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Stoffa, Veronika – Educational Media International, 2004
Computer animation-simulation models of complex processes and events, which are the method of instruction, can be an effective didactic device. Gaining deeper knowledge about objects modelled helps to plan simulation experiments oriented on processes and events researched. Animation experiments realized on multimedia computers can aid easier…
Descriptors: Computer Simulation, Foreign Countries, Animation, Teaching Methods
Mills, Jamie D. – Educational Research Quarterly, 2004
The teaching and learning of statistics has impacted the curriculum in elementary, secondary, and post-secondary education. Because of this growing movement to expand and include statistics into all levels of education, there is also a considerable interest in how to teach statistics. For statistics concepts that tend to be very difficult or…
Descriptors: Teaching Methods, Introductory Courses, Computer Simulation, Statistics
Salvucci, Dario D. – Cognitive Science, 2005
As cognitive architectures move to account for increasingly complex real-world tasks, one of the most pressing challenges involves understanding and modeling human multitasking. Although a number of existing models now perform multitasking in real-world scenarios, these models typically employ customized executives that schedule tasks for the…
Descriptors: Cognitive Processes, Models, Behavior Patterns, Computer Simulation
Foo, Patrick; Warren, William H.; Duchon, Andrew; Tarr, Michael J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2005
Do humans integrate experience on specific routes into metric survey knowledge of the environment, or do they depend on a simpler strategy of landmark navigation? The authors tested this question using a novel shortcut paradigm during walking in a virtual environment. The authors find that participants could not take successful shortcuts in a…
Descriptors: Learning Strategies, Psychological Studies, Cognitive Mapping, Computer Simulation
Parsons, Sarah; Mitchell, Peter; Leonard, Anne – Autism: The International Journal of Research and Practice, 2005
The potential for using virtual environments (VEs) in educational contexts for people with autistic spectrum disorders (ASDs) has been recognized. However, very little is known about how people with ASDs interpret and understand VEs. This study aimed to investigate this directly with a group of 12 adolescents with ASDs, each individually matched…
Descriptors: Adolescents, Autism, Foreign Countries, Pervasive Developmental Disorders
Yeung, Nick; Botvinick, Matthew M.; Cohen, Jonathan D. – Psychological Review, 2004
According to a recent theory, anterior cingulate cortex is sensitive to response conflict, the coactivation of mutually incompatible responses. The present research develops this theory to provide a new account of the error-related negativity (ERN), a scalp potential observed following errors. Connectionist simulations of response conflict in an…
Descriptors: Conflict, Cognitive Processes, Computer Simulation, Brain
Gray, Rob – Journal of Experimental Psychology Applied, 2004
A simulated baseball batting task was used to compare the relative effects of attending to extraneous information (tone frequency) and attending to skill execution (direction of bat movement) on performance and swing kinematics and to evaluate how these effects differ as a function of expertise. The extraneous dual task degraded batting…
Descriptors: Attention Span, Team Sports, Computer Simulation, Evaluation Methods
Kalkhoff, Will – Social Psychology Quarterly, 2005
Berger and his colleagues argue that collective validation (i.e., group members' corroboration of deferential behavior) is an important source of legitimacy in informal task groups. This invites the question "What causes collective validation?" Drawing from Simmel and Blau in particular, I develop an explanation of collective validation that…
Descriptors: Validity, Social Psychology, Task Analysis, Models
Cooper, Rory A.; Ding, Dan; Simpson, Richard; Fitzgerald, Shirley G.; Spaeth, Donald M.; Guo, Songfeng; Koontz, Alicia M.; Cooper, Rosemarie; Kim, Jongbae; Boninger, Michael L. – Assistive Technology, 2005
Some aspects of assistive technology can be enhanced by the application of virtual reality. Although virtual simulation offers a range of new possibilities, learning to navigate in a virtual environment is not equivalent to learning to navigate in the real world. Therefore, virtual reality simulation is advocated as a useful preparation for…
Descriptors: Assistive Technology, Computer Simulation, Computer Uses in Education, Travel Training
Bailenson, Jeremy N.; Beall, Andrew C.; Loomis, Jack; Blascovich, Jim; Turk, Matthew – Human Communication Research, 2005
Immersive collaborative virtual environments (CVEs) are simulations in which geographically separated individuals interact in a shared, three-dimensional, digital space using immersive virtual environment technology. Unlike videoconference technology, which transmits direct video streams, immersive CVEs accurately track movements of interactants…
Descriptors: Interpersonal Relationship, Social Influences, Computer Simulation, Computer Mediated Communication
Thomson, James A.; Tolmie, Andrew K.; Foot, Hugh C.; Whelan, Kirstie M.; Sarvary, Penelope; Morrison, Sheila – Journal of Experimental Psychology: Applied, 2005
The roadside crossing judgments of children aged 7, 9, and 11 years were assessed relative to controls before and after training with a computer-simulated traffic environment. Trained children crossed more quickly, and their estimated crossing times became better aligned with actual crossing times. They crossed more promptly, missed fewer safe…
Descriptors: Pedestrian Traffic, Children, Computer Simulation, Traffic Safety
Anderson, Jonathan R. – Journal of Education for Business, 2005
In many business courses, computer-based simulations are becoming a popular choice of pedagogical technique, yet research is only beginning to consider how these simulation games impact student outcomes. In this study, the author investigated individual perceptions of simulation team dynamics and their relationship to student affect regarding the…
Descriptors: Computer Simulation, Games, Group Dynamics, College Students
Humphries, Holle – Journal of Aesthetic Education, 2003
The most important step in leading students in an exploration of the philosophical issues regarding art created with a computer is first to guide them in exploring ontological concepts and questions asked about the nature of art and computer art, before investigating related issues of epistemology, value, and criticism. Students need to understand…
Descriptors: Art Education, Computer Graphics, Computer Simulation, Art Products
van der Linden, Wim J. – Journal of Educational and Behavioral Statistics, 2003
The Hetter and Sympson (1997; 1985) method is a method of probabilistic item-exposure control in computerized adaptive testing. Setting its control parameters to admissible values requires an iterative process of computer simulations that has been found to be time consuming, particularly if the parameters have to be set conditional on a realistic…
Descriptors: Law Schools, Adaptive Testing, Admission (School), Computer Assisted Testing
Blair, Kristen Pilner – ProQuest LLC, 2009
Research addressing the effectiveness of feedback for learning has focused on many dimensions of feedback, including the timing (Kulik & Kulik, 1988), type (Mory, 2004), and amount of available information (Dempsey et. al, 1993). Much of the feedback research in education has tacitly assumed that the available information is perceived, and any…
Descriptors: Feedback (Response), Instructional Design, Error Correction, Computer Software

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