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Annetta, Leonard; Mangrum, Jennifer; Holmes, Shawn; Collazo, Kimberly; Cheng, Meng-Tzu – International Journal of Science Education, 2009
The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study collected pre-test/post-test results to determine student knowledge about simple machines. A survey…
Descriptors: Elementary School Students, Video Games, Educational Games, Learning Processes
Ang, Li-minn; Seng, Kah Phooi – Journal of Educational Technology, 2008
This paper presents a Problem-Based Learning (PBL) approach to support and promote deeper student learning in a computer architecture course. A PBL approach using a simulator building activity was used to teach part of the course. The remainder of the course was taught using a traditional lecture-tutorial approach. Qualitative data was collected…
Descriptors: Problem Based Learning, Computer Science Education, Lecture Method, Qualitative Research
Sattineni, Anoop; Williams, Steve – Journal of College Teaching & Learning, 2008
As a result of their own sometimes frustrating educational experiences, and a growing discontent with their current teaching methods, the authors, in conjunction with another instructor, decided to try an experiment. With the goal of enhancing visualization and understanding, the instructors created several multi-path educational paths for the…
Descriptors: Student Attitudes, Student Reaction, Educational Experience, Teaching Methods
Chang, Kuo-En; Chen, Yu-Lung; Lin, He-Yan; Sung, Yao-Ting – Computers & Education, 2008
This paper describes the effects of learning support on simulation-based learning in three learning models: experiment prompting, a hypothesis menu, and step guidance. A simulation learning system was implemented based on these three models, and the differences between simulation-based learning and traditional laboratory learning were explored in…
Descriptors: Computer Simulation, Prompting, Physics, Science Laboratories
Tsai, Sing-Ling; Chai, Sin-Kuo; Hsieh, Li-Feng; Lin, Shirling; Taur, Fang-Meei; Sung, Wen-Hsu; Doong, Ji-Liang – Advances in Health Sciences Education, 2008
Cost-benefit management trends in Taiwan healthcare settings have led nurses to perform more invasive skills, such as Port-A cath administration of medications. Accordingly, nurses must be well-prepared prior to teaching by the mentor and supervision method. The purpose of the current study was to develop a computer-assisted protocol using virtual…
Descriptors: Experimental Groups, Control Groups, Job Skills, Computer Simulation
Gordon, Michael D. – Journal of Management Education, 2008
Doing business at the base of the pyramid is a topic of increasing interest to business practitioners and academics. Base of the pyramid business offers the promise of great economic gains for companies and the possibility of a powerful new approach to alleviate poverty. At the same time, it may threaten local culture and independence while…
Descriptors: Administrator Education, Field Experience Programs, Poverty, Poverty Programs
Shih, Ya-Chun; Yang, Mau-Tsuen – Educational Technology & Society, 2008
A 3D virtually synchronous communication architecture for situated language learning has been designed to foster communicative competence among undergraduate students who have studied English as a foreign language (EFL). We present an innovative approach that offers better e-learning than the previous virtual reality educational applications. The…
Descriptors: Communication Strategies, Undergraduate Students, Instructional Design, Student Attitudes
Simulation-Based Learning: The Learning-Forgetting-Relearning Process and Impact of Learning History
Davidovitch, Lior; Parush, Avi; Shtub, Avy – Computers & Education, 2008
The results of empirical experiments evaluating the effectiveness and efficiency of the learning-forgetting-relearning process in a dynamic project management simulation environment are reported. Sixty-six graduate engineering students performed repetitive simulation-runs with a break period of several weeks between the runs. The students used a…
Descriptors: Experimental Groups, Control Groups, Learning Processes, Computer Simulation
SenGupta, Saumitra – 1992
A way of identifying non-random patterns of effects on a group of individuals as a result of some intervention when a sample of participants is arrayed according to some indices of similarity is presented. The principle of proximal similarity and the concept of pattern matching provide the background for this effort. Major advantages are the…
Descriptors: Computer Simulation, Maps, Matrices, Multidimensional Scaling
Peer reviewedDay, Edward – Journal of Economic Education, 1987
Describes the disadvantages of using "canned" simulations as a part of an undergraduate economics course. Identifies four advantages of having students develop their own computer simulation models. Outlines the model-building process and displays a sample program. (JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Economics Education, Higher Education
Peer reviewedKimball, Jeffrey P.; And Others – History Microcomputer Review, 1987
Describes a variety of computer software. The packages reviewed include a variety of simulations, a spread sheet, a printer driver and an alternative operating system for DBM.PCs and compatible programs. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, History
Peer reviewedWilcox, Rand R. – Journal of Educational Measurement, 1987
Four procedures are discussed for obtaining a confidence interval when answer-until-correct scoring is used in multiple choice tests. Simulated data show that the choice of procedure depends upon sample size. (GDC)
Descriptors: Computer Simulation, Multiple Choice Tests, Sample Size, Scoring
Peer reviewedKing, Alan R.; King, Barry F. – Social Science Computer Review, 1988
This article offers guidelines to assist simulation developers in maximizing the lifespan of their software products through structured designs and creative attempts at integrating their programs into standard courses. Current efforts to redesign PROJECT SIMULATION, a computer-assisted instructional software package for teaching methodology in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Psychology
Peer reviewedDileepan, Parthasarati; Johnson, Louis M., Jr. – Journal of Education for Business, 1988
Discusses a model that demonstrates the value of using computer simulation for planning in the management of a microcomputer resource laboratory. It allows a clear understanding of relationships between possible acquisition decisions and the ability of the laboratory to serve the needs of faculty and students effectively. (JOW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Laboratories, Microcomputers
Peer reviewedFuller, Kenneth – Science and Children, 1986
Describes how electronic games can help students of varying abilities in building hypotheses and in designing and conducting experiments. Reviews two simulation programs and provides suggestions for classroom instruction. (ML)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Ecology

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