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Harrington, M. C. R. – IEEE Transactions on Learning Technologies, 2011
Over the past 20 years, there has been a debate on the effectiveness of virtual reality used for learning with young children, producing many ideas but little empirical proof. This empirical study compared learning activity in situ of a real environment (Real) and a desktop virtual reality (Virtual) environment, built with video game technology,…
Descriptors: Computer Uses in Education, Environmental Education, Elementary School Students, Computer Simulation
Sugimoto, Masanori – IEEE Transactions on Learning Technologies, 2011
This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…
Descriptors: Design Requirements, Robotics, Projection Equipment, Story Telling
Ulrich, Rolf; Miller, Jeff – Cognitive Psychology, 2008
Response grouping is a ubiquitous phenomenon in psychological refractory period (PRP) tasks, yet it hampers the analysis of dual-task performance. To account for response grouping, we developed several extended versions of the standard bottleneck model, each of which incorporates a possible grouping mechanism into this model. Computer simulations…
Descriptors: Reaction Time, Psychology, Computer Simulation, Prediction
DeCarlo, Jeffrey – ProQuest LLC, 2010
Air travel is expected to grow by a factor of 2 to 3 times by 2025 and people working in the aviation system, including airport personnel, pilots, and air traffic controllers, must be able to safely and efficiently operate in this arena ("NextGen"). In response to the personnel training and education requirements concomitant with "NextGen,"…
Descriptors: Self Efficacy, Computer Simulation, Air Transportation, Aviation Education
Christian, Dorinda M. – ProQuest LLC, 2010
Tourism opportunities are being promoted heavily on the web, yet one of the largest and most lucrative markets, older adults are least likely to use the internet. In an effort to explore barriers to and potential acceptance of technology for tourism experiences, this study followed closely ten older adults through a learning process with…
Descriptors: Internet, Older Adults, Science and Society, Tourism
Martin-Blas, Teresa; Seidel, Luis; Serrano-Fernandez, Ana – European Journal of Engineering Education, 2010
This work presents the results of a study whose aim is to detect systematic errors about the concept of force among freshmen students. The researchers analysed the results of the Force Concept Inventory test, which was administered to two different groups of students. The results show that, although there were significant performance variations…
Descriptors: Mechanics (Physics), Misconceptions, Scientific Concepts, Engineering Education
Nikander, Jussi; Helminen, Juha; Korhonen, Ari – Journal of Information Technology Education, 2010
TRAKLA2 is a web-based learning environment for data structures and algorithms. The system delivers automatically assessed algorithm simulation exercises that are solved using a graphical user interface. In this work, we introduce a novel learning environment for spatial data algorithms, SDA-TRAKLA2, which has been implemented on top of the…
Descriptors: Mathematics, Web Based Instruction, Computer Simulation, Data
Bickford, Rebekah S. – Communique, 2010
This fall, the U.S. Supreme Court will hear arguments in a case that promises to affect the lives of many children. Up for debate is whether a law aimed at curbing children's access to violent video games violates their constitutional right to free speech. Signed 5 years ago by Governor Schwarzenegger, the California statute, which has yet to take…
Descriptors: Racquet Sports, Sexual Abuse, Video Games, Computer Simulation
Garcia, J.; Hernandez, A. – IEEE Transactions on Education, 2010
This paper presents the results of a one-year experiment in incorporating active methodologies in a Queueing Systems course as part of the Telecommunication Engineering degree at the University of Zaragoza, Spain, during the period of adaptation to the European Higher Education Area. A problem-based learning methodology has been introduced, and…
Descriptors: Foreign Countries, Active Learning, Teaching Methods, Engineering Education
Kiili, Kristian; Lainema, Timo – Journal of Educational Multimedia and Hypermedia, 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations between the feeling of power, decision-making and flow experience in a collaborative business…
Descriptors: Educational Games, Opinions, Interpersonal Relationship, Interaction
Tan, Zaldy S.; Mulhausen, Paul L.; Smith, Stephen R.; Ruiz, Jorge G. – Gerontology & Geriatrics Education, 2010
The virtual patient is a case-based computer program that combines textual information with multimedia elements such as audio, graphics, and animation. It is increasingly being utilized as a teaching modality by medical educators in various fields of instruction. The inherent complexity of older patients and the shortage of geriatrics educators…
Descriptors: Medical Schools, Computer Assisted Instruction, Computer Software, Geriatrics
Bouck, Emily C.; Flanagan, Sara M. – Intervention in School and Clinic, 2010
Research on the positive impact of using concrete manipulatives in mathematics for students with high-incidence disabilities is clear. Maccini and Gagnon (2000) considered manipulatives to be a best practice in terms of educating students with high-incidence disabilities in mathematics. It would follow, then, that research on virtual manipulatives…
Descriptors: Incidence, Educational Technology, Special Education Teachers, Mathematics Instruction
Adriaans, Frans; Kager, Rene – Journal of Memory and Language, 2010
Emerging phonotactic knowledge facilitates the development of the mental lexicon, as demonstrated by studies showing that infants use the phonotactic patterns of their native language to extract words from continuous speech. The present study provides a computational account of how infants might induce phonotactics from their immediate language…
Descriptors: Infants, Logical Thinking, Generalization, Speech Communication
Pantelidis, Veronica S. – Themes in Science and Technology Education, 2009
Many studies have been conducted on the use of virtual reality in education and training. This article lists examples of such research. Reasons to use virtual reality are discussed. Advantages and disadvantages of using virtual reality are presented, as well as suggestions on when to use and when not to use virtual reality. A model that can be…
Descriptors: Teaching Methods, Simulated Environment, Computer Simulation, Educational Technology
Wenzler, Ivo – Simulation & Gaming, 2009
Simulation designers are continuously facing the challenge of determining how much of the expected value the simulation has delivered to the client. Addressing this challenge is not easy, and it requires simulation designers to stretch their comfort zones. This article presents a ten-step approach for meeting simulation objectives and translating…
Descriptors: Computer Simulation, Performance, Foreign Countries, Guidelines

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