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Trelease, Robert B.; Rosset, Antoine – Anatomical Sciences Education, 2008
Advances in anatomical informatics, three-dimensional (3D) modeling, and virtual reality (VR) methods have made computer-based structural visualization a practical tool for education. In this article, the authors describe streamlined methods for producing VR "learning objects," standardized interactive software modules for anatomical sciences…
Descriptors: Computer Simulation, Computer Software, Anatomy, Information Science
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Price, Matthew; Anderson, Page; Rothbaum, Barbara O. – International Journal of Behavioral Consultation and Therapy, 2008
Virtual reality exposure has recently emerged as an important tool for exposure therapy in the treatment of fear of flying. There have been numerous empirical studies that have evaluated the effectiveness of virtual reality exposure as compared to other treatments including in vivo exposure, progressive muscle relaxation, cognitive therapy,…
Descriptors: Anxiety, Fear, Travel, Air Transportation
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Stanley, Graham; Mawer, Kyle – TESL-EJ, 2008
The term serious game is often used to refer to "games used for training, advertising, simulation, or education." In this article, the authors use the term computer game in its broadest sense, believing it to encompass the broad spectrum of what is usually referred to now as all digital gaming (video games, console games, online games, etc.). They…
Descriptors: Video Games, Internet, Second Language Learning, Language Teachers
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Parker, Lyn – Program: Electronic Library and Information Systems, 2008
Purpose: The purpose of this paper is to give a brief introduction to Second Life, and to provide an outline of how one academic librarian has got involved with using it and reviews the issues that have arisen from a library perspective. Design/methodology/approach: The paper offers a reflection on whether library activities in Second Life are…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Academic Libraries
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Brown, Gordon D. A.; Chater, Nick; Neath, Ian – Psychological Review, 2008
Reply to comments on an article "Issues With the SIMPLE Model: Comment on Brown, Neath, and Chater" (2007) by Bennet Murdock on the current authors' original article "A temporal ratio model of memory" by Brown, Neath, and Chater. Does a single mechanism underpin serial and free recall? B. Murdock (2008) argued against the claim, embodied in the…
Descriptors: Short Term Memory, Neuropsychology, Neurological Organization, Cognitive Science
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Taylor, Kevin C.; Chyung, Seung Youn – Performance Improvement, 2008
Due to advances in computer and network technology, virtual reality (VR) is no longer just an area of scientific research. It has also become a popular consumer product, as demonstrated by the proliferation of massive multiplayer online role-playing games. Second Life (SL), in particular, has gained popularity among casual users since it became…
Descriptors: Scientific Research, Games, Computer Simulation, Educational Technology
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Brandt, Andrew E.; Pietras, Cynthia J. – Psychological Record, 2008
A single-subject design was used in 2 experiments about the effects of percentage payback (winnings in proportion to total amount bet) on gambling on a slot-machine simulation in 8 adult humans. In Experiment 1, percentage payback was varied across a wide range of values, and participants were exposed extensively to percentage-payback conditions.…
Descriptors: Probability, Behavior Problems, Games, Debt (Financial)
Mangan, Katherine – Chronicle of Higher Education, 2008
Asperger's patients have been treated by role-playing with real-life therapists. The virtual-reality town at the medical center is a new twist. The University of Texas at Dallas uses a platform from Second Life, the popular virtual world, in which patients go to an "island" customized for therapeutic purposes. The island was built by…
Descriptors: Medical Services, Cues, Computer Simulation, Patients
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Canada, Daniel L. – Mathematics Teacher, 2008
To create an environment in which all students have opportunities to notice, describe, and wonder about variability, this article takes a context familiar to many teacher--sampling colored chips from a jar--and shows how this context was used to explicitly focus on variation in the classroom. The sampling activity includes physical as well as…
Descriptors: Computer Simulation, Sampling, Mathematics Instruction, Manipulative Materials
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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2009
Virtual Reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing engineers to design machines and Educationists to design AV [audiovisual] equipment in real time but in 3-dimensional hologram as if the actual material is being made and worked upon. VR allows a least-cost (energy…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Teaching Methods
National Institute of General Medical Sciences (NIGMS), 2009
Computer advances now let researchers quickly search through DNA sequences to find gene variations that could lead to disease, simulate how flu might spread through one's school, and design three-dimensional animations of molecules that rival any video game. By teaming computers and biology, scientists can answer new and old questions that could…
Descriptors: Science Careers, Computers, Genetics, Biology
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Ornek, Funda – Asia-Pacific Forum on Science Learning and Teaching, 2009
The purpose of this study was to investigate how modeling-based instruction combined with an interactive-engagement teaching approach promotes students' problem solving abilities. I focused on students in a calculus-based introductory physics course, based on the matter and interactions curriculum of Chabay & Sherwood (2002) at a large state…
Descriptors: Physics, Problem Solving, Calculus, Teaching Methods
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Durrant, Colin – International Journal of Music Education, 2009
This article considers the issues that are involved in effective choral conducting from an aesthetic dimension. Drawing upon research, theories and practice, it provides some insight into the nature of communication and the significance of gesture on vocal outcome as well as qualities of leadership concomitant with such musical activity. The…
Descriptors: Music Education, Leadership Qualities, Communication Skills, Leadership
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Fraser, Duncan; Linder, Cedric – European Journal of Engineering Education, 2009
Contemporary learning research and development that is embedded in primary and secondary schooling is increasingly acknowledging the significance of a variation approach for enhancing the possibility of learning. However, the variation approach has so far attracted very little attention in higher education, but where it has, the results have been…
Descriptors: Higher Education, Computer Simulation, Physics, Chemical Engineering
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Lindgren, Robb; Schwartz, Daniel L. – International Journal of Science Education, 2009
Interactive simulations are entering mainstream science education. Their effects on cognition and learning are often framed by the legacy of information processing, which emphasized amodal problem solving and conceptual organization. In contrast, this paper reviews simulations from the vantage of research on perception and spatial learning,…
Descriptors: Information Processing, Spatial Ability, Computer Simulation, Science Instruction
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