NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,866 to 8,880 of 9,527 results Save | Export
Peer reviewed Peer reviewed
Hollingsworth, Maurice; Woodward, John – Exceptional Children, 1993
Thirty-seven secondary students with learning disabilities were taught health facts and concepts, which they then applied to problem-solving exercises presented through computer simulation games. Students who were taught an explicit strategy for solving problems performed better on two transfer measures than students given supportive feedback and…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Feedback
Peer reviewed Peer reviewed
Pritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
Peer reviewed Peer reviewed
van Ments, Morry; Brooks, Greg; Shirts, Garry; Jones, Ken – Simulation & Gaming, 1998
Includes testimonials to, and previously published articles by, Ken Jones on categories in simulation; simulations in secondary schools, reading instruction, and English-as-a-Second-Language; simulations as assessment tools; aspects of design; differences in race, gender, and perceived ability and performance; influence of national culture;…
Descriptors: Ability, Classification, Communication Skills, Cultural Differences
Milam, Peggy – Library Talk, 1999
Describes Infoquest, a game of research questions that can be answered in a school library media center that was developed to increase student use of the media center. Discusses increased use by teachers, parent participation, and includes a master list of questions and answers as well as print and Internet sources. (LRW)
Descriptors: Educational Games, Elementary Secondary Education, Information Retrieval, Information Seeking
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Jimmy – Simulation & Gaming, 2003
Business games have begun to assume a role in the education of the students in many universities in Hong Kong. Yet quantitative information on simulations used in the Hong Kong tertiary institutions has been very limited. A major survey covering all seven Hong Kong universities, polytechnics, and colleges was administered to examine current usage…
Descriptors: Foreign Countries, Educational Games, Technology Uses in Education, Case Method (Teaching Technique)
Peer reviewed Peer reviewed
Direct linkDirect link
Otsuki, Yoko; Bandoh, Hirokazu; Kato, Naoki; Indurkhya, Bipin; Nakagawa, Masaki – Journal of Interactive Learning Research, 2004
This article presents a design of educational software employing group competition using a large interactive electronic whiteboard, and a report on its experimental use. Group competition and collaboration are useful methods to cultivate originality and communication skills. To share the same space, the same large screen, and face-to-face…
Descriptors: Student Motivation, Competition, Computer Software, Leadership Styles
Peer reviewed Peer reviewed
Direct linkDirect link
Shellman, Stephen M.; Turan, Kursad – Simulation & Gaming, 2006
This article describes an international relations simulation that focuses on threats of transnational insurgent organizations, the future of the Iraqi regime, and the effect of globalization on foreign policies. It contains both the Simulation Director's Guide and the Participant's Guide. The guides explain the steps taken to run the simulation…
Descriptors: Global Approach, International Relations, Foreign Policy, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Light, Richard – Quest, 2003
The "discursive turn" in the social sciences points to the potential in Teaching Games for Understanding pedagogy (TGfU) as a means of providing a holistic learning experience for students and a platform from which to reposition physical education among institutional forces that define boundaries between academic disciplines in the school…
Descriptors: Physical Education, Holistic Approach, Learning Experience, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Judge, Sharon – Journal of Research in Childhood Education, 2005
This study examined the relationship between academic achievement of young African American children and access to and use of computers in their school and home. The sample consists of 1,601 African American public school children who attended kindergarten and 1st grade. Results indicate that access to and use of a home computer, computer area in…
Descriptors: Grade 1, Educational Technology, Computer Software, Computers
Fleer, Marilyn – 1989
This booklet examines the educational value of jigsaw puzzles and gives practical suggestions on how to select and make them for use by children ages 1 through 8. It asserts that jigsaw puzzles provide children with the opportunity to develop problem-solving strategies, and discusses a theory of adult-child interaction that encourages the…
Descriptors: Adult Child Relationship, Early Childhood Education, Educational Games, Eye Hand Coordination
Newman, Anabel P.; Metz, Elizabeth – 1996
This book describes FIRST (Focussed Instruction in Reading for Successful Teaching) Reading, a computer program that takes answers to 20 questions about a learner and matches this profile against profiles in the database. FIRST Reading, formerly called "Consult Reading," can recommend the most-likely-to-succeed teaching focus(es) for…
Descriptors: Educational Games, Elementary Secondary Education, Expert Systems, Functional Literacy
Evers, Anne; Yancey, Robyn – 1992
This book of student activities is intended to be used with a text, "Keeping a Head in School," written for preadolescents and adolescents with learning disorders. It includes a variety of work sheets, puzzles, games, and checklists, to accompany the text's chapters. The first chapter has activities concerning basic concepts related to learning…
Descriptors: Academic Achievement, Academic Persistence, Adolescents, Attention Control
Upitis, Rena – 1990
This book focuses on music as a subject relating to all other disciplines. "On the Teaching of Music," the first of 12 chapters, sets the theoretical and philosophical basis for a child-centered, subject-integrated teaching approach through autobiographical narrative. Chapter 2, "A Music Playground," advocates the presentation of materials and…
Descriptors: Creative Expression, Educational Games, Elementary Secondary Education, Improvisation
Kirk, James J.; Kirk, Lynne D. – 1995
This book is designed to be used as a supplemental instructional resource by teachers of courses and training workshops on a variety of career-related matters. Along with almost 60 games, the book contains background information on numerous career subjects and a six-step game selection model to help users locate the game best suited to achieve…
Descriptors: Adult Education, Career Choice, Career Development, Career Planning
Learning Disabilities Association of America, Pittsburgh, PA. – 1993
This materials guide, for regular and special education teachers of secondary students with learning disabilities, provides a list of instructional materials such as textbooks, workbooks, games, and duplicating masters. The guide contains descriptions of the materials and publishers' names and addresses. The materials and their descriptions are…
Descriptors: Decoding (Reading), Educational Games, English Instruction, Instructional Materials
Pages: 1  |  ...  |  588  |  589  |  590  |  591  |  592  |  593  |  594  |  595  |  596  |  ...  |  636