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Reimer, Wilbert – Mathematics Teacher, 1989
Domino games are used to illustrate problem-solving techniques in a college principles-of-mathematics course. Students develop tables and use Pascal's triangle to find the total number of pips and the sum of numbers on the pieces. (DC)
Descriptors: Class Activities, College Mathematics, Critical Thinking, Discovery Learning
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Renaud, Lise; Suissa, Samy – American Journal of Public Health, 1989
Uses a post-test-only control group study to evaluate the effect of three different types of simulation games used to teach traffic safety to kindergarten students. Results suggest that games including role-playing/group dynamics and modeling/training can change attitudes and modify behavior with this age group. (FMW)
Descriptors: Educational Games, Elementary Education, Foreign Countries, Instructional Effectiveness
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Bright, George W. – Journal of Computers in Mathematics and Science Teaching, 1988
Compares achievement effects and time-on-task generated for computer and non-computer versions of essentially the same game. Notes that students followed different rules for the same game and pace was faster for computer versions. Reports transfer of instruction may not be complete. (MVL)
Descriptors: Achievement, Computer Assisted Instruction, Computer Uses in Education, Educational Games
Watson, Jim – Computing Teacher, 1988
Discussion of the use of databases as a teaching/learning tool focuses on their use in a classroom setting with one computer. Topics discussed include instructional strategies, small group and large group activities, and the teachers' role. Exercises and games are suggested and examples of worksheets are provided. (7 references) (LRW)
Descriptors: Class Activities, Computer Assisted Instruction, Databases, Educational Games
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Laurillard, Diana; Taylor, Josie – Journal of Educational Television, 1994
Describes an evaluative study of the use of interactive video in elementary and secondary school mathematics in the United Kingdom. The "Stepping Stones" game is described; and issues for the design of interactive media are discussed, including high quality sound and visuals, interactivity and pupil support, and activity off the…
Descriptors: Computer Assisted Instruction, Curriculum Development, Educational Games, Elementary Secondary Education
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Owens, John E. – Mathematics Teaching in the Middle School, 1995
Describes how graphing calculators can be used to explore different functions, from linear to higher degree polynomials. "Globs" (circles) are drawn around randomly plotted points on the screen, and students devise functions that pass through as many of these globs as possible. Variations on the game are also mentioned. (DPM)
Descriptors: Algebra, Computer Games, Cooperative Learning, Discovery Learning
Mock, Carol – Political Science Teacher, 1990
Presents simulation materials for teaching the U.S. congressional budget process that was developed for an introductory course in public policy. Follows the class throughout the simulation experience. Includes a summary of the scenario and description of students' experiences with mechanics, schedule, assignments, roles, and rules. (NL)
Descriptors: College Students, Course Content, Critical Incidents Method, Educational Games
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Faulkner, Dorothy; Miell, Dorothy – International Journal of Early Years Education, 1993
Reports the findings from a pilot study that investigated the effects of friendship on four and five year olds during their first term in school. Results suggested that friendship played an important part in developing children's social and communicative competencies and influenced children's performance in classroom-based learning activities. (BB)
Descriptors: Class Activities, Communicative Competence (Languages), Cooperation, Early Childhood Education
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Calver, M. C.; And Others – Journal of Biological Education, 1990
The assumptions common to all capture-recapture models for estimating population size are reviewed. A simulation using either a playing board, counters, and dice or computers is described. Classroom implications of using the board game are discussed. (KR)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation
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Smiddie, Laura – International Journal of Social Education, 1990
Lists supplementary materials cited in the Educational Resources Information Center (ERIC) database that can help social studies teachers use computers effectively in the classroom. Provides
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware
Winograd, Kathryn – Converge, 2001
Under the direction of the Pennsylvania Department of Migrant Education, an educational software company has adapted educational curricula to a video game format for use in video game consoles that hook into television sets. Migrant children using these at home have made significant gains in math, reading, English fluency, and critical thinking…
Descriptors: Academic Achievement, Educational Games, Educational Technology, Elementary Secondary Education
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Hudson, J. N.; Bristow, D. R. – Advances in Physiology Education, 2006
An understanding of the hormonal basis of normal growth and development, including the changes occurring at puberty, is important foundation knowledge for contemporary medical practice in most fields of medicine. A quiz, testing the important physiological concepts of growth and puberty, was designed using the format of the well-known television…
Descriptors: Formative Evaluation, Medical Education, Tests, Physiology
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Craig, Sharon A. – Journal of Educational Psychology, 2006
Using a pretest-posttest comparison-group design, this 16-week study investigated the effects of 2 instructional approaches on the phonological awareness, alphabetic knowledge, and early reading of kindergarten children. The primary goal was to compare a form of contextualized instruction based on an adapted interactive writing program with a…
Descriptors: Kindergarten, Reading Skills, Intervention, Writing Instruction
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Bos, Nathan D.; Shami, N. Sadat; Naab, Sara – Simulation & Gaming, 2006
There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and…
Descriptors: Role Playing, International Trade, Global Approach, Perspective Taking
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