Publication Date
| In 2026 | 0 |
| Since 2025 | 240 |
| Since 2022 (last 5 years) | 1212 |
| Since 2017 (last 10 years) | 2934 |
| Since 2007 (last 20 years) | 5055 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 87 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Pauli, Kevin P.; May, Douglas R.; Gilson, Richard L. – Journal of Educational Computing Research, 2003
Changing technology creates a need for additional computer-related training. A quasi-experimental study tested a theoretical framework that maintained that a playful pre-training software intervention and an individual difference, microcomputer playfulness (MCP), would combine to influence computer-related performance. Results demonstrated that…
Descriptors: Intervention, Educational Technology, Individual Differences, Quasiexperimental Design
Dormann, Claire; Biddle, Robert – Learning, Media & Technology, 2006
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system from conjoining educational objectives within the computer game. We then discuss the role of humour…
Descriptors: Computer Uses in Education, Humor, Teaching Methods, Computers
Pelletier, Caroline; Oliver, Martin – Learning, Media & Technology, 2006
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research, however, has focused either on the content of games or the learning theory they illustrate. This paper presents a methodology that allows for an examination of how players learn to play. The focus…
Descriptors: Teaching Methods, Research Methodology, Learning Theories, Play
Torbert, Marianne – Young Children, 2005
Well-designed, active group games are more than just fun. They can help young children develop essential life skills that impact their development and contribute to school readiness. This article discusses how playing developmentally appropriate games allows children to build listening skills as well as social and cooperative skills, gain enough…
Descriptors: Mathematics Skills, School Readiness, Listening Skills, Emergent Literacy
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Handheld Devices, Workplace Learning, Electronic Learning
Roessler, Michael – 1993
This document consists of the documentation and worksheets that accompany a computer program available on diskette. The computer program is designed to reinforce and enhance a student's knowledge of global geography through a game format. In each game, students are given clues and challenged to identify five different countries that have been…
Descriptors: Computer Assisted Instruction, Cultural Education, Economics Education, Educational Games
Hostrop, Richard W. – 1988
This book presents simulation activities for significant events in U.S. history from 1787-1868. Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulation and role play serve to involve the students actively in their learning, using both the affective and…
Descriptors: Conflict Resolution, Educational Games, High Schools, History Instruction
Commins, Elaine – 1988
This book provides scores of activities using inexpensive manila file folders. Designed for children from preschool through kindergarten, each chapter proceeds from simple material to more advanced work. Selected subjects are intended to enhance the following curriculum studies and promote development in: (1) eye-hand coordination (e.g., fit the…
Descriptors: Active Learning, Childrens Games, Early Childhood Education, Educational Games
Brumbaugh, Doug – 1994
This resource book for algebra contains games, tricks, and quick activities for the classroom. Categories of activities include puzzlers, patterns, manipulatives, measurement, graphing, and a section that contains reproducible statement and value cards. Twenty one puzzle problems, four pattern activities, and 11 quick activities that engage…
Descriptors: Algebra, Classroom Techniques, Critical Thinking, Educational Games
Commins, Elaine – 1990
This book provides scores of activities using inexpensive manila file folders. Designed for children in the elementary grades, each chapter proceeds from simple material to more advanced work. Selected subjects are intended to enhance the following curriculum studies and promote development in: (1) art and visual-motor activities; (2) reading; (3)…
Descriptors: Active Learning, Art Activities, Childrens Games, Educational Games
Collier, Stephen; Malm, Barbara – 1994
This paper describes a simulation in which students pretend to follow a favorite baseball team on the road and travel to major league baseball cities in North America. Students use the encyclopedia to answer questions about each city they "visit" and then report on what they have learned by designing a postcard to send back to the class.…
Descriptors: Baseball, Class Activities, Educational Games, Elementary Education
Lieberman, Debra A. – 1998
This study examined whether video games could be effective health education and therapeutic interventions for children and adolescents with diabetes. KIDZ Health Software developed a game about diabetes self-management, and tested its effectiveness for children with diabetes. The Packy and Marlon Super Nintendo video game promotes fun,…
Descriptors: Adolescents, Children, Diabetes, Educational Games
Sadovskii, L. E.; Sadovskii, A. L.
This volume contains some examples of mathematical applications in sports. Sports discussed include tennis, figure skating, gymnastics, track and field, soccer, skiing, hockey, and swimming. Problems and situations are posed and answers with thorough explanations are provided. Chapters include: (1) Mathematics and Sports; (2) What Is Applied…
Descriptors: Athletics, Educational Games, Elementary Secondary Education, Higher Education
Dunn, Pat – 1989
The purpose of this game, intended for grades 7-9, is to enable students to have fun and enjoy mathematics while learning and reinforcing: (1) mathematical concepts and applications; (2) mathematical computations; (3) geometry; and (4) mathematics for daily living. A gameboard and 232 question/answer cards are provided. Rules for play are…
Descriptors: Computation, Educational Games, Geometry, Junior High Schools
Wolf-Manfre, Eva – 1993
This document includes games and activities for the German as a foreign language class. There are games designed to help students get to know one another, games to help develop vocabulary skills and grammar, and activities for role playing. A list of references and resources is included as well as an index to abbreviations and symbols. (AB)
Descriptors: Class Activities, Classroom Techniques, Educational Games, German

Peer reviewed
Direct link
