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Victoria Elizabeth Callais – ProQuest LLC, 2024
The landscape of higher education campus environments continues to change as student populations diversify (Parsons, 2023; Renn & Reason, 2013) and campus spaces extend into the digital realm. This critical phenomenological study examined organizational features that racialize digital campus ecology by examining the phenomena of interest,…
Descriptors: Campuses, College Environment, Student Diversity, Undergraduate Students
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Weipeng Yang; Dandan Wu; Ting Liao; Rongxiu Wu; Hui Li – Journal of Research on Technology in Education, 2024
The global education system has two primary objectives: achieving universal quality early childhood education (ECE) and integrating information and communication technology (ICT). We sought to determine whether preservice preschool teachers possess the necessary knowledge to integrate ICT into ECE by examining the technological pedagogical content…
Descriptors: Preschool Teachers, Preservice Teachers, Teaching Methods, Knowledge Base for Teaching
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Sampada C. Deshmukh; Mita Mehta – Journal of Workplace Learning, 2024
Purpose: This paper aims to examine employees' online learning continuation intentions (OLCI), exploring factors such as performance expectancy (PE), effort expectancy (EE), social influence (SI), perceived benefits (PB) and management support (MS) influencing their commitment to online learning engagement. Design/methodology/approach: The Unified…
Descriptors: Foreign Countries, Information Technology, Information Science Education, COVID-19
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Mohd Khairulnizam Ramlie; Ahmad Zamzuri Mohamad Ali – Journal of Computer Assisted Learning, 2024
Background: Effective communication in education employs diverse methods, with hologram technology representing teaching staff. Holograms, using different character realism levels, aim to sustain student interest and motivation. This study explores whether student valence, influenced by hologram tutor character appearance, significantly mediates…
Descriptors: Information Technology, Visual Aids, Computer Simulation, Student Interests
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Ali Usman; Tri Asih Wahyu Hartat – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The "Merdeka Belajar -- Kampus Merdeka" (MBKM) program emphasizes learning relevant to the needs of workplace so that students can compete with their abilities. However, the lack of information regarding MBKM is an important note. The research aims to analyze and review Scopus-indexed MBKM documents critically. The research focus is…
Descriptors: Education Work Relationship, Research Reports, Program Descriptions, Labor Needs
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Nazan Ulukok; Neriman Saygili – Turkish Online Journal of Educational Technology - TOJET, 2024
Developments in information and communication technologies, especially with the increase in internet use, have caused some important changes in the tourism industry, as in all sectors. Marketing strategies in the tourism sector have also undergone a transformation affected by these changes. As information and communication technologies develop,…
Descriptors: Tourism, Marketing, Information Technology, Social Media
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Widhiya Ninsiana; Linda Septiyana; Yeni Suprihatin – Journal of Education and Learning (EduLearn), 2024
The objective of this study is to introduce eco-literacy in early childhood and to look into the role of digital media in increasing children's awareness of eco-literacy in the era of society 5.0 on daily environmental issues. This study applied a literature review of various sources related to eco-literacy through digital media, especially…
Descriptors: Early Childhood Education, Environmental Education, Empathy, Conservation (Environment)
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Neliswa Gqoli – Research in Social Sciences and Technology, 2024
The use of digital technologies is a fundamental part of being a university student. Hence, there is a growing interest in equipping students with the skills they need to thrive in a world that is full of technology and constantly changing. Moreover, the need to provide university students with the skills they need to succeed in a rapidly…
Descriptors: Rural Education, College Mathematics, Digital Literacy, Information Technology
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Linxuan Zhao; Dragan Gaševic; Zachari Swiecki; Yuheng Li; Jionghao Lin; Lele Sha; Lixiang Yan; Riordan Alfredo; Xinyu Li; Roberto Martinez-Maldonado – British Journal of Educational Technology, 2024
Effective collaboration and teamwork skills are critical in high-risk sectors, as deficiencies in these areas can result in injuries and risk of death. To foster the growth of these vital skills, immersive learning spaces have been created to simulate real-world scenarios, enabling students to safely improve their teamwork abilities. In such…
Descriptors: Automation, Transcripts (Written Records), Coding, Teamwork
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Kat Cain; Jo Coldwell-Neilson – Australasian Journal of Educational Technology, 2024
The impact of digital technologies on the ways people work, learn and live has been debated and researched for half a century. Digital literacy approaches have recurrently been the focus of educational and industry learning; however, current framings of digital literacy are not sufficient to support students' digital capability development, nor do…
Descriptors: Digital Literacy, Influence of Technology, Access to Computers, Access to Information
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Dereje Tekaleng; Priya Swaminarayan – Interactive Learning Environments, 2024
This study examines the influencing factors and prospects of electronic service implementation in Ethiopian higher education institutions. The study employed a descriptive and explanatory research design with a quantitative research approach. A multistage sampling technique was used to acquire the relevant data from 364 selected graduate programme…
Descriptors: Foreign Countries, Higher Education, Graduate Students, Educational Technology
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Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
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He Sun; Yueguang Xie; Jari Lavonen – Research in Science & Technological Education, 2024
Information and communications technology (ICT) is now widely used in education. However, the effect of ICT on the development of students' scientific higher-order thinking skills (S-HOTS) is a controversial issue in science education research. This has attracted significant attention from researchers worldwide in the field of educational…
Descriptors: Thinking Skills, Information Technology, Communication (Thought Transfer), Science Education
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Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology
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Anna Gerchen – Higher Education: The International Journal of Higher Education Research, 2024
In higher education and beyond, the COVID-19 pandemic is considered to have accelerated digitalisation. While this acceleration is usually viewed in the context of the digital transformation that is characterised by its longevity, the permanence of pandemic-driven digitalisation requires investigation. Focusing on appointment procedures for…
Descriptors: College Faculty, Teacher Selection, COVID-19, Pandemics
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