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Gachter, Simon; Thoni, Christian; Tyran, Jean-Robert – Journal of Economic Education, 2006
Instructors can use a computerized experiment to introduce students to imperfect competition in courses on introductory economics, industrial organization, game theory, and strategy and management. In addition to introducing students to strategic thinking in general, the experiment serves to demonstrate that profits of a firm fall as the number of…
Descriptors: Economics Education, Microeconomics, Competition, Experiments
Wiest, Lynda R. – Australian Primary Mathematics Classroom, 2006
Games are among the many types of activities that can be used to help promote number sense. Chosen and used wisely, games encourage learning and motivate many students to grasp concepts more quickly and fully. This article describes a popular and easy-to-implement number sense game--called Digits and Dice--most commonly used in conjunction with…
Descriptors: Number Concepts, Numeracy, Manipulative Materials, Educational Games
Project Tomorrow, 2011
For the past eight years, the Speak Up National Research Project has endeavored to stimulate new discussions around these kinds of questions and to provide a context to help education, parent, policy and business leaders think beyond today and envision tomorrow. This report is the first in a two part series to document the key national findings…
Descriptors: Electronic Publishing, Textbooks, Blended Learning, Educational Policy
Fisher, Edith M. – Teaching Sociology, 2008
Effectively teaching college students about social class stratification is a difficult challenge. Explanations for this difficulty tend to focus on the students who often react with resistance, paralysis, or rage. Sociologists have been using games and simulations as alternative methods for several decades to teach about these sensitive subjects.…
Descriptors: Sociology, College Instruction, College Students, Status
Warren, Scott J.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Research on Technology in Education, 2008
Two major obstacles to using problem-based learning methods with writing in elementary school classrooms are the time it takes to design the learning environment and the time required for students to interact at their own pace with ill-structured problems used to spur student writing. This study examined whether game elements could be used along…
Descriptors: Problem Based Learning, Educational Environment, Teaching Methods, Elementary School Students
Scarnati, Blase; Garcia, Paula – Innovate: Journal of Online Education, 2008
Teaching today's students requires an integration of learner-centered pedagogy with innovative technological resources. In this article, Blase Scarnati and Paula Garcia describe the redesign of a junior-level music history course guided by learner-centered principles and driven by a fusion of stimulating technology-based learning tools and…
Descriptors: Learning Theories, Music Education, Music, Online Courses
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Sharef, Nurfadhlina Mohd, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Educational Technologies 2013 (ICEduTech 2013), which has been organised by the International Association for Development of the Information Society and co-organised by the Faculty of Computer Science & Information Technology, Universiti Putra Malaysia, Kuala Lumpur,…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Web Sites
Ghere, David; Amram, Fred M. B. – British Journal of Music Education, 2007
The first British patent describing an educational game designed for musical "amusement and instruction" was granted in 1801 to Ann Young of Edinburgh, Scotland. The authors' discovery of Young's game box has prompted an examination of the nature and purpose of the six games she designed. Ann Young's patent is discussed in the context of…
Descriptors: Music Education, Educational Games, Intellectual Property, Cultural Context
Mishra, Punya; Foster, Aroutis N. – Online Submission, 2007
Educational games have become the lightning rod for learning and preparing a future skilled workforce. Both the people, who argue against and for games agree that learning is possible, but what is learned is another issue. However, the claims about games for learning lacks substantial research and for the most part remains merely philosophical…
Descriptors: Grounded Theory, Educational Games, Psychology, Pedagogical Content Knowledge
Kumar, Rita; Lightner, Robin – International Journal of Teaching and Learning in Higher Education, 2007
This two-part study investigates perceptions of interactive classroom teaching techniques for adult learning. In the first part of the study 62 college faculty members and 45 corporate trainers were surveyed about their teaching and training methods. The survey had two main objectives: to determine rates of classroom techniques used, and to…
Descriptors: Classroom Techniques, Teaching Styles, Student Attitudes, Training Methods
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Ke, Fengfeng; Grabowski, Barbara – British Journal of Educational Technology, 2007
This study investigated the effects of gameplaying on fifth-graders' maths performance and attitudes. One hundred twenty five fifth graders were recruited and assigned to a cooperative Teams-Games-Tournament (TGT), interpersonal competitive or no gameplaying condition. A state standards-based maths exam and an inventory on attitudes towards maths…
Descriptors: Drills (Practice), Grade 5, Multivariate Analysis, Educational Games
Taylor, Beverley A. P.; And Others – 1994
This document is a collection of some of the physics activities used in the Teaching Science with TOYS professional development program for teachers. The TOYS activities have been compiled into this document as a resource for teachers who want to use toy-based physical science activities in the classroom. The activities do not assume any…
Descriptors: Educational Games, Elementary Secondary Education, Hands on Science, Learning Activities
Sarquis, Jerry L.; And Others – 1995
This document is a collection of some of the chemistry activities used in the Teaching Science with TOYS professional development program for teachers. The TOYS activities have been compiled into this document as a resource for teachers who want to use toy-based physical science activities in the classroom. The activities do not assume any…
Descriptors: Chemistry, Educational Games, Elementary Secondary Education, Hands on Science
Cotton, Eileen Giuffre – 1996
Presenting a wide array of Internet addresses and sample lessons, this book shows how teachers can integrate the Internet into their K-12 curriculum to actively involve students. The ideas and lessons in the book help students to communicate with people in faraway places; gather information from around the globe; develop sophisticated research…
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Fables

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