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Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Describes two expert programs including "One-Row NIM" and "TIC-TAC-TOE." Provides two programs written with BASIC and the explanations of the program. (YP)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Software
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Edwards, Barbara – Journal of Reading, 1989
Describes a class activity based on the game of "Gossip" in which a group of students paraphrases a major concept in an instructional unit, then passes only the paraphrase to the next group. Notes that this activity encourages critical thinking and helps review and summarize key lesson concepts. (RS)
Descriptors: Class Activities, Critical Thinking, Educational Games, Elementary Secondary Education
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Miller, Etta; And Others – Social Studies Texan, 1988
Suggests 12 strategies for helping students read social studies material with greater comprehension and increased creative interaction with text. Strategies include drama games, simulations, debates, oral histories, current events, and cross age teaching. (LS)
Descriptors: Class Activities, Cross Age Teaching, Current Events, Debate
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Mackay, Margaret; Watson, Judith – British Journal of Special Education, 1989
The article describes a series of 10 games designed to improve the communication skills of pupils with severe learning difficulties. The games encourage attention development, initiating comments, and giving and receiving instructions. (DB)
Descriptors: Attention Control, Communication Skills, Educational Games, Elementary Secondary Education
Courson, Frances H.; Heward, William L. – Pointer, 1988
An approach for increasing active student responding in special education classrooms calls for paraprofessionals to work with small groups to review and practice skills recently introduced. Through techniques such as choral responding, student response cards, timed trials, and academic games, each student in the group responds to every question.…
Descriptors: Disabilities, Educational Games, Elementary Secondary Education, Paraprofessional School Personnel
Allen, Denise – Teaching Pre K-8, 1994
Reviews three educational computer software products: (1) a compact disc-read only memory (CD-ROM) bundle of five mathematics programs from the Apple Education Series; (2) "Sammy's Science House," with science activities for preschool through second grade (Edmark); and (3) "The Cat Came Back," an interactive CD-ROM game designed to build language…
Descriptors: Computer Software, Computer Software Reviews, Early Childhood Education, Educational Games
Broderick, Patricia; Raymond, Allen – Teaching Pre K-8, 1994
Reviews nine teaching aids: (1) "Our World" (Troll); (2) "Comprehensive School Health Education" (Meeks Heit Publishing); (3) "America at School" (Pleasant Company); (4) "Tomie, Tomie, Tomie" (Val Hornburg); (5) "Frog Pondering" (Frog Publications); (6) "TalentEd" (Teacher Ideas Press); (7) "Scholastic Voyages of Discovery" (Scholastic); (8) "Nose…
Descriptors: Book Reviews, Books, Childrens Literature, Class Activities
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Harlos, Carol Ann – Mathematics Teaching in the Middle School, 1995
Presents an activity to help students begin to seek patterns and make mathematical predictions by using a counting game. Contains reproducible student worksheets. (MKR)
Descriptors: Computation, Educational Games, Elementary School Mathematics, Junior High Schools
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Wellnitz, Thomas R. – Social Education, 1992
Suggests energy-related activities that represent different instructional approaches and can be adapted for different age levels. Includes library research, debates, role playing, games, and mock trials. Offers questions to be used in connection with the activities. Examines the future of energy use and international inequality of use. (DK)
Descriptors: Alternative Energy Sources, Cultural Differences, Debate, Educational Games
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Lundy, Jane – Studies in Higher Education, 1991
Six case studies were conducted on the use of business games and simulations in higher education. Results showed that cognitive learning was greatly affected by particular approaches of students; competitiveness tends to have a negative effect on cognitive gains; and learning is enhanced by advance briefing and tutor involvement during the game.…
Descriptors: Business Administration Education, Cognitive Development, Cognitive Processes, Competition
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Driver, Dennis A.; English, Richard – Mathematics in School, 1991
Presented is the solution to the problem of calculating the probability of winning or losing a game played by moving a counter from the center of a hexagonal grid according to the number shown after the toss of a die. The exercise is an example of an interesting mathematical investigation. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Learning Activities
Tarasov, Vladimir Konstantinovich – Soviet Education, 1991
Reports that the absence of a normative training document is a central principle of the former USSR's Tallinn School of Management. Identifies five common blocks of instructional improvisation: writing a business letter; communication; taking and maintaining control; production and operation management; and product distribution. Describes some of…
Descriptors: Business Administration Education, Business Communication, Educational Games, Educational Principles
Flowers, Roz; And Others – Instructor, 1993
Five teachers recommend their favorite elementary teaching tools, including a counting board, a keyboard introduction game, geoboards for the overhead projector, a book on crafts using recyclables, tape recorders, computerized games, interlink cubes, a geology book, videotaped sentence structure games, and a solar calculator for use on overhead…
Descriptors: Change Strategies, Class Activities, Computer Assisted Instruction, Creative Teaching
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Catlett, Jeffrey A. – Mathematics Teacher, 1991
Presented is a class activity, modeled after the game of bingo, which can provide a review of mathematics skills through constructive use of the last few minutes of a class period. Introduced are examples suitable for both middle school and high school mathematics classes. (JJK)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Learning Activities
Trede, Mildred – Gifted Child Today (GCT), 1991
The "Game of Decisions" is presented to encourage students to consider the consequences of banning books and/or ideas. The game involves story writing, creating probability graphs, writing a letter protesting censorship from a chosen historical period, and examining a controversial science issue. Three thesis statements for generating group…
Descriptors: Books, Censorship, Critical Thinking, Decision Making
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