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Sun, Jerry Chih-Yuan; Lee, Kuan-Hsien – Educational Technology & Society, 2016
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9. They were divided into an experimental group (77 students) and a control group (78 students). To begin…
Descriptors: Learning Motivation, Teaching Methods, Concept Mapping, Handheld Devices
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Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry
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Carlisle, Abigail A.; Thomas, Cathy Newman; McCathren, Rebecca B. – Journal of Special Education Technology, 2016
The purpose of this study was to examine the effects of using a content acquisition podcast (CAP) to teach phonological awareness, phonemic awareness, and phonics (PA) to preservice special education teachers. Fifty undergraduate preservice special education teachers over 2 years were randomly assigned to either the CAP group or a comparison group…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Phonological Awareness
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Fletcher-Watson, Sue; Petrou, Alexandra; Scott-Barrett, Juliet; Dicks, Pamela; Graham, Catherine; O'Hare, Anne; Pain, Helen; McConachie, Helen – Autism: The International Journal of Research and Practice, 2016
This study evaluated a technology-based early intervention for social communication skills in pre-schoolers in a randomised controlled trial. Participants were 54 children aged under 6 years with a diagnosis of autism, assigned to either intervention or control conditions. The app engaged children, who played consistently, regardless of…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Handheld Devices
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Lee, Lena; Tu, Xintian – Computers in the Schools, 2016
As digital media devices have been increasingly used in early childhood educational settings, this study examined whether the iPad with a Vygotskian social development approach--namely, More Knowledgeable Other--can be integrated into low-income preschool classrooms to improve science learning. An analysis of variance was used to examine the…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Social Development
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Stephens, Gregory – CEA Forum, 2016
This essay develops a theory of "digital liminality" as a way to analyze the role of technology in the classroom and in students' lives. It is also a report on the English as a Second Language (ESL) classroom as a site of intercultural exchange between instructors and Muslim students. The role of digital media in higher education was a…
Descriptors: Influence of Technology, Information Technology, Handheld Devices, Telecommunications
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Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
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Hillier, Ashleigh; Greher, Gena; Queenan, Alexa; Marshall, Savannah; Kopec, Justin – Music Education Research, 2016
The use of technology in music education is gaining momentum, although very little work has focused on students with disabilities. Our "SoundScape" programme addressed this gap through implementing a technology-based music programme for adolescents and young adults with autism spectrum disorders (ASD). Programme participants met on a…
Descriptors: Autism, Pervasive Developmental Disorders, Music Education, Educational Technology
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Kukolja Taradi, S.; Taradi, M. – Advances in Physiology Education, 2016
The goal of the present study was to determine whether an active learning/teaching strategy facilitated with mobile technologies can improve students' levels of memory retention of key physiological concepts. We used a quasiexperimental pretest/posttest nonequivalent group design to compare the test performances of second-year medical students (n…
Descriptors: Physiology, Medical Education, Handheld Devices, Telecommunications
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Wong, Lung-Hsiang; Hsu, Ching-Kun – Technology, Pedagogy and Education, 2016
This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the "Chinese-PP" game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers' character…
Descriptors: Foreign Countries, Primary Education, Elementary School Students, Grade 3
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Soleimani, Neda; Razmjoo, Ayatollah – Anatolian Journal of Education, 2016
Classroom management is one of the most contributing yet challenging issues in a teaching career. In a language-learning classroom where foreign language is used as both the medium and the content of the teaching, EFL teachers may experience unique classroom management challenges (Linse & Nunan, 2005). This basic qualitative study focused on…
Descriptors: Classroom Techniques, Private Education, Behavior Problems, English (Second Language)
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Caldwell, Helen; Heaton, Rebecca – International Journal of Information and Learning Technology, 2016
Purpose: Online learning is developing rapidly in higher education. As a result, in the Initial Teacher Education Division at The University of Northampton, UK, academics have experimented with methods to embed blogs and online communities into courses to enhance learning for staff and students. The paper aims to discuss this issue.…
Descriptors: Electronic Publishing, Communities of Practice, Intellectual Disciplines, Teaching Methods
Gordesky, Joshua Todd – ProQuest LLC, 2016
The purpose of this research was to determine what type of correlations existed between student and parent attitudes towards using smartphones in school and the resulting impact on achievement, specifically for low-achieving students. Participants in the study were third-grade students and their parents from a primary school in Singapore. The…
Descriptors: Telecommunications, Handheld Devices, Personal Autonomy, Parent Attitudes
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Silander, Megan; Moorthy, Savitha; Dominguez, Ximena; Hupert, Naomi; Pasnik, Shelley; Llorente, Carlin – Society for Research on Educational Effectiveness, 2016
Persistent inequalities in the academic learning trajectories of underserved students have led to a growing interest in interventions for young children who are at higher risk for academic difficulties later on. This study's primary goal was to understand how the integration of video, computer games and associated hands-on activities impacts…
Descriptors: Randomized Controlled Trials, Information Technology, Video Games, Computer Games
Grajek, Susan – EDUCAUSE, 2016
EDUCAUSE is in its second year of identifying the influence of major trends on the IT strategy of colleges and universities. This year's Trend Watch list included 29 trends in the management and delivery of IT services, personal devices and personalized environments, data and analytics, teaching and learning, security and risk, and the Internet of…
Descriptors: Educational Trends, Trend Analysis, Information Technology, Higher Education
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