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Slocum, Terry A.; Dunbar, Matthew D.; Egbert, Stephen L. – Journal of Geography, 2007
This article discusses modern stereoscopic displays for geographic education, focusing on a large-format display--the GeoWall. To evaluate the potential of the GeoWall, geography instructors were asked to express their reactions to images viewed on the GeoWall during a focus group experiment. Instructors overwhelmingly supported using the GeoWall,…
Descriptors: Geography Instruction, Focus Groups, Computer Simulation, Teaching Methods
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Yue, Jianping – Engineering Design Graphics Journal, 2007
Spatial visualization is a fundamental skill in technical graphics and engineering designs. From conventional multiview drawing to modern solid modeling using computer-aided design, visualization skills have always been essential for representing three-dimensional objects and assemblies. Researchers have developed various types of tests to measure…
Descriptors: Computer Assisted Design, Visualization, Engineering, Spatial Ability
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Barkley, Russell A.; Anderson, Deborah L.; Kruesi, Markus – Journal of Attention Disorders, 2007
Objective: There is a high risk of vehicular crashes, traffic citations, and poorer driving performance in adults with ADHD. This pilot study examines the value of a new nonstimulant (atomoxetine) for improving the driving performance of adults with ADHD. Method: Atomoxetine (1.2 mg/kg daily for 3 weeks) and a placebo are studied on 18 adults with…
Descriptors: Computer Simulation, At Risk Persons, Attention Deficit Disorders, Adults
Olson, Lynn – Education Week, 2007
An $11 million executive-training course for principals, modeled after best practices used in the corporate, medical, engineering, and military worlds, is starting to gain traction among states. Developed by the National Institute for School Leadership, or NISL, a for-profit company based in Washington, the program is now used widely in…
Descriptors: Case Studies, Action Research, Instructional Leadership, Principals
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Okolo, Cynthia M.; Englert, Carol Sue; Bouck, Emily C.; Heutsche, Anne M. – Intervention in School and Clinic, 2007
This article explores the benefits of the Internet to enhance history instruction for all learners. The authors describe a Web-based learning environment, the Virtual History Museum (VHM), that helps teachers create motivating, inquiry-based history units. VHM also allows teachers to build supports for learners with disabilities or other learning…
Descriptors: Internet, History Instruction, Mild Disabilities, Educational Benefits
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Newman, Amy – Business Communication Quarterly, 2007
As computer-mediated communication becomes increasingly prevalent in the workplace, students need to apply effective writing principles to today's technologies. Email, in particular, requires interns and new hires to manage incoming messages, use an appropriate tone, and craft clear, concise messages. In addition, with instant messaging (IM)…
Descriptors: Business Communication, Reaction Time, Computer Mediated Communication, Organizational Culture
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Reese, Debbie Denise – Journal of Educational Multimedia and Hypermedia, 2007
Electronic game technologies can prepare novice learners for future learning of complex concepts. This paper describes the underlying instructional design, learning science, cognitive science, and game theory. A structural, or syntactic mapping (structure mapping), approach to game design can produce a game world relationally isomorphic to a…
Descriptors: Game Theory, Cognitive Psychology, Instructional Design, Cognitive Processes
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Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment
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Kluge, Annette – Applied Psychological Measurement, 2008
The use of microworlds (MWs), or complex dynamic systems, in educational testing and personnel selection is hampered by systematic measurement errors because these new and innovative item formats are not adequately controlled for their difficulty. This empirical study introduces a way to operationalize an MW's difficulty and demonstrates the…
Descriptors: Personnel Selection, Self Efficacy, Educational Testing, Computer Uses in Education
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Blaisdell, Mikael – T.H.E. Journal, 2006
It is the universal cry of parents the world over, driven mad by the persistent sight of their children investing hours and hours in mastering the many layers of a video game. To the parent, video games are the enemy, the nemesis of homework and learning. But the child sees something of value, something engaging enough to fill a weekend, to the…
Descriptors: Educational Benefits, Computer Simulation, Classrooms, Computer Graphics
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Winn, William; Stahr, Frederick; Sarason, Christian; Fruland, Ruth; Oppenheimer, Peter; Lee, Yen-Ling – Journal of Research in Science Teaching, 2006
Considerable research has compared how students learn science from computer simulations with how they learn from "traditional" classes. Little research has compared how students learn science from computer simulations with how they learn from direct experience in the real environment on which the simulations are based. This study compared two…
Descriptors: Oceanography, Computer Simulation, Field Instruction, Action Research
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Wiedenbauer, Gunnar; Jansen-Osmann, Petra – Brain and Cognition, 2006
The spatial knowledge of 18 children with spina bifida and 18 healthy control children (matched according to sex, age, and verbal IQ) was investigated in a computer-simulated environment. All children had to learn a route through a virtual floor system containing 18 landmarks. Controlling for cognitive abilities, the results revealed that children…
Descriptors: Congenital Impairments, Spatial Ability, Children, Computer Simulation
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Jodoin, Michael G.; Zenisky, April; Hambleton, Ronald K. – Applied Measurement in Education, 2006
Many credentialing agencies today are either administering their examinations by computer or are likely to be doing so in the coming years. Unfortunately, although several promising computer-based test designs are available, little is known about how well they function in examination settings. The goal of this study was to compare fixed-length…
Descriptors: Computers, Test Results, Psychometrics, Computer Simulation
Jarvis, Phil; Esbin, Howard – Education Canada, 2006
Canada's $76.5 billion annual investment in education is paying dividends. A recent international survey ranked Canadian students "second" in reading literacy, "fifth" in mathematics and "fifth" in science. For nations and individuals alike, such mastery is intrinsic to success in the new knowledge economy. Yet,…
Descriptors: Foreign Countries, Career Education, Nonprofit Organizations, Computer Simulation
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Wiberg, Marie – International Journal of Testing, 2006
A simulation study of a sequential computerized mastery test is carried out with items modeled with the 3 parameter logistic item response theory model. The examinees' responses are either identically distributed, not identically distributed, or not identically distributed together with estimation errors in the item characteristics. The…
Descriptors: Test Length, Computer Simulation, Mastery Tests, Item Response Theory
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