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Zieger, Laura; Farber, Matthew – Journal of Interactive Learning Research, 2012
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and…
Descriptors: Virtual Classrooms, Social Studies, Grade 7, Citizen Participation
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Short, Fay; Ward, Robert – Journal of Experimental Psychology: Human Perception and Performance, 2009
Hari and Jousmaki (1996) found that motor activity is initiated more efficiently in response to stimuli located on the responding limb as opposed to near the limb. Our research investigated the basis for this difference in spatial coding. We conducted 8 experiments using virtual reality to manipulate the visual feedback resulting from limb…
Descriptors: Human Body, Motion, Computer Simulation, Feedback (Response)
Anderson, Philip H.; Lawton, Leigh – Simulation & Gaming, 2009
This article focuses on the research associated with the assessment of the cognitive learning that occurs through participation in a simulation exercise. It summarizes the "objective" evidence regarding cognitive learning versus the "perceptions" of cognitive learning achieved as reported by participants and instructors. The authors also explain…
Descriptors: Computer Simulation, Evaluation, Learning, Outcomes of Education
Buda, Rodolphe – Computers & Education, 2009
This paper presents an empirical micro-simulation model of the teaching and the testing process in the classroom (Programs and sample data are available--the actual names of pupils have been hidden). It is a non-econometric micro-simulation model describing informational behaviors of the pupils, based on the observation of the pupils'…
Descriptors: Testing, Students, Computer Simulation, Models
Terry, Krista, Ed.; Cheney, Amy, Ed. – IGI Global, 2016
The integration of emerging technologies in higher education presents a new set of challenges and opportunities for educators. With a growing need for customized lesson plans in online education, educators are rethinking the design and development of their learning environments. "Utilizing Virtual and Personal Learning Environments for…
Descriptors: Virtual Classrooms, Higher Education, Electronic Learning, Technology Uses in Education
Haapasalo, Lenni; Samuels, Peter – Computers & Education, 2011
It has been recognised that the general lack of enjoyment of institutional mathematics learning at the secondary level is one of the basic reasons behind the bad reputation of mathematics in society. Increasing students' motivation to learn mathematics through enjoyment and playing, especially in their free time, might therefore be a relevant…
Descriptors: Mathematics Education, Leisure Time, Learning Motivation, Mathematics Instruction
Scoresby, Jon; Shelton, Brett E. – Instructional Science: An International Journal of the Learning Sciences, 2011
The mis-categorizing of cognitive states involved in learning within virtual environments has complicated instructional technology research. Further, most educational computer game research does not account for how learning activity is influenced by factors of game content and differences in viewing perspectives. This study is a qualitative…
Descriptors: Educational Technology, Data Analysis, Simulated Environment, Educational Games
Aflalo, T. N.; Graziano, M. S. A. – Journal of Experimental Psychology: Human Perception and Performance, 2008
Human subjects practiced navigation in a virtual, computer-generated maze that contained 4 spatial dimensions rather than the usual 3. The subjects were able to learn the spatial geometry of the 4-dimensional maze as measured by their ability to perform path integration, a standard test of spatial ability. They were able to travel down a winding…
Descriptors: Spatial Ability, Navigation, Computer Simulation
Hollister, James; Richie, Sam; Weeks, Arthur – Contemporary Issues in Education Research, 2010
This study investigated the various methods involved in creating an intelligent tutor for the University of Central Florida Web Applets (UCF Web Applets), an online environment where student can perform and/or practice experiments. After conducting research into various methods, two major models emerged. These models include: 1) solving the…
Descriptors: Intelligent Tutoring Systems, Computer Simulation, Simulated Environment, Experiments
Verhulsdonck, Gustav – ProQuest LLC, 2010
This mixed methods study examined the various aspects of multimodal use of non-verbal communication in virtual worlds during dyadic negotiations. Quantitative analysis uncovered a treatment effect whereby people with more rhetorical certainty used more neutral non-verbal communication; whereas people that were rhetorically less certain used more…
Descriptors: Verbal Communication, Discourse Analysis, Nonverbal Communication, Affective Behavior
Schwartz, Ruth N. – ProQuest LLC, 2010
What factors contribute to effective multimedia learning? Increasingly, interactivity is considered a critical component that can foster learning in multimedia environments, including simulations and games. Although a number of recent studies investigate interactivity as a factor in the effective design of multimedia instruction, most examine only…
Descriptors: Computer Simulation, Multimedia Instruction, Active Learning, Intermode Differences
Chirdon, William M. – Chemical Engineering Education, 2010
This work describes how molecular simulation of polymerization reactions can be used to enrich introductory polymer or material science courses to give students a deeper understanding of free-radical chain and stepwise growth polymerization reactions. These simulations have proven to be effective media for instruction that do not require material…
Descriptors: Plastics, Computer Simulation, Internet, Educational Technology
Katsikopoulos, Konstantinos V.; Schooler, Lael J.; Hertwig, Ralph – Psychological Review, 2010
Heuristics embodying limited information search and noncompensatory processing of information can yield robust performance relative to computationally more complex models. One criticism raised against heuristics is the argument that complexity is hidden in the calculation of the cue order used to make predictions. We discuss ways to order cues…
Descriptors: Heuristics, Computer Simulation, Cues, Prediction
Tam, Matthew D. B. S. – Anatomical Sciences Education, 2010
Radiology and radiologists are recognized as increasingly valuable resources for the teaching and learning of anatomy. State-of-the-art radiology department workstations with industry-standard software applications can provide exquisite demonstrations of anatomy, pathology, and more recently, physiology. Similar advances in personal computers and…
Descriptors: Radiology, Visual Aids, Models, Computer Simulation

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