Publication Date
| In 2026 | 5 |
| Since 2025 | 924 |
| Since 2022 (last 5 years) | 4159 |
| Since 2017 (last 10 years) | 9466 |
| Since 2007 (last 20 years) | 15808 |
Descriptor
Source
Author
| Jacobs, George M. | 55 |
| Slavin, Robert E. | 52 |
| Rummel, Nikol | 36 |
| Gillies, Robyn M. | 35 |
| Hwang, Gwo-Jen | 33 |
| Johnson, David W. | 33 |
| Järvelä, Sanna | 31 |
| Johnson, Roger T. | 28 |
| Vaughn, Sharon | 24 |
| Aleven, Vincent | 23 |
| Fischer, Frank | 23 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 1848 |
| Practitioners | 1355 |
| Students | 197 |
| Researchers | 190 |
| Administrators | 150 |
| Policymakers | 54 |
| Parents | 23 |
| Media Staff | 21 |
| Counselors | 9 |
| Community | 7 |
| Support Staff | 7 |
| More ▼ | |
Location
| Australia | 590 |
| China | 417 |
| Canada | 382 |
| Turkey | 370 |
| United Kingdom | 351 |
| Indonesia | 343 |
| Taiwan | 309 |
| Spain | 293 |
| United States | 264 |
| California | 221 |
| United Kingdom (England) | 211 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 12 |
| Meets WWC Standards with or without Reservations | 27 |
| Does not meet standards | 21 |
van der Wal, Nathalie J.; Bakker, Arthur; Drijvers, Paul – ZDM: The International Journal on Mathematics Education, 2019
The workplace practices of engineers have changed due to the ubiquity of digital technology. So-called techno-mathematical literacies (TmL), seen as a domain specification of 21st-century skills, are essential for future engineers. How these TmL can be fostered in their education, however, is still unclear. To address this issue, we conducted a…
Descriptors: Engineering Education, Mathematics Instruction, Chemistry, Science Instruction
Ari, Demet; Sadi, Özlem – i.e.: inquiry in education, 2019
Within the scope of this study, a cooperative learning method is implemented in a genetics unit, which has an important place in the high school curriculum in the Turkish education system. The Human Genome Project, cloning, genetically modified organisms, preconceptional sex selection, and developments in cancer diagnosis and treatment are some of…
Descriptors: Cooperative Learning, Science Achievement, Genetics, Self Efficacy
Buechel, Laura Loder – English Teaching Forum, 2019
The activity described in this article is a concept created by the author while watching a lip-syncing show. While doing this lip-sync activity in her English language class, she has found that they motivate learners to understand a listening text, support pronunciation practice, and--perhaps most importantly--allow learners to have fun while…
Descriptors: English (Second Language), Learning Activities, Second Language Learning, Second Language Instruction
Hilton, John, III; Wiley, David; Chaffee, Reta; Darrow, Jennifer; Guilmett, JoAnn; Harper, Sarah; Hilton, Bryson – Open Praxis, 2019
With the increasing development and adoption of Open Educational Resources, many researchers and practitioners are interested in more carefully examining pedagogies connected with their use. This study describes the perceptions of 173 students of implementations of various approaches to open pedagogy by nineteen instructors in post-secondary…
Descriptors: Student Attitudes, Open Educational Resources, Cooperative Learning, Critical Thinking
Poole, Frederick; Clarke-Midura, Jody; Sun, Chongning; Lam, Kyle – Foreign Language Annals, 2019
In this study, we present an educational board game designed to promote both mathematics and Chinese language learning. We use text-mining techniques to analyze dialog by 40 students, in six groups playing a board game in a dual language immersion context. Our findings provide evidence to support past claims and arguments that play and…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Educational Games
Hung, Bui Phu – Issues in Educational Research, 2019
This study aims to investigate the positive impacts and challenges of cooperative learning as a pedagogical practice in teaching English as a foreign language. It applied the social theoretical frameworks by Dansereau and Johnson (1994) and by Johnson and Johnson (2009). Fifty participants (twenty EFL teachers and thirty EFL students) from several…
Descriptors: Foreign Countries, Cooperative Learning, Teaching Methods, English (Second Language)
Ergün, Aysegül; Kiyici, Gülbin – Pegem Journal of Education and Instruction, 2019
The purpose of this study was to determine the effect of Design Based Science Education (DBSE) applications on the perceptions of science teacher candidates about engineering education and engineers. In the quantitative part of the study in which the mixed method was involved, a semi-experimental design with single group pre-test post-test was…
Descriptors: Design, Preservice Teachers, Engineering Education, Technical Occupations
Lopez, Tará Burnthorne; Kemp, April Field; McKenzie, Russell – Journal of International Education in Business, 2019
Purpose: This paper aims to illustrate a useful classroom exercise that addresses this challenge. International experiences help university students develop global cultural awareness and better understand culture's impact on decision-making. As more companies grow their global operations, they seek students with global competency (Eaton and…
Descriptors: Cultural Awareness, Undergraduate Students, Teaching Methods, Business Administration Education
DeLiema, David; Enyedy, Noel; Danish, Joshua A. – Journal of the Learning Sciences, 2019
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based research project, this paper describes how first- and second-grade students use their bodies to imaginatively become microscopic particles inside of a collaborative simulation of state change (e.g., liquid to gas) and within two distinct play spaces: a…
Descriptors: Science Education, Play, Grade 1, Grade 2
Arnab, Sylvester; Clarke, Samantha; Morini, Luca – Electronic Journal of e-Learning, 2019
This article discusses the application of game design thinking as a learning process for scaffolding co-creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the game…
Descriptors: Creativity, Video Games, Design, Teaching Methods
Van Woezik, Tamara; Reuzel, Rob; Koksma, Jur – Cogent Education, 2019
Higher education tries to comply with a societal need for lifelong, self-directed learners, for which suitable learning formats are needed. Here, we consider Open Space Technology (OST) as a format for self-directed learning in medical education. It involves a voluntary meeting in which students explore topics of their own interest, related to the…
Descriptors: Lifelong Learning, Higher Education, Medical Education, Personal Autonomy
Adapt and They Shall Come: Case Studies of Online Teacher-Parent Collaboration with At-Risk Students
Kofteros, Alexandros; Hadzilacos, Thanasis – Journal of Interactive Learning Research, 2019
This paper describes an unexpected collateral finding from an educational intervention with at-risk primary school pupils in which parents worked regularly with their children's teacher to leverage his adaptive teaching methods for their children. Efficient parent-teacher communication and effective collaboration are prerequisites, but not given;…
Descriptors: Case Studies, Parent Teacher Cooperation, Educational Technology, Cooperative Learning
Cheng, Li-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2019
Although computer-supported collaborative learning has been successfully applied in educational settings to improve group learning performance, most such systems still lack effective strategies for knowledge representation which could help reduce discussion time. In this study, concept mapping, already applied as a tool to help visualize and…
Descriptors: Cooperative Learning, Computer Uses in Education, Concept Mapping, Visual Aids
Raviv, Ayala; Cohen, Sarit; Aflalo, Ester – Research in Science Education, 2019
Despite the inherent potential of cooperative learning, there has been very little research into its effectiveness in middle school laboratory classes. This study focuses on an empirical comparison between cooperative learning and individual learning in the school science laboratory, evaluating the quality of learning and the students' attitudes.…
Descriptors: Science Laboratories, Cooperative Learning, Science Achievement, Middle School Students
Wu, Bian; Hu, Yiling; Ruis, A. R.; Wang, Minhong – Journal of Computer Assisted Learning, 2019
Computational thinking (CT), the ability to devise computational solutions for real-life problems, has received growing attention from both educators and researchers. To better improve university students' CT competence, collaborative programming is regarded as an effective learning approach. However, how novice programmers develop CT competence…
Descriptors: Thinking Skills, Problem Solving, Teaching Methods, College Students

Peer reviewed
Direct link
