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Tedesco, Paul H.; Hodgkins, James – New England Social Studies Bulletin, 1972
Student teachers can incorporate recent educational developments into curriculum, provide the opportunity to try new materials, and offer a valuable human resource which should be tapped. (Author/JB)
Descriptors: Class Activities, Educational Games, Secondary Education, Simulation
Peer reviewed Peer reviewed
Emery, E. David; Enger, Thomas P. – Journal of Economic Education, 1972
Study indicated that the Fiscal Policy Game and materials are more than the conventional lecture-discussion technique in achieving behavioral objectives related to analysis and policy. (Author)
Descriptors: Class Activities, Classroom Research, Computer Oriented Programs, Economics
Johnson, Richard H. – Canadian Counsellor, 1971
It was concluded that the Game may be a useful technique. If used, it would be good to expand the profiles in a effort to make the hypothetical person more real. The use of local educational and occupational information with the Game would provide more choices of a realistic nature. (Author)
Descriptors: Career Choice, Decision Making, Educational Games, Games
Peer reviewed Peer reviewed
Gillespie, Judith A. – Social Education, 1972
A model involving: (1) identification of objectives; (2) identification of the significant parts of a game; (3) selection and use of evaluation criteria for each part; (4) analysis of the interrelation of the parts. (SE)
Descriptors: Class Activities, Content Analysis, Educational Games, Educational Objectives
Inbar, Michael; Stoll, Clarice S. – Interchange, 1970
Descriptors: Childrens Games, Class Activities, Educational Games, Educational Psychology
Watt, Dan – Popular Computing, 1983
Discusses the potential of the new state of computer games designed to provide learning through play for young children and points out several attributes that make a game pedagogically sound. Advice to parents on how to choose educational software is included. (EAO)
Descriptors: Children, Computer Programs, Creative Thinking, Educational Games
Peer reviewed Peer reviewed
Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1983
The computer simulation game "Curve-Fit" is described. Its overall objective is to fit curves to six different data sets by estimating the parameters of each curve. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Geometric Concepts
Hawkes, Mel – Instructor, 1983
Eight ways to use flash cards in mathematics instruction are described. These games and other gimmicks help increase students' concentration, build memory skills, sharpen thinking skills, and enliven drills. (PP)
Descriptors: Educational Games, Elementary Education, Instructional Materials, Learning Activities
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory
Peer reviewed Peer reviewed
Marx, George – Impact of Science on Society, 1982
Presents an interview with Erno Rubik, creator of "Rubik's Cube." Included are comments about the creation of the cube and the role of the cube in educating people, especially in problem-solving activities. (JN)
Descriptors: Educational Games, Elementary Secondary Education, Games, Higher Education
Peer reviewed Peer reviewed
Clayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
Peer reviewed Peer reviewed
Reiter, Harold B. – Mathematics Teacher, 1983
The approach is to fill positions in a star shape with values from a set so that the sum of each line is equal to the sum of every other line. There are four values in each of five lines. Related problems based on other shapes are noted. (MP)
Descriptors: Educational Games, Geometric Concepts, Mathematical Applications, Mathematical Enrichment
Dugdale, Sharon – Classroom Computer News, 1983
Discusses computer games (called intrinsic models) focusing on mathematics rather than on unrelated motivations (flashing lights or sounds). Games include "Green Globs," (equations/linear functions), "Darts"/"Torpedo" (fractions), "Escape" (graphing), and "Make-a-Monster" (equivalent fractions and…
Descriptors: Computer Programs, Educational Games, Elementary Education, Elementary School Mathematics
Bishop, Jeff; Russell, Graham – Bulletin of Environmental Education, 1982
Describes the Land Development Game, a role-playing exercise designed to introduce in simple terms the complex processes by which land is sold, bought, planned, and built upon. Includes game context (indicating use with large/small groups), objectives, and instructions. "Role sheets" needed for the game are also provided. (JN)
Descriptors: Citizen Participation, Educational Games, Environmental Education, Higher Education
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