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France, Derek; Powell, Victoria; Mauchline, Alice L.; Welsh, Katharine; Park, Julian; Whalley, W. Brian; Rewhorn, Sonja – Journal of Geography in Higher Education, 2016
The increasing importance of employability in Higher Education curricula and the prevalence of using mobile devices for field-based learning prompted an investigation into student awareness of the relationship between the use of mobile apps for learning and the development of graduate attributes (GAs) (and the link to employability). The results…
Descriptors: Field Experience Programs, Handheld Devices, Technology Uses in Education, Focus Groups
Hughes, Elizabeth M.; Yakubova, Gulnoza – Intervention in School and Clinic, 2016
Video-based intervention (VBI) has strong evidence supporting efficiency in teaching social, communication, functional, behavior, play, and self-help skills and emerging evidence for teaching academic skills to students with autism spectrum disorder (ASD). VBI allows opportunities to electronically provide personalized, consistent, and prerecorded…
Descriptors: Video Technology, Teaching Methods, Social Development, Communication Skills
Mills, Michael S. – Contemporary Educational Technology, 2016
The purpose of this article is to add to the collective body of research regarding the use of digital books (or eTexts) and their preference by students in higher education. Although there have been many studies in this area, the findings are not necessarily consistent. One reason for this inconsistency is the rapid evolution of e-reading…
Descriptors: Electronic Publishing, College Students, Interaction, Preservice Teacher Education
Cochrane, Thomas – International Journal of Mobile and Blended Learning, 2016
This paper explores the development of virtual reality (VR) use in education and the emergence of mobile VR based content creation and sharing as a platform for enabling learner-generated content and learner-generated contexts. The author argues that an ecology of resources that maps the user content creation and sharing affordances of mobile…
Descriptors: Learning Experience, Computer Simulation, Simulated Environment, Technology Uses in Education
Angolia, Mark G.; Pagliari, Leslie R. – Journal of Information Technology Education: Research, 2016
This paper assesses the effectiveness of the adoption of curriculum content developed and supported by a global academic university-industry alliance sponsored by one of the world's largest information technology software providers. Academic alliances promote practical and future-oriented education while providing access to proprietary software…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Software
Hofer, Barbara K.; Thebodo, Stacey Woody; Meredith, Kristen; Kaslow, Zoe; Saunders, Alexandra – Frontiers: The Interdisciplinary Journal of Study Abroad, 2016
Until fairly recently, when U.S. students left home for college, their contact with family decreased abruptly. They typically learned to make an increasing number of important decisions without parental consultation, and developed in predictable ways toward becoming autonomous, self-regulating adults. Moreover, if they chose to study abroad during…
Descriptors: Study Abroad, Computer Mediated Communication, Handheld Devices, Telecommunications
Kabugo, David; Muyinda, Paul B.; Masagazi, Fred. M.; Mugagga, Anthony M.; Mulumba, Mathias B. – Journal of Learning for Development, 2016
Although eye-tracking technologies such as Tobii-T120/TX and Eye-Tribe are steadily becoming ubiquitous, and while their appropriation in education can aid teachers to collect robust information on how students move their eyes when reading and engaging with different learning objects, many teachers of Luganda language are yet to gain experiences…
Descriptors: Eye Movements, African Languages, Language Teachers, Qualitative Research
Sharabi, Adi; Sade, Sarit; Margalit, Malka – European Journal of Special Needs Education, 2016
The goals of the study were first to compare the social and academic well-being (loneliness and academic self-efficacy (ASE) among college students with and without learning disabilities (LD), as well as three personal strengths (hope, optimism and sense of coherence (SOC). The second goal was to identify the predicting factors to their loneliness…
Descriptors: Learning Disabilities, Psychological Patterns, Self Efficacy, Well Being
Richardson, Donald – International Journal of Game-Based Learning, 2016
This paper adds to the small but growing body of research into the potential of augmented reality games for teaching and learning English as a foreign language (EFL). It explores the extent to which such games enhance the language learning experience of advanced level EFL learners. The author draws on his work developing "Mission not really…
Descriptors: English (Second Language), Second Language Learning, Educational Games, Second Language Instruction
Mpofu, Bongeka – Universal Journal of Educational Research, 2016
This research was aimed at the investigation of mobile device and computer use at a higher learning institution. The goal was to determine the current use of computers and mobile devices for learning and the students' reading speed on different platforms. The research was contextualised in a sample of students at the University of South Africa.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, College Students
Al Qahtani, Norah Saad Sultan – International Education Studies, 2016
This study aimed to identify the undesirable students' behaviors in academic classrooms, and the disciplinary, preventive and therapeutic strategies that will be used by faculty members to control those behaviors from the perspective of the College of Education's students in King Saud University. The results of the study has shown that the…
Descriptors: Foreign Countries, College Students, Schools of Education, Student Attitudes
Seifert, Tami – Journal of Educational Technology, 2016
The use of mobile learning spaces is an opportunity to break the boundaries of the classroom and to prepare teacher-educators and pre-service teachers for future school classes. The purpose of this study is to examine the implementation of mobile technology and usage patterns in the mobile technology space among lecturers in a teacher education…
Descriptors: Technology Uses in Education, Teaching Methods, Handheld Devices, Teacher Educators
Chen, Chien-Hsu; Chou, Yin-Yu; Huang, Chun-Yen – Asia-Pacific Education Researcher, 2016
Computer hardware and mobile devices have developed rapidly in recent years, and augmented reality (AR) technology has been increasingly applied in mobile learning. Although instructional AR applications have yielded satisfactory results and prompted students' curiosity and interest, a number of problems remain. The crucial topic for AR…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Concept Mapping
Peyton, Tamara Shirlene – ProQuest LLC, 2016
Developing and delivering contextually-sensitive user experiences in sociotechnical systems which are geared at helping lower-income women manage their pregnancies requires understanding the human, technological, and the sociotechnical perspectives that are embedded in the mediation of the experience. Yet most digital systems and tools for…
Descriptors: Relevance (Education), Low Income Groups, Females, Pregnancy
Cakir, Murat Perit; Cakir, Nur; Ayaz, Hasan; Lee, Frank J. – AERA Online Paper Repository, 2016
In this study we examined the effectiveness of a mobile game called MathDash for improving computational fluency as compared to a conventional drill and practice approach with computerized multiple-choice test items. An optical brain imaging method called functional near-infrared spectroscopy (fNIR) was utilized to assess changes in neural…
Descriptors: Computer Games, Multiple Choice Tests, Mathematics Tests, Brain Hemisphere Functions

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