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Svarovsky, Gina Navoa; Shaffer, David Williamson – Journal of Research in Science Teaching, 2007
In this article, we describe a preliminary study that integrates research on engineering design activities for K-12 students with work on microworlds as learning tools. Here, we extend these bodies of research by exploring whether--and how--authentic recreations of engineering practices can help students develop conceptual understanding of…
Descriptors: Scientific Concepts, Elementary Secondary Education, Engineering Education, Physics
McDaniel, Reuben R., Jr. – Performance Improvement Quarterly, 2007
Misspecification of the nature of organizations may be a major reason for difficulty in achieving performance improvement. Organizations are often viewed as machine-like, but complexity science suggests that organizations should be viewed as complex adaptive systems. I identify the characteristics of complex adaptive systems and give examples of…
Descriptors: Creative Activities, Organizational Change, Intervention, Computer Simulation
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Vaidyanath, Sreeram; Williams, Jason; Hilliard, Marcus; Wiesner, Theodore – Chemical Engineering Education, 2007
Computer-simulated experiments offer many benefits to engineering curricula in the areas of safety, cost, and flexibility. We report our experience in developing and deploying a computer-simulated unit operations laboratory, driven by the guiding principle of maximum fidelity to the physical lab. We find that, while the up-front investment in…
Descriptors: Engineering Education, Laboratories, Computer Assisted Instruction, Simulation
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Smith, Kelly – Education & Training, 2007
Purpose: The Technology Enhanced Enterprise Education project (TE3) promotes the use of learning technologies to enhance enterprise and entrepreneurship education in the 12 HEI partners of the Mercia Institute of Enterprise (MIE). This paper describes the formal processes and procedures underpinning TE3, describes issues around material…
Descriptors: Entrepreneurship, Material Development, Online Courses, Higher Education
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Rushton, Simon K.; Bradshaw, Mark F.; Warren, Paul A. – Cognition, 2007
An object that moves is spotted almost effortlessly; it "pops out." When the observer is stationary, a moving object is uniquely identified by retinal motion. This is not so when the observer is also moving; as the eye travels through space all scene objects change position relative to the eye producing a complicated field of retinal motion.…
Descriptors: Motion, Brain, Eye Movements, Computer Simulation
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Muhlberger, Andreas; Bulthoff, Heinrich H.; Wiedemann, Georg; Pauli, Paul – Psychological Assessment, 2007
An overall assessment of phobic fear requires not only a verbal self-report of fear but also an assessment of behavioral and physiological responses. Virtual reality can be used to simulate realistic (phobic) situations and therefore should be useful for inducing emotions in a controlled, standardized way. Verbal and physiological fear reactions…
Descriptors: Metabolism, Computer Simulation, Fear, Measurement Techniques
Oishi, Lindsay – Technology & Learning, 2007
Second Life's unstructured atmosphere and wide-open spaces where student creativity can grow and flourish are two of the reasons Pepperdine University Professor Bill Moseley integrated the program into his curriculum. In this article, the author discusses how Second Life works and its challenges. Second Life is often described as a 3-D version of…
Descriptors: Core Curriculum, Internet, Computer Simulation, Simulated Environment
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Delzell, John E., Jr.; Chumley, Heidi; Webb, Russell; Chakrabarti, Swapan; Relan, Anju – Advances in Health Sciences Education, 2009
Diagnostic errors are an important source of medical errors. Problematic information-gathering is a common cause of diagnostic errors among physicians and medical students. The objectives of this study were to (1) determine if medical students' information-gathering patterns formed clusters of similar strategies, and if so (2) to calculate the…
Descriptors: Medical Students, Physical Examinations, Correlation, Medical Education
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Johnson-Glenberg, Mina C.; Birchfield, David; Usyal, Sibel – Educational Media International, 2009
We present a new and innovative interface that allows the learner's body to move freely in a multimodal learning environment. The Situated Multimedia Arts Learning Laboratory ("SMALLab") uses 3D object tracking, real time graphics, and surround-sound to enhance embodied learning. Our hypothesis is that optimal learning and retention occur when…
Descriptors: Virtual Classrooms, Intermode Differences, Learning Modalities, Computer Interfaces
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Kinnison, Tierney; Forrest, Neil David; Frean, Stephen Philip; Baillie, Sarah – Anatomical Sciences Education, 2009
Traditional methods of teaching anatomy to undergraduate medical and veterinary students are being challenged and need to adapt to modern concerns and requirements. There is a move away from the use of cadavers to new technologies as a way of complementing the traditional approaches and addressing resource and ethical problems. Haptic (touch)…
Descriptors: Veterinary Medical Education, Anatomy, Teaching Methods, Questionnaires
Grayson, Jennifer – Campus Technology, 2009
The bricks-and-mortar infrastructure of community colleges has not nearly kept pace with increases in student enrollments. Not only are colleges bursting at the proverbial seams, but, according to the American Graduation Initiative, many two-year institutions "face large needs due to deferred maintenance or lack the modern facilities and…
Descriptors: Technical Education, Laboratories, Federal Programs, Nursing Education
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Capelo, Carlos; Dias, Joao Ferreira – Educational Technology Research and Development, 2009
This study aims to be a contribution to a theoretical model that explains the effectiveness of the learning and decision-making processes by means of a feedback and mental models perspective. With appropriate mental models, managers should be able to improve their capacity to deal with dynamically complex contexts, in order to achieve long-term…
Descriptors: Feedback (Response), Models, Decision Making, Learning Processes
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Thomas, Michael K.; Barab, Sasha A.; Tuzun, Hakan – Journal of Educational Computing Research, 2009
This study examined the tensions surrounding the implementation of a technology-rich educational innovation called Quest Atlantis (QA) in a local public elementary school. Three qualitative case studies of three classrooms implementing the innovation and a subsequent cross-case analysis were undertaken to illuminate: 1) the reasons why teachers…
Descriptors: Educational Innovation, Educational Technology, Case Studies, Elementary Schools
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Urban-Woldron, Hildegard – Journal of Computers in Mathematics and Science Teaching, 2009
Appropriate educational technologies have the potential to make physics' concepts more accessible through visualization, modeling and multiple representations. Students are engaged in more powerful scientific activities and they are able to perform investigations that would not be possible without the use of technology. This paper presents…
Descriptors: Physics, Computer Software, Educational Technology, Internet
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Merchant, Guy – Journal of Research in Reading, 2009
Introducing new digital literacies into classroom settings is an important and challenging task, and one that is encouraged by both policy-makers and educators. This paper draws on a case study of a 3D virtual world which aimed to engage and motivate primary school children in an immersive and literacy-rich on-line experience. Planning decisions,…
Descriptors: Case Studies, Virtual Classrooms, Learner Engagement, Student Motivation
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