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Peer reviewedMacArthur, Brent; And Others – Canadian Social Studies, 1992
Presents a game for learning about Canada's geography, natural resources, and major highways. Suggests that the activity will help students develop map skills, knowledge of capital cities, cooperative skills, and natural and human-made hazards. Includes instructions concerning game objectives, procedures, and materials. (SG)
Descriptors: Cooperative Learning, Educational Games, Foreign Countries, Geography Instruction
Peer reviewedParr, Alan – Mathematics in School, 1992
Presents the game "Life91," an adaptation of Conway's "The Game of Life." Played on a hexagonal board, the game generates number patterns of population size by rules that determine cell growth and death from one generation to another. An example illustrates the process. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Inquiry
Peer reviewedSchneiderman, Ellen – Perspectives in Education and Deafness, 1990
This article presents a rationale and ways to use communication games in written form to entice deaf children to try new forms of language. It emphasizes the importance of using communicative teaching methods and considering students' communicative adequacy rather than form. Games include picture/object matching games and bingo/lotto games. (JDD)
Descriptors: Communication Skills, Deafness, Educational Games, Elementary Secondary Education
Blizard, Elizabeth B. – Learning, 1990
Discusses how to teach children about electricity via home projects involving electricity games. The concepts of circuits, conductors, and insulators are illustrated by having students build their own game boards. Instructions for making a telegraph and learning the Morse code are provided. (SM)
Descriptors: Class Activities, Educational Games, Electric Circuits, Electricity
Peer reviewedStrommen, Erik F. – Journal of Computing in Childhood Education, 1993
Studied 28 pairs of fourth graders using an educational software game under cooperative conditions, in which students played against the computer, and competitive conditions, in which students played against each other. The cooperative environment resulted in more correct answers than the competitive environment. The only strategies related to…
Descriptors: Comparative Analysis, Competition, Computer Games, Computer Uses in Education
Peer reviewedOswalt, Ivar – Simulation & Gaming, 1993
Summarizes recent military simulation and gaming applications, discusses trends that are affecting their use and development, and describes organizations that are involved with military simulations. Highlights include areas of application, including education and training, analysis, mission support, and evaluation; measuring simulation…
Descriptors: Computer Networks, Design Requirements, Educational Games, Evaluation Methods
Peer reviewedAndrews, Ian A. – Canadian Social Studies, 1992
Presents two puzzles that can be used in the classroom for teaching Canadian history during the world wars. Includes a word find puzzle and a crossword puzzle. Explains that both puzzles include names of major battles, significant events, and personalities from Canada's wartime history. (DK)
Descriptors: Educational Games, Elementary Secondary Education, Foreign Countries, History Instruction
Peer reviewedSheets, Janet – RSR: Reference Services Review, 1998
Discusses training for student assistants in academic libraries, reviews the literature on role playing, and describes "The Reference Game," a role-playing exercise used to train reference student assistants at Baylor University (Texas). Description notes participant roles, preparation, rules of the game, typical questions, and…
Descriptors: Academic Libraries, College Students, Educational Games, Higher Education
Peer reviewedBell, Davia – TESOL Journal, 1999
Explores ring games--where participants form a circle, sing, dance, and take turns entering the circle--and how they can be used in the second-language classroom. The playful integration of vocalization and rhythmic body movement can have a powerful influence on speech fluency. (Author/VWL)
Descriptors: Classroom Techniques, Dance, Educational Games, English (Second Language)
Peer reviewedBrozik, Dallas; Zapalska, Alina – Social Studies, 1999
Contends that active learning allows students to become involved in learning by exploring issues and ideas under the guidance of the instructor. Describes the Market Game as an example of active learning that is an interactive game that simulates the behavior of a competitive market. Explores the students' reactions to the game. (CMK)
Descriptors: Active Learning, Economics, Economics Education, Educational Games
Peer reviewedKader, Gary; Perry, Mike – Mathematics Teaching in the Middle School, 1998
Presents a game called Push-Penny, played by pushing a coin and having it land on a line, used to teach students to develop intuitive feelings for the consequences of randomness, including data handling and the construction and use of tables and graphs. (ASK)
Descriptors: Data Analysis, Data Collection, Educational Games, Elementary Education
School Library Media Activities Monthly, 1998
Presents ideas which offer a change from the normal school library media center orientation. Suggestions include: name tags, relay races for information, Dewey Decimal Hopscotch, written descriptions of the library media center, introduction of sections of the library media center with answers for students to supply questions to, short quizzes,…
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Guidelines
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment
Peer reviewedAnderson, Ian – Canadian Social Studies, 2000
Presents a crossword puzzle focusing on U.S. history which tests the knowledge of Canadian students about their "neighbor to the south." Includes items mentioned in an eighth-grade U.S. student textbook "America's Past and Promise". Provides a word list, blank crossword, and answers. (CMK)
Descriptors: Educational Games, Educational Practices, Foreign Countries, History Instruction
Peer reviewedUpdate on Law-Related Education, 2000
Offers a crossword puzzle that focuses on terms learned in this edition of "Update on Law-Related Education." Explains that the letters in the boxes spell the answer to this question: what do juvenile courts try to offer juveniles? Provides the clues and answers to the puzzle. (CMK)
Descriptors: Court Judges, Court Litigation, Delinquency, Due Process


