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Allen, Denise – Teaching PreK-8, 1995
Features reviews of four computer games for use with intermediate and upper grade students, three on geography (Travelrama USA, Crosscountry USA, My America) and one on history (Vital Links). Comments include strengths of each activity, related multimedia activities and resources, and links to literature. Also reviews "Educator's Internet…
Descriptors: Computer Games, Computer Software, Computer Uses in Education, Educational Games
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Whitman, Nancy C. – Mathematics Teacher, 1992
Described is a game that is used to introduce the concept of multiplying integers. Serving as a physical model for the concept, "Froggie Frolic" races frogs along a number line by moves that indicate direction, magnitude, and number of jumps, thus modeling integer multiplication. A teacher's guide and worksheets are provided. (MDH)
Descriptors: Concept Formation, Educational Games, Enrichment Activities, Integers
Martin, Ron – School Library Media Activities Monthly, 1991
Describes activities and resources for elementary and junior high school students that highlight the contributions of African-Americans in the United States. Materials reviewed include games, workbooks, teacher's guides, and books for students. A list of distributors who can provide additional print and nonprint materials is included. (two…
Descriptors: Blacks, Class Activities, Educational Games, Elementary Education
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Yeo, Gee Kin; Nah, Fui Hoon – Simulation & Gaming, 1992
Describes the design of a decision support system (DSS) for a management game called MAGNUS (Management Game for National University of Singapore). Built-in models for performance analysis and decision making are explained; database query and model building are described; and future work is discussed. (11 references) (LRW)
Descriptors: Administrator Education, Computer Games, Computer Software Development, Databases
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Haas, Mary E. – Social Studies and the Young Learner, 1990
Maintains that small-group games increase student time on task over whole-class games. Provides guidelines for designing small-group games as well as large-group games. Points out that games provide leadership opportunities, review material presented in class, and develop cognitive and social skills. Provides a list of teaching resources for using…
Descriptors: Childrens Games, Class Activities, Creative Teaching, Decision Making
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Chappell, Kelly K.; Taylor, Catherine S. – Journal of Educational Computing Research, 1997
Describes the development of the Computer Game Attitude Scale (CGAS) which evaluates student attitudes toward educational computer games and is based on the Computer Attitude Scale. Results of a study conducted with middle school students are discussed; these results indicate that the CGAS produced reliable test scores that may aid in evaluation.…
Descriptors: Attitude Measures, Computer Assisted Instruction, Computer Attitudes, Computer Games
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Braude, Stan; Corey, Leah M. – Science and Children, 2006
Students are usually quick to draw conclusions about their surroundings. Their generalizations, however, are often based on a single experience or even a story recounted by a friend. An individual's ability to reason inductively improves as he gains more experience in the world. The ability to draw broad conclusions also improves with an…
Descriptors: Grade 6, Probability, Science Fairs, Science Projects
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Lias, Sarah; Thomas, Colin – Primary Science Review, 2003
The authors use digital photographs to help children recall "key events" in a practical activity--those moments that provide rich learning opportunities. The captured images of particular events helped the children to recall what they were doing at a particular time and prevented confusion over which event was being discussed. They also…
Descriptors: Photography, Electronic Publishing, Technology Uses in Education, Children
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Cronje, Johannes C.; Adendorff, Debbie E.; Meyer, Salome M.; van Ryneveld, Linda – Educational Technology & Society, 2006
Although much is written about reasons why students drop out of online courses, little is said about what makes them stay. This article reports on an experiment whereby online students were exposed to a learning experience modelled on the US television series "Survivor." Twenty-four students were put into "tribes" and allowed…
Descriptors: Dropout Rate, Computer Uses in Education, Online Courses, Learning Experience
Zapata, Julian Esteban – Online Submission, 2007
This action research paper dealt with how to increase motivation towards English language learning through cooperative work in a public school in Medellín, Colombia. It was necessary to explore the concepts of teachers' beliefs, social teaching, collaborative and cooperative learning, to understand the conditions and activities that favored…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Action Research
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Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
Rupp, Rebecca – 1993
This book offers a compilation of home-education resources. The book contains brief descriptions of resources under the categories of catalogs, audiovideo resources, books, authors, and miscellaneous. The titles of the 10 chapters are: (1) "Reading and Literature: Beginners to Bookworms"; (2) "Writing: From ABC to the Great American Novel"; (3)…
Descriptors: Audiovisual Aids, Educational Games, Educational Resources, Elementary Secondary Education
Alaska State Dept. of Fish and Game, Douglas. Div. of Wildlife Conservation. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. This document contains the directions and parts of two games for use with the "Alaska Wildlife Week" materials. The games "Brant for the Future", a simulation of bird and human interactions in the Pacific…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
McKendree, Jean; Lee, John; Dineen, Finbar; Mayes, Terry – 1998
This paper focuses on the Vicarious Learner project, at Glasgow Caledonian University and the University of Edinburgh (Scotland) that is looking at issues concerning the role of dialogue in learning. Efforts to understand how the value of dialogue in learning depends on the structure of the environment in which it takes place are discussed. The…
Descriptors: Cooperative Learning, Courseware, Dialogs (Language), Discussion (Teaching Technique)
Feldman, Jean R. – 1997
This book for primary grade teachers provides over 500 ideas and suggestions for designing the environment and developing learning activities in a child-centered classroom. Part 1 of the book focuses on the larger school environment, with suggestions for making the whole school inviting for parents and children. Part 2 provides ideas for making…
Descriptors: Childrens Art, Class Activities, Classroom Design, Classroom Environment
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