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Todd, E. Michelle; Higgs, Cory A.; Mumford, Michael D. – Creativity Research Journal, 2019
Although scholars have identified many variables that contribute to creative problem-solving, less attention has been given to variables that might lead to failure in creative problem-solving. One set of variables that might lead to poor performance in creative problem-solving efforts may be found in various decision biases. In this study, the…
Descriptors: Problem Solving, Creativity, Prediction, Decision Making
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Demirkol, Tuba – Journal of Language and Linguistic Studies, 2019
This study was conducted as a twofold investigation. Firstly, it focused on refusal strategies and modification tools employed by a group of Turkish EFL learners. Secondly, it aimed to compare the content of data collected via two different data collection tools popular in interlanguage pragmatics research: Discourse Completion Task and open role…
Descriptors: Role Playing, Task Analysis, English (Second Language), Second Language Learning
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Lo, Jane C. – Social Education, 2018
Differences of opinion are inherent in controversial issues, because controversy arises when reasonable people disagree about the best way to reach a solution to a problem. However, social studies teachers tend to shy away from disagreements because they want to avoid upsetting students or parents by bringing up controversial topics in the…
Descriptors: Role Playing, Controversial Issues (Course Content), History, Social Studies
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Ke, Fengfeng; Moon, Jewoong – British Journal of Educational Technology, 2018
Using OpenSimulator, we constructed a 3D virtual playground that affords competition-themed social gaming, role-play gaming and design-themed architectural gaming among high-functioning autistic (HFA) children. A mixed-method, multi-case study was conducted to examine the association between the game task and setting features, learners'…
Descriptors: Correlation, Computer Simulation, Role Playing, Interpersonal Relationship
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Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
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Etherington, Matthew – Art Education, 2018
In this article Matthew Etherington shares his experiences, successes, and challenges in implementing a 7th-grade fashion design unit in which he attempts to realize his curricular vision through critical visual culture pedagogy and role-playing. During the 4-week lesson period, Etherington's instructional checkpoints were broken into three main…
Descriptors: Clothing, Role Playing, Grade 7, Art Education
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Wolfe, H. Ellie – Journal of Music Teacher Education, 2020
Preservice music teachers may devalue play as a teaching approach unless music teacher educators reintroduce them to play through role-playing, cooperative games, and other playful activities. I designed a 4-week unit on play as part of an elementary general music methods course. Student participants engaged in, reflected on, and planned play…
Descriptors: Case Studies, Preservice Teachers, Music Teachers, Music Education
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Brownell, Cassie J. – Education Sciences, 2020
Drawing on data generated following the 2016 United States presidential election, in this article the author considers how a classroom makerspace made Black girls' literacies visible in new ways. During a six-week integrated humanities unit in a third-grade public school classroom in the Midwestern U.S., four Black girls used making to create a…
Descriptors: African American Students, Females, Literacy, Grade 3
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Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
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Alhirtani, Nahla A. K. – International Education Studies, 2020
The study aimed to identify the use of modern teaching methods at the higher education phase for Arabic language professors- a case of a Premier University. The researcher used the analytical descriptive method, based on the survey method and she has prepared a tool that includes 42 responses. The sample was 27 lecturers and the recovery rate was…
Descriptors: Teaching Methods, Native Language Instruction, Semitic Languages, Higher Education
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Overland, Corin – Contributions to Music Education, 2017
Research suggests that a teacher's social and managerial acumen is highly influential over student learning outcomes. This broad collection of skills is categorized in teacher evaluation frameworks using terms like "professional behavior" or "deportment." Despite their importance, there is little evidence to suggest that…
Descriptors: Role Playing, Simulation, Case Studies, Preservice Teachers
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Hao, Yijun – Early Child Development and Care, 2017
In a time when story-acting practices have gained increasing focus, little is known about the relations between family story acting and a child's interactions with the ideal models represented in stories. Drawing upon a cultural-historical perspective of play and development, this study is aimed at discovering how a child is able to interact with…
Descriptors: Play, Imagination, Acting, Child Development
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Sanchez, Eric; Young, Shawn; Jouneau-Sion, Caroline – Education and Information Technologies, 2017
In this article, we discuss the concept of gamification, based on a literature review and preliminary feedback from teachers using "Classcraft," a role-playing game supported by a digital platform and a mobile application that were developed to answer high school teachers' classroom management needs. Our results come from two experiments…
Descriptors: Classroom Techniques, Computer Oriented Programs, Role Playing, Secondary School Teachers
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Lowell, Victoria L.; Alshammari, Ali – Educational Technology Research and Development, 2019
Role-playing simulations can provide students with experiential learning opportunities to develop strong interviewing and diagnosis skills, and practice skills they are learning in their classes. In this study, students completed role-playing activities in an online 3D virtual counselor training facility, and interviewed "patient"…
Descriptors: Educational Technology, Technology Uses in Education, Role Playing, Computer Simulation
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Suki, Norazah Mohd; Suki, Norbayah Mohd – Technology, Knowledge and Learning, 2019
This study examines the structural relationships at work when embedding role-play games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200…
Descriptors: Role Playing, Educational Games, Video Games, Teaching Methods
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