Hunt." The four-lesson inquiry investigation described in this article integrates mathematics and science. Among the students' discoveries was the fact that…
Descriptors: Grade 3, Geometric Concepts, Educational Games, Elementary School Mathematics
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Lopez-Morteo, Gabriel; Lopez, Gilberto – Computers and Education, 2007
In this paper, we introduce an electronic collaborative learning environment based on Interactive Instructors of Recreational Mathematics (IIRM), establishing an alternative approach for motivating students towards mathematics. The IIRM are educational software components, specializing in mathematical concepts, presented through recreational…
Descriptors: Mathematics Instruction, Educational Environment, Cooperative Learning, Student Motivation

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