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Peer reviewedDickson, W. Patrick; Patterson, Janice H. – Communication Education, 1981
Discusses communication games and activities which can be used to teach speaking and listening skills. Proposes and applies a set of criteria for evaluating such curriculum materials. Examines communication games used in referential communication research and suggests their inclusion in the curriculum. (JMF)
Descriptors: Basic Skills, Communication Research, Communication Skills, Curriculum Development
Peer reviewedScarbrough, D. R. – English Language Teaching Journal, 1981
Presents the idea that the teacher who constructs a learning program for a particular group of learners which is filled with materials and activities that stimulate deep personal feelings, making it possible for individuals to express personal reactions, achieves something close to true individualization. (Author)
Descriptors: Class Activities, Educational Games, Individualized Instruction, Instructional Materials
Peer reviewedCruikshank, Douglas E.; Martin, John A., Jr. – Arithmetic Teacher, 1981
The use of a contest to have pupils construct games that teach specific mathematical skills and facts is promoted. Results of a contest and several pupil-developed games are presented. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Enrichment Activities
Geddes, Judith – Teacher, 1979
At the learning stations outlined in this article, children are taught to recognize biography as a literary form. The center is also intended to make history "come alive" for children and to reinforce their ability to distinguish between fact and fiction. (Author/SJL)
Descriptors: Biographies, Critical Reading, Educational Games, Elementary Education
Foreman, Jo Ann – Balance Sheet, 1978
Four exercises to help students get ready for class activities are presented. The exercises are designed to develop skills in listening and following directions, awareness and retention, giving directions, and office problem solving. The exercises involve paper and pencil, newspaper articles, and office problem situations. (MF)
Descriptors: Class Activities, Classroom Techniques, Discussion (Teaching Technique), Educational Games
Peer reviewedArnold, Rosalind A. – English Language Teaching Journal, 1979
The role of instructional games in foreign language learning at the intermediate and advanced levels is discussed. Games can provide a framework for correct usage of language and can generate conversation. A classroom game involving conversation for shopping using the words "any" and "some" is described. (SW)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Higher Education
Gutenschwager, Gerald – Journal of Architectural Education, 1979
Discusses the problem of establishing gaming as a legitimate educational form by locating it within a larger theoretical scheme pertaining to what might be called the sociology of knowledge and by postulating how it ought to affect players as a learning experience. (MLW)
Descriptors: Adult Education, Architectural Education, Communication (Thought Transfer), Conflict Resolution
Peer reviewedGreer, Leslie – English Language Teaching Journal, 1977
The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)
Descriptors: Educational Games, English (Second Language), Instructional Materials, Language Instruction
Peer reviewedMaida, Paula J. – Mathematics Teacher, 1997
Describes a game used in precalculus that builds interest and confidence in the uses of inverse functions. The game is preceded by a worksheet that enables students to discover that f(x) and f-1(x) are mirror images of the line y=x. (DDR)
Descriptors: Algebra, Calculus, Concept Formation, Curriculum
Peer reviewedKamii, Constance – Young Children, 2003
This article describes the modifications that 12 early childhood educators in Japan made to the Sorry! board game to encourage kindergartners' logico-mathematical thinking. Logico-mathematical knowledge is described as including classification, seriation, numerical relationships, spatial relationships, and temporal relationships. Examples of seven…
Descriptors: Childrens Games, Classification, Classroom Techniques, Cognitive Development
Peer reviewedDuncan, Starkey, Jr. – Language & Communication, 1997
Presents an approach to face-to-face interaction grammar that aims to discover rules of interaction that interlocutors share and suggests that this approach is common to conversational analysis and context analysis. Case studies are presented of interaction structure in parent-child routines during the child's first year. (58 references) (CK)
Descriptors: Case Studies, Child Language, Educational Games, Grammar
Peer reviewedWatson, Jane M.; Callingham, Rosemary A. – Teaching Statistics, 1997
Describes an activity which allows students with a range of abilities to become involved in data analysis and informal inference while working in self-selected small group environments. Enables students to explore their own resources for asking questions. (DDR)
Descriptors: Data Analysis, Educational Games, Educational Strategies, Elementary Education
Peer reviewedUsnick, Virginia E.; Lamphere, Patricia M. – Arithmetic Teacher, 1990
Three activities which require a calculator with integer division capabilities are presented. In each activity, procedures and questions for discussion are included. Game boards, samples, and answers are included where appropriate. (CW)
Descriptors: Arithmetic, Calculators, Educational Games, Educational Technology
Peer reviewedLyon, Betty Clayton – Arithmetic Teacher, 1990
One method of making magic squares using a prolongated square is illustrated. Discussed are third-order magic squares, fractional magic squares, fifth-order magic squares, decimal magic squares, and even magic squares. (CW)
Descriptors: Arithmetic, Creative Thinking, Educational Games, Elementary Education
Kelly, Kathryn – Learning, 1989
A Maryland teacher used Alaska's Iditarod sled-dog race to spark learning and bring adventure into a fourth grade history and geography course. Students followed the Iditarod, conducted reading races on related material, studied race strategies, and considered necessary mathematics. They learned about Alaska while experiencing cooperation and…
Descriptors: Class Activities, Creative Teaching, Educational Games, Educational Innovation


