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Bosco, Alejandra; Santiveri, Noemí; Tesconi, Susanna – Center for Educational Policy Studies Journal, 2019
Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not…
Descriptors: Creative Activities, Cooperative Learning, Active Learning, Student Projects
Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
Zorlu, Fulya; Sezek, Fatih – Acta Didactica Napocensia, 2019
The aim of this study was to examine effectiveness of applying learning together (LT) method at different intervals on improvement of middle school students' academic success and science process skills. The sample of study consisted of 117 sixth and seventh grade students in two public middle schools. In this study, the "Solomon Experimental…
Descriptors: Foreign Countries, Instructional Effectiveness, Intervals, Student Improvement
Faria, Cláudia; Guilherme, Elsa; Pintassilgo, Joaquim; Mogarro, Maria João; Pinho, Ana Sofia; Baptista, Mónica; Chagas, Isabel; Galvão, Cecília – Digital Education Review, 2019
In this paper we present an evaluation of an App for mobile devices, 'Roteiro dos Descobrimentos', as an educational digital resource for primary school students. The study involved the participation of 131 students and eight teachers. Data were collected from participant observation, students' questionnaires and interviews to students and…
Descriptors: Computer Software, Elementary School Students, Telecommunications, Handheld Devices
Doerr-Stevens, Candance; Buckley-Marudas, Molly – International Journal of Multicultural Education, 2019
Drawing on multimodal, sound-based data, this study examines how high school students harnessed elements of sound and music for multicultural learning within collaborative research and radio podcasting. Data were collected from a variety of sources, including field notes, final media projects, and audio and video footage of students' collaborative…
Descriptors: Multicultural Education, Critical Literacy, Media Literacy, Racial Bias
Inan, Nihan Kutahnecioglu; Balakrishnan, Kavitha; Refeque, Muhammed – Turkish Online Journal of Distance Education, 2019
Flipped learning is considered as an active and constructivist teaching and learning approach to enhance the learning experience of both students and teachers. This research, conducted within the framework proposed by Jonathan Bergmann, explores the students' as well as teachers' perception of flipped learning. The study uses both quantitative and…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Liu, Qing-Tang; Liu, Bo-Wei; Lin, Yu-Ren – International Journal of Science Education, 2019
The present study investigated the influence of two factors, namely, argumentation approach and students' prior knowledge on the learning of scientific concept and argumentation in descriptive and theoretical scientific concept-based topics. Four 7th grade science classes totalling 138 students participated and were assigned to four groups…
Descriptors: Prior Learning, Cooperative Learning, Electronic Learning, Persuasive Discourse
Grenier, Michelle; Yeaton, Pat – Journal of Physical Education, Recreation & Dance, 2019
The purpose of this article is to describe how cooperative learning (CL) can be used in conjunction with social-thinking skills to address the learning needs of students with autism spectrum disorder (ASD). Cooperative learning is a pedagogical model in which students work together to solve a problem and complete a task. It is designed to maximize…
Descriptors: Educational Needs, Autism, Pervasive Developmental Disorders, Thinking Skills
Cooper, G.; Park, H.; Nasr, Z.; Thong, L. P.; Johnson, R. – Educational Media International, 2019
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. The aim of this study was to examine pre-service teachers' (PST) perceptions about VR, inclusive of their beliefs about its capacity to be used as a teaching and learning tool. A case-study, conducted at an urban university in Australia involved a…
Descriptors: Computer Simulation, Preservice Teacher Education, Preservice Teachers, Student Attitudes
Aljaloud, Abdulaziz; Gromik, Nicolas; Kwan, Paul; Billingsley, William – Australasian Journal of Educational Technology, 2019
This study aimed to investigate how the use of a smartphone clicker app by a group of 390 Saudi Arabian male undergraduate students would impact their learning performance while participating in a computer science class. The smartphone clicker app was used by the students during peer group discussions and to respond to teacher questions. A…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Handheld Devices
Dogari, Kwase Andu; Apuke, Oberiri Destiny – Turkish Online Journal of Distance Education, 2019
The discussion and debate on integrating social media into the formal education remain largely speculative rather than well informed and certain. Only limited studies and mainly from developed nations attempted to describe specific learning gains and benefits of social media as a formal tool in the learning environment. Studies that attempt to…
Descriptors: Social Media, Cooperative Learning, Foreign Countries, Teaching Methods
Hautala, Johanna; Schmidt, Suntje – Journal of Geography in Higher Education, 2019
Many geographers graduating from universities enter an international and project-based professional life, which includes working in geographically dispersed project teams. In Europe, the Bologna process aligned study programs and supported student mobility to prepare students for such a work environment. However, research on higher education has…
Descriptors: Geography Instruction, Learning Processes, Cooperative Learning, Student Research
Stenliden, Linnéa; Bodén, Ulrika; Nissen, Jörgen – Journal of Research on Technology in Education, 2019
The study explores students' production of interactive visualized stories with visual analytics (VA). The aim is to understand emerging interactions in classrooms of grades 7-9 students when visual storytelling methods are playing a part in producing social science content. The dual aspects of visual literacy, information retrievement paired with…
Descriptors: Grade 7, Grade 8, Grade 9, Story Telling
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Çakiroglu, Ünal; Erdemir, Turgay – Interactive Learning Environments, 2019
This one semester case study intended to explore the roles of the instructor and students in design activities based on project based learning via cloud computing technology. Participants were 13 pre-service computer teachers enrolled in an internet programming course at faculty of education. Online course records, interviews and questionnaires…
Descriptors: Online Courses, Active Learning, Student Projects, Preservice Teacher Education

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