NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,041 to 8,055 of 11,459 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Akpan, Joseph; Strayer, Jeremy – Journal of Computers in Mathematics and Science Teaching, 2010
Science educators and school administrators are reexamining the educational value of animal dissection in the nation's schools and are focusing on simulation as an instructional alternative. One implication of the debate is that simulations can lead to equivalent learning to hands-on dissection. The second implication is whether dissection is…
Descriptors: Computer Simulation, Laboratory Procedures, Pretests Posttests, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Falloon, Garry – British Journal of Educational Technology, 2010
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…
Descriptors: Curriculum Development, Community Programs, Foreign Countries, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Mendez, Juan A.; Gonzalez, Evelio J. – Computers & Education, 2010
As it happens in other fields of engineering, blended learning is widely used to teach process control topics. In this paper, the inclusion of a reactive element--a Fuzzy Logic based controller--is proposed for a blended learning approach in an introductory control engineering course. This controller has been designed in order to regulate the…
Descriptors: Online Courses, Web Based Instruction, Internet, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Harrison, Douglas – Thought & Action, 2008
In this article, the author describes the fluid nature of the scholar's identity and how personal and professional roles in higher education can collide (the role of professor and blogging academic or blogademic). The author states that while prominent academics who start blogging have an initial advantage based on their established reputations,…
Descriptors: Professional Identity, Internet, Higher Education, College Faculty
Klopfer, Eric – MIT Press (BK), 2008
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game…
Descriptors: Electronic Learning, Video Games, Educational Games, Lifelong Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Khan, S. – Educational Technology Research and Development, 2008
This research assessed the value of case study methodology in the design of an educational computer simulation. Three sources of knowledge were compared to assess the value of case study: practitioner and programmer knowledge, disciplinary knowledge, and knowledge obtained from a case study of teacher practice. A retrospective analysis revealed…
Descriptors: Computer Simulation, Computer Software, Case Studies, Case Method (Teaching Technique)
Peer reviewed Peer reviewed
Direct linkDirect link
O'Brien, Mary Grantham; Levy, Richard M. – Canadian Modern Language Review, 2008
This paper presents the results of a study on the use of a virtual reality (VR) world in a German language classroom. After participating in a lesson on the use of commands, students experienced the language and culture through navigation in a VR world. It is argued that this new medium allows for students to be immersed in the target culture and…
Descriptors: Computer Simulation, German, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Trey, L.; Khan, S. – Computers & Education, 2008
A novel instructional computer simulation that incorporates a dynamic analogy to represent Le Chatelier's Principle was designed to investigate the contribution of this feature to students' understanding. Two groups of 12th grade Chemistry students (n=15) interacted with the computer simulation during the study. Both groups did the same…
Descriptors: Computer Simulation, Chemistry, Statistical Analysis, Grade 12
Peer reviewed Peer reviewed
Direct linkDirect link
Foster, Aroutis – Journal of Interactive Learning Research, 2008
Game-based learning and designing has become a hot topic in educational technology. It is believed that video gaming is one way to get students engaged in learning complex and ill-structured material, holistic learning, and preparing learners for 21st century jobs. However, beyond engagement, games may also be used for learning and developing…
Descriptors: Educational Games, Science Interests, Learning Motivation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Stark-Wroblewski, Kim; Kreiner, David S.; Boeding, Christopher M.; Lopata, Ashley N.; Ryan, Joseph J.; Church, Tina M. – Teaching of Psychology, 2008
We examined whether using virtual reality (VR) technology to provide students with direct exposure to evidence-based psychological treatment approaches would enhance their understanding of and appreciation for such treatments. Students enrolled in an abnormal psychology course participated in a VR session designed to help clients overcome the fear…
Descriptors: Computer Simulation, Psychopathology, Therapy, Fear
Peer reviewed Peer reviewed
Direct linkDirect link
Diehl, William C.; Prins, Esther – Language and Intercultural Communication, 2008
Since its inception in 2003, the popularity of "Second Life (SL)", an online 3-D virtual environment, has increased exponentially. The global reach of "SL" and the opportunities it provides for cross-cultural exchange using multiple modes of communication in real and virtual worlds make it an ideal venue to examine cross-cultural engagement.…
Descriptors: Cultural Literacy, Multilingualism, Cultural Influences, Intercultural Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Jermann, Patrick; Dillenbourg, Pierre – Computers & Education, 2008
Two experimental studies test the effect of group mirrors upon quantitative and qualitative aspects of participation in collaborative problem solving. Mirroring tools consist of a graphical representation of the group's actions which is dynamically updated and displayed to the collaborators. In addition, metacognitive tools display a standard for…
Descriptors: Problem Solving, Metacognition, Interaction, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Latham, Luke G., II; Scully, Erik P. – American Biology Teacher, 2008
Evolutionary processes can be studied in nature and in the laboratory, but time and financial constraints result in few opportunities for undergraduate and high school students to explore the agents of genetic change in populations. One alternative to time consuming and expensive teaching laboratories is the use of computer simulations. We…
Descriptors: Computer Simulation, Learning Laboratories, Genetics, Evolution
Peer reviewed Peer reviewed
Direct linkDirect link
Fu, Wai-Tat – Cognitive Science, 2008
Griffiths, Christian, and Kalish (this issue) present an iterative-learning paradigm applying a Bayesian model to understand inductive biases in categorization. The authors argue that the paradigm is useful as an exploratory tool to understand inductive biases in situations where little is known about the task. It is argued that a theory developed…
Descriptors: Bayesian Statistics, Schemata (Cognition), Schematic Studies, Psychometrics
Peer reviewed Peer reviewed
Direct linkDirect link
Maki, William S. – Cognitive Psychology, 2007
Judgments of associative memory (JAM) were indexed by ratings given to pairs of cue and response words. The normed probabilities, p(response|cue), were obtained from free association norms. The ratings were linearly related to the probabilities. The JAM functions were characterized by high intercepts (approximately 50 on a 100 point scale) and…
Descriptors: Stimuli, Semantics, Probability, Memory
Pages: 1  |  ...  |  533  |  534  |  535  |  536  |  537  |  538  |  539  |  540  |  541  |  ...  |  764