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Mineo, Beth A.; Ziegler, William; Gill, Susan; Salkin, Donna – Journal of Autism and Developmental Disorders, 2009
This study investigated the relative engagement potential of four types of electronic screen media (ESM): animated video, video of self, video of a familiar person engaged with an immersive virtual reality (VR) game, and immersion of self in the VR game. Forty-two students with autism, varying in age and expressive communication ability, were…
Descriptors: Computer Simulation, Autism, Learner Engagement, Video Technology
Kidd, Lori I.; Morgan, Karyn I.; Savery, John R. – Journal of Interactive Online Learning, 2012
Nursing education programs are proliferating rapidly in the United States in an effort to meet demand for nurse professionals. Multiple challenges arise from this rapid expansion. One challenge is finding sufficient clinical sites to accommodate students. Increased competition for scarce resources requires creativity in clinical contracting. This…
Descriptors: Computer Simulation, Simulated Environment, Mental Health, Nursing Students
Baran, Bahar; Cukurbasi, Baris; Colak, Canan; Dogusoy, Berrin – Turkish Online Journal of Educational Technology - TOJET, 2012
This study aims to reveal Second Life (SL) residents' profiles, first hand experiences, opinions about SL and its potential as an educational environment. The members of 14 Turkish Island in SL answered a questionnaire including Likert-type, open ended and multiple-choice items and participated in interview sessions. Researchers collected 118…
Descriptors: Educational Environment, Profiles, Cultural Context, Foreign Countries
Tatli, Zeynep; Ayas, Alipasa – Turkish Online Journal of Distance Education, 2012
The lab applications, which were started to be applied through mid 19th century, not only provide a new point of view but also bring about a new dimension to the lessons. At early times they were used to prove theoretical knowledge but lately they turned into environments where students freely discover knowledge as an individual or in groups. The…
Descriptors: Constructivism (Learning), Experimental Groups, Control Groups, Chemistry
Mathews, Shane; Andrews, Lynda; Luck, Edwina – Educational Research, 2012
Background: Integrating 3D virtual world technologies into educational subjects continues to draw the attention of educators and researchers alike. The focus of this study is the use of a virtual world, Second Life, in higher education teaching. In particular, it explores the potential of using a virtual world experience as a learning component…
Descriptors: Feedback (Response), Field Trips, Action Research, Marketing
Mosalanejad, Leili; Shahsavari, Sakine; Sobhanian, Saeed; Dastpak, Mehdi – Turkish Online Journal of Distance Education, 2012
Background: By rapid developing of the network technology, the internet-based learning methods are substituting the traditional classrooms making them expand to the virtual network learning environment. The purpose of this study was to determine the effectiveness of virtual systems on competency-based skills of first-year nursing students.…
Descriptors: Educational Technology, Competence, Student Attitudes, Teaching Methods
Dieckmann, Peter; Friis, Susanne Molin; Lippert, Anne; Ostergaard, Doris – Simulation & Gaming, 2012
Introduction: This study describes (a) process goals, (b) success factors, and (c) barriers for optimizing simulation-based learning environments within the simulation setting model developed by Dieckmann. Methods: Seven simulation educators of different experience levels were interviewed using the Critical Incident Technique. Results: (a) The…
Descriptors: Foreign Countries, Computer Simulation, Barriers, Objectives
Bang, EunJin – International Journal of Education in Mathematics, Science and Technology, 2013
This study examines four induction models and teacher changes in science teaching practices, as a result of several mentoring programs. It explores three different computer-mediated mentoring programs, and a traditional offline induction program--in terms of interactivity, inquiry-based teaching, and topics of knowledge. Fifteen elementary science…
Descriptors: Beginning Teacher Induction, Science Teachers, Science Instruction, Mentors
Lane, H. Chad; Hays, Matthew Jensen; Core, Mark G.; Auerbach, Daniel – Journal of Educational Psychology, 2013
In the context of practicing intercultural communication skills, we investigated the role of fidelity in a game-based, virtual learning environment as well as the role of feedback delivered by an intelligent tutoring system. In 2 experiments, we compared variations on the game interface, use of the tutoring system, and the form of the feedback.…
Descriptors: Feedback (Response), Fidelity, Intercultural Communication, Communication Skills
Zhang, Haisen – British Journal of Educational Technology, 2013
As one of the emerging technologies, the Second Life virtual world provides learners of English as a Foreign Language with a unique opportunity of learning authentic language with native and non-native speakers of English in a virtual environment. It enables them to learn the target language in a real-life-like social communication environment. To…
Descriptors: Case Studies, English (Second Language), Second Language Learning, Computer Simulation
Belamaric Wilsey, Biljana – ProQuest LLC, 2013
Studies of informal language learning and self-instruction with online materials have recently come into prominence. However, those studies are predominantly focused on more commonly taught languages and there is a gap in the literature on less commonly taught languages (LCTL), precisely the languages that are often studied outside of formal…
Descriptors: Second Language Learning, Informal Education, Independent Study, Slavic Languages
Taguchi, Naoko, Ed.; Skyes, Julie M., Ed. – Language Learning & Language Teaching, 2013
Technology-informed approaches to L2 research and teaching have prompted great interest by both researchers and practitioners alike. This book highlights the relationship between digitally-mediated technologies and second language pragmatics by presenting exemplary applications of technology for both research and pedagogy. Part I presents…
Descriptors: Interlanguage, Pragmatics, Second Language Learning, Second Language Instruction
Merchant, Zahira – Online Submission, 2010
The purpose of the observational study was to investigate whether spaces in Second Life (SL) displaying interactive scientific exhibits can become potential avenues to promote inquiry in teaching scientific concepts. 42 SL spaces (islands) were selected using inclusion/exclusion criteria out of 155 spaces that were found using three different…
Descriptors: Scientific Concepts, Exhibits, Science Education, Computer Simulation
Peterson, Mark – Simulation & Gaming, 2010
This article explores research on the use of computerized games and simulations in language education. The author examined the psycholinguistic and sociocultural constructs proposed as a basis for the use of games and simulations in computer-assisted language learning. Research in this area is expanding rapidly. However, to date, few studies have…
Descriptors: Computer Assisted Instruction, Educational Technology, Games, Psycholinguistics
Wang, Yanwu; Fan, Chunli; Yang, Li; Sun, Fengrui – European Journal of Physics, 2010
A three-dimensional heat transfer model is built according to the rotor structure of an asynchronous motor, and three-dimensional temperature fields of the rotor under different working conditions, such as the unloaded, rated loaded and that with broken rotor bars, are studied based on the finite element numerical method and experiments. The…
Descriptors: Heat, Climate, Physics, Science Instruction

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