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Bitner, Joe; Partridge, M. Elizabeth – Arithmetic Teacher, 1991
Described is a "stock market" game in which students can strengthen many mathematical concepts and skills while learning more about economics and world events. Background information on the stock market, directions for playing the game, a worksheet, and ways to integrate other curriculum areas are included. (KR)
Descriptors: Economics, Educational Games, Elementary Education, Elementary School Mathematics
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Tregaskis, Owen – Arithmetic Teacher, 1991
Described are three mathematics games that parents can play with their children. These games involve parents in helping children to learn and practice mathematics in the home. Teaching, learning, and practice games are included. (KR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
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Berrenberg, Joy L.; Prosser, Ann – Teaching of Psychology, 1991
Suggests the "create-a-game" examination technique as a supplemental or alternative evaluation method for a history of psychology course. Describes a take home test in which students design and construct games that incorporate a range of knowledge from the course material. Recommends playing the games in class as a course review. (DK)
Descriptors: Creativity Tests, Educational Games, Educational History, Evaluation Methods
Learning, 1991
This activity book for teachers and students presents ideas for lessons on Christopher Columbus. Three sections offer teaching ideas and student activities focusing on Columbus's inspiration and preparation for departure, the science of navigation and the voyage, and the pros and cons of changes brought about by Columbus's voyage. (SM)
Descriptors: Cartography, Class Activities, Critical Thinking, Discovery Learning
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Ford, Marilyn Sue; Crew, Caroline Gibson – Arithmetic Teacher, 1991
Presented are simple activities that can be completed by students at home with the help of a parent. Activities include the topics of sorting, patterning, counting and numbers, geometry, adding, subtracting, and measuring. Each activity describes a series of sequenced tasks related to one of the topics. (KR)
Descriptors: Arithmetic, Educational Games, Elementary Education, Geometry
Freeman, Darlene; And Others – Learning, 1991
This problem-solving activity book offers tools for attacking problems in the classroom and beyond (a reproducible card set explaining problem-solving skills, a math problem-solving grid, problem-solving lessons in science, language arts, and social studies, and a poster following scientists as they fight to reclaim an endangered species). (SM)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Mathematics
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Williams, Robert B. – Journal of Economic Education, 1993
Asserts that classroom discussions of the fairness of the competitive market economy often deteriorate into polemical arguments. Presents a classroom simulation that enables students, regardless of their initial opinions to experience a variety of factors that influence wealth distribution in a market economy. (CFR)
Descriptors: Capitalism, Class Activities, Economic Factors, Economics
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Wisniewska, Ingrid – TESOL Journal, 1998
Using games to determine students' feelings and attitudes toward their language learning can help build group trust and air possible problems. Presents some well-known games that are adapted to find out more about what students think ("Find Someone Who...,""Prove It!," and "What Are You Good At?"). Game variations and teacher training adaptations…
Descriptors: Creative Teaching, Educational Games, Elementary Secondary Education, English (Second Language)
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Trotter, Terrel, Jr. – Mathematics Teaching in the Middle School, 1998
Presents a game along with several variations involving three players using three-digit numbers to help students improve their number sense on decimal numbers and fractions. (ASK)
Descriptors: Calculators, Decimal Fractions, Educational Games, Educational Technology
Cassidy, T. K. – Library Talk, 2000
Describes how to incorporate a game into teaching the Dewey decimal system to elementary students in grades three, four, and five. Provides ideas for a nine-week session that includes five weeks of instruction on the Dewey decimal system, card catalog, and Boolean searching; and four weeks of competition. (LRW)
Descriptors: Card Catalogs, Competition, Dewey Decimal Classification, Educational Games
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Margolis, Jesse L.; Nussbaum, Miguel; Rodriguez, Patricio; Rosas, Ricardo – Computers and Education, 2006
Many school systems, in both the developed and developing world, are implementing educational technology to assist in student learning. However, there is no clear consensus on how to evaluate these new technologies. This paper proposes a comprehensive methodology for estimating the value of a new educational technology in three steps: benefit…
Descriptors: Foreign Countries, Grade 2, Video Games, Educational Technology
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Alexander, Joyce M.; Johnson, Kathy E.; Leibham, Mary E.; DeBauge, Christiane – Learning & Individual Differences, 2005
Thirty kindergarten children from two classrooms participated in a 3-week curricular unit on dinosaurs designed to teach taxonomic relations and distinguishing features aligned with 15 dinosaur species. Both domain-specific learning and strategic performance on a Twenty Questions game were assessed twice throughout the curriculum, as well as…
Descriptors: Paleontology, Kindergarten, Metacognition, Intelligence
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Purushotma, Ravi – Language Learning & Technology, 2005
As often as language teachers lecture about the importance of continual practice to adolescent learners, the dullness of homework exercises designed primarily to be educational has difficulty competing with popular media designed solely to be entertaining. Recently, numerous attempts have been made to develop "edutainment" titles that seek to…
Descriptors: Video Games, Student Motivation, Educational Technology, Second Language Instruction
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Bottino, Rosa Maria; Ott, Michela – Learning, Media & Technology, 2006
This paper reports on a pilot research project aimed at helping to develop some strategic and reasoning abilities in primary school pupils by engaging them in educational itineraries based on the use of a number of computer mind games. The paper briefly describes the project's aims and organization, the kind of games used and the working…
Descriptors: Learning Activities, Class Activities, Thinking Skills, Elementary School Students
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
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