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Ferrington, Gary – Journal of Visual Literacy, 1994
Explores the concept of "theater of the mind" and discusses design factors in creating audio works that effectively stimulate mental pictures, including: narrative format in audio scripting; qualities of voice; use of concrete language; music; noise versus silence; and the creation of the illusion of space using monaural, stereophonic,…
Descriptors: Audiences, Audio Equipment, Auditory Stimuli, Design Preferences
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Markson, Lori; Thompson, Laura A. – Journal of Experimental Child Psychology, 1998
Two experiments explored the nature of perceptual development in 5- and 10-year olds and adults. The primary finding was that preassessed salience significantly influenced 5-year olds' ability to discriminate two objects, while salience did not affect 10-year olds' or adults' response times. Results showed that salience effects in perceptual…
Descriptors: Adults, Age Differences, Attention, Children
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Pulsinelli, Alesha; Roubie, Cynthia – Performance Improvement, 2001
The project DEVISE case study shows how diversity modeling can be used as a powerful design tool. Designers used performance-centered design techniques to create a virtual learning environment in which students with learning disabilities would be more fully supported with an interface that meets their needs. (AEF)
Descriptors: Computer Interfaces, Computer Software Development, Design Preferences, Educational Technology
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Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
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Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
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Groth, Randall – Mathematics Education Research Journal, 2003
The study describes levels of thinking in regard to the design of statistical studies. Clinical interviews were conducted with 15 students who were enrolled in high school or were recent high school graduates, and who represented a range of mathematical backgrounds. During the clinical interview sessions students were asked how they would go about…
Descriptors: Statistical Studies, High School Graduates, High School Students, Design Preferences
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Raines, Angela Sykes; Brabham, Edna Greene; Aycock, Anna – Reading Matrix: An International Online Journal, 2007
Despite the fact that students are an important component of the educational process, their preferences for instruction are not typically a consideration for classroom practices. The purpose of this survey study was to determine high school students' preferences for methods used in the instruction of literary works of art. Students expressed…
Descriptors: High School Students, Reading Attitudes, Preferences, Reading Instruction
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Instructional Design, Electronic Learning, Leadership
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Needham, Amy; Cantlon, Jessica F.; Ormsbee Holley, Susan M. – Cognitive Psychology, 2006
The current research investigates infants' perception of a novel object from a category that is familiar to young infants: key rings. We ask whether experiences obtained outside the lab would allow young infants to parse the visible portions of a partly occluded key ring display into one single unit, presumably as a result of having categorized it…
Descriptors: Infants, Investigations, Visual Perception, Classification
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Hsu, Yu-chang – British Journal of Educational Technology, 2006
This study investigated graduate students gender-specific preferences for certain website interface design features, intending to generate useful information for instructors in choosing and for website designers in creating educational websites. The features investigated in this study included colour value, major navigation buttons placement, and…
Descriptors: Web Sites, Graduate Students, Design Preferences, Gender Differences
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Brembs, Bjorn; de Ibarra, Natalie Hempel – Learning & Memory, 2006
We have used a genetically tractable model system, the fruit fly "Drosophila melanogaster" to study the interdependence between sensory processing and associative processing on learning performance. We investigated the influence of variations in the physical and predictive properties of color stimuli in several different operant-conditioning…
Descriptors: Stimulus Generalization, Stimuli, Discrimination Learning, Simulation
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Kezar, Adrianna J. – Journal of Higher Education, 2006
Much has been written about the barriers to collaborative work, but little research has been conducted on how to foster collaboration within higher education. This article presents the results of a case study of four campuses that have organized to enable collaboration. The study builds on earlier literature from the corporate sector using a model…
Descriptors: Higher Education, Campuses, Institutional Cooperation, Intercollegiate Cooperation
Knupfer, Nancy Nelson – 1993
The most common use of computers in distance education is in the preparation of a visual image that is somehow transmitted to students. This paper addresses some design considerations for computer-produced visual displays that are intended for either local or distant audiences. Advice is offered on all three basic components of information…
Descriptors: Animation, Computer Graphics, Computer Uses in Education, Design Preferences
Tennant, Roy – 1996
This book is a practical guide on how to create a Web document complete with images, links, tables, and forms, and how to make it appealing according to the principles of design and style. Step-by-step instructions for working through a series of practice exercises are provided to be used in the creation of a document using text and image files…
Descriptors: Authoring Aids (Programming), Computer Software Development, Design Preferences, Guidelines
Goodwin, Yvonne A.; Kincaid, Tanna M. – 1998
This paper offers a definition for the word "effective" and then discusses implications of research on the environment in relation to designing effective instruction. Similarities and differences involved in designing effective instruction are presented across four different contexts: K-12, higher education, human services, and…
Descriptors: Corporations, Design Preferences, Educational Environment, Elementary Secondary Education
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