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Edwards, Lois – AEDS Monitor, 1983
Discusses use of computer courseware in gifted programs, provides an overview of possibilities for using computers with gifted students, and reviews available courseware for drill and practice, tutorials, simulations, problem solving, and educational games, with particular reference to application for teaching higher level thinking skills.…
Descriptors: Academically Gifted, Computer Assisted Instruction, Computer Literacy, Computer Programs
Murphy, Brian J. – Creative Computing, 1983
Computer games and tutorials for young children are reviewed. These include mathematics and language games, alphabet and number/counting primers, music games, and an arcade game. Program name, format, language, current price, manufacturer, and description are provided for each program reviewed. (JN)
Descriptors: Alphabetizing Skills, Computation, Computer Programs, Drills (Practice)
Peer reviewed Peer reviewed
Meyer, Rosalind S.; Caldwell, Peter A. – Computers and Education, 1983
This case-study recounts an investigation of a barely literate 12-year-old boy and discusses some of the advantages of computer-assisted instruction for remedial aid--e.g., its impartiality, lack of emotional involvement, and instant and accurate feedback. The results may have implications for the slow undergraduate learner. (EAO)
Descriptors: Academic Failure, Computer Assisted Instruction, Computer Programs, Educational Games
Keller, Joan; Shanahan, Dolores – Computing Teacher, 1983
Describes work with kindergarten children to improve their development of estimation, decision making, divergent thinking, directionality, numerical concepts, and creative problem solving skills through learning to program and control the robot Big Trak, a truck which moves along the floor in response to their commands. (EAO)
Descriptors: Artificial Intelligence, Bionics, Decision Making, Divergent Thinking
Peer reviewed Peer reviewed
Omaggio, Alice C. – Canadian Modern Language Review, 1982
A variety of games are described and illustrated for two categories of instructional objectives: (1) to promote relatively complex communicative exchanges among students, and (2) to require students to retain information given by others in the class and use it to solve problems. (MSE)
Descriptors: Behavioral Objectives, Cognitive Ability, Communication Skills, Communicative Competence (Languages)
Tinker, Robert F. – Classroom Computer News, 1983
Describes seven styles of software designed to improve mathematics and science learning: (1) microworlds, (2) educational games, (3) microcomputer-based instrumentation, (4) databases, (5) tools, (6) languages, and (7) simulations. A list of recommended science and mathematics software is presented with suggestions for further areas for software…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Educational Technology
Willoughby, Stephen S. – Instructor, 1983
The president of the National Council of Teachers of Mathematics argues that many mathematics textbooks feature unrealistic problems that do not teach problem solving or mathematical thinking. Realistic activities and games which will teach children to think are described, as are methods for teaching essential mathematics skills. (PP)
Descriptors: Educational Games, Educational Needs, Elementary Education, Learning Activities
Instructor, 1983
Students can become better listeners by learning to: (1) listen accurately; and (2) listen critically, when interpretation is required. Teachers can foster accurate listening through games demanding close attention to rhythm instruments and directions. They can encourage critical listening through music exercises and activities that involve…
Descriptors: Classroom Communication, Critical Thinking, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Marshall, Stewart – Physics Education, 1981
An engineering case study is used as the focal point of a communications course. Communications theory and practical exercises are structured around the case study described, an adaptation and extension of the power station game developed in the early 1970s. Includes outline of and sample student activities. (JN)
Descriptors: College Science, Communications, Decision Making, Educational Games
Weiss, Francois; And Others – Francais dans le Monde, 1982
Presents five instructional techniques: (1) Exercises based on ads for computerized marriage arrangements; (2) analysis of missing person ad, including comprehension and writing exercises; (3) construction of a labyrinth game in class; (4) classroom game requiring reconstruction of a text; and (5) use of comic strips to teach argumentation. (AMH)
Descriptors: Class Activities, Educational Games, French, Learning Activities
Peer reviewed Peer reviewed
Gesshel-Green, Herb – Mathematics Teacher, 1981
The experience of a mathematics teacher in a school system as it established a computer science course is reviewed. (MP)
Descriptors: Case Studies, Computer Programs, Computer Science, Computers
Peer reviewed Peer reviewed
Connelly, Ralph D.; Stygall, Peggy – Arithmetic Teacher, 1981
An educational game that effectively combines the excitement and strategy of a football game and mathematics is presented. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewed Peer reviewed
Schoedler, James – School Science and Mathematics, 1981
Determines effectiveness of the active game medium compared with a conventional method of teaching mathematical concepts to second grade children. Two separate groups were taught 15 lessons by each method and were given pre, post, and interval tests. Results indicate no significant difference between the two teaching methods. (DS)
Descriptors: Comparative Analysis, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Franklin-Panek, C. E. – Education, 1980
By using a values clarification approach to teacher selection, college students can identify their own personal preferences and dispositions and compare them to those variables that are attractors to the teaching profession. (Author)
Descriptors: Career Choice, Educational Games, Elementary Secondary Education, Higher Education
Peer reviewed Peer reviewed
Madrazo, Gerry M., Jr.; Wood, Carol A. – American Biology Teacher, 1980
Discusses the use of games to facilitate learning scientific concepts and principles. Describes the Cell Game, which simulates plant and animal cells; the Energy Quest, which requires players to buy property that generates largest amounts of electricity; the Blood Flow Game, which illustrates circulation of blood through the human body. (CS)
Descriptors: Biology, Blood Circulation, Cytology, Educational Games
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