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Joseph B. Walther – Journal of Applied Communication Research, 2009
This essay concerns applications of computer-mediated communication (CMC) research in groups toward the enhancement of relations between members of potentially hostile ethnopolitical groups. The characteristics of CMC offer several possible means of facilitating the reduction of animosity through online contact among intergroup constituents. The…
Descriptors: Foreign Countries, Computer Mediated Communication, Conflict, Ethnicity
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DeMers, Michael N. – International Journal of Virtual and Personal Learning Environments, 2010
Second Life is increasingly being used as a venue for education, especially for delivery of online instruction where social presence and community building are essential components. Despite its robust 3-D modeling tools and powerful scripting language, many educational uses of Second Life are limited to passive forms of content delivery that often…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Paris, Cody Morris – ProQuest LLC, 2010
Backpackers are pioneers of mobility, who provide a unique domain for critical tourism research. The lineage of backpacker ideals, including pursuit of authentic experiences, independence, escape and social interaction, can be traced back to the "tramps" of the 1880s and the "drifters" of the 1970s. The recent emergence of the…
Descriptors: Foreign Countries, Mobility, Subcultures, Influence of Technology
Maza, Paul Sadiri – ProQuest LLC, 2010
In recent years, technological advances such as computers have been employed in teaching gross anatomy at all levels of education, even in professional schools such as medical and veterinary medical colleges. Benefits of computer based instructional tools for gross anatomy include the convenience of not having to physically view or dissect a…
Descriptors: Student Attitudes, Laboratory Procedures, Computer Simulation, Veterinary Medicine
Yuza, Steve C. – ProQuest LLC, 2010
The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the…
Descriptors: Research Problems, Instructional Design, Computer Assisted Instruction, Laboratory Procedures
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Evans, Steven T.; Huang, Xinqun; Cramer, Steven M. – Chemical Engineering Education, 2010
The commercial simulator Aspen Chromatography was employed to study and optimize an important new industrial separation process, weak partitioning chromatography. This case study on antibody purification was implemented in a chromatographic separations course. Parametric simulations were performed to investigate the effect of operating parameters…
Descriptors: Computer Simulation, Biotechnology, Problem Based Learning, Courses
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Girvan, Carina; Savage, Timothy – Computers & Education, 2010
As increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique characteristics and potential that the technology can offer. This study identifies Communal…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Interviews, Learning Experience
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Wells, Graeme – Journal of Economic Education, 2010
The author analyzes the inflation-targeting model that underlies recent textbook expositions of the aggregate demand-aggregate supply approach used in introductory courses in macroeconomics. He shows how numerical simulations of a model with inflation inertia can be used as a tool to help students understand adjustments in response to demand and…
Descriptors: Introductory Courses, Computer Simulation, Macroeconomics, Economic Climate
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Backlund, Per; Engstrom, Henrik; Johannesson, Mikael; Lebram, Mikael – Simulation & Gaming, 2010
In this article, the authors report on the construction and evaluation of a game-based driving simulator using a real car as a joystick. The simulator is constructed from off-the-shelf hardware and the simulation runs on open-source software. The feasibility of the simulator as a learning tool has been experimentally evaluated. Results are…
Descriptors: Traffic Safety, Motor Vehicles, Computer Assisted Instruction, Computer Simulation
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Thomassen, Aukje; Rive, Pete – Learning, Media and Technology, 2010
The theory and lessons of knowledge exchange, in both a physical and virtual environment, suggest a framework for understanding the specific requirements for a digital design class in "Second Life". Through teaching and observing students who were asked to complete a machinima project, our research provided examples of the strengths and…
Descriptors: Foreign Countries, Virtual Classrooms, Computer Simulation, Role Playing
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Morton, Hazel; Jack, Mervyn – Computer Assisted Language Learning, 2010
The evaluation in real time of a computer-assisted language learning (CALL) program with end users is an invaluable stage in the design and development of such a program. By using a sample of target users in the evaluation, it is possible to gather information on attitudes towards the program and performance of the program with an intended…
Descriptors: Computer Assisted Instruction, Program Effectiveness, Foreign Countries, Educational Technology
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Wohlwend, Karen E. – Language Arts, 2010
This article draws upon the cinematic, fictional portrayal of Avatars as a metaphor to show how young children are positioned in similar ways in relation to technology and nature. The authors discuss children as digital natives growing up in brave new virtual worlds, but also as vulnerable innocents who are specially attuned to--and in need…
Descriptors: Literacy, Figurative Language, Young Children, Emergent Literacy
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
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Ang, Chee Siang; Zaphiris, Panayiotis – Interactive Technology and Smart Education, 2008
Purpose: Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the increasing popularity of massively multiplayer online games (MMOGs), some research has begun to look…
Descriptors: Socialization, Play, Participant Observation, Learning Processes
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Peters, Tom – Policy Futures in Education, 2008
This article examines the public services component of digital and virtual libraries, focusing on the end-user experience. As the number and types of "places" where library users access library collections and services continue to expand (now including cell phones, iPods, and three-dimensional virtual reality environments populated by avatars),…
Descriptors: Computer Simulation, Competition, Electronic Libraries, Library Services
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