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School Library Media Activities Monthly, 1991
Provides fully developed library media activities, most of which are designed to be used in connection with specific curriculum units: home economics (grades 6-7); geometry in architecture (grades 7-12); word games (grades 6 and up); writing instruction (secondary school); the Civil War (grades 6-9); and social studies (grades 7-8). (SD)
Descriptors: Architecture, Course Integrated Library Instruction, Curriculum Enrichment, Educational Games
Peer reviewedNemerow, Laurence G. – Teaching and Change, 1996
A high school biology teacher studied the use of both competitive and noncompetitive games in classroom learning. Students were surveyed to find out how they felt about the games and what they learned from them. Results indicated that games helped students improve self-esteem, peer relationships, and learning. Competition provided motivation but…
Descriptors: Academic Achievement, Action Research, Biology, Competition
Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine
Mercer, Neil; Littleton, Karen; Wegerif, Rupert – Technology, Pedagogy and Education, 2004
Drawing on the work of researchers in several disciplines, this article describes and discusses methods which can be used for analysing joint activity during computer-based, side-by-side, collaborative activity in educational settings. It is argued that the choice of methods in any particular study should take into account the range of…
Descriptors: Research Methodology, Qualitative Research, Educational Games, Computer Uses in Education
Clements, Douglas H.; Sarama, Julie – Early Childhood Today, 2006
Math can help children understand and think about the many aspects of their world through its connections to them. Teachers who see, and help children see, those connections enrich children's learning and development. Teachers know that building children's vocabularies helps them understand stories they hear and later will read. But by taking a…
Descriptors: Mathematical Concepts, Mathematics Instruction, Literacy, Correlation
New Media Consortium, 2007
This fourth edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
Beckner, Gary, Ed. – Association of American Educators, 2007
"Education Matters" is the monthly newsletter of the Association of American Educators (AAE), an organization dedicated to advancing the American teaching profession through personal growth, professional development, teacher advocacy and protection. This issue of the newsletter includes: (1) Making a Game of Math: AAE Affiliate Motivates…
Descriptors: Mathematics Education, Educational Games, United States History, Competition
Flowers, Lamont A. – Reading Research Quarterly, 2007
There is little debate among researchers, policymakers, and educational stakeholders that reading achievement among African American students is an important issue (Strickland, 1994). While several scholars have contributed greatly to the research literature on matters pertaining to African American students and reading, additional research is…
Descriptors: Teaching Methods, Study Skills, Teacher Effectiveness, Standardized Tests
Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
Orey, Michael, Ed.; McClendon, V. J., Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2009
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2009 edition will highlight innovative Trends and Issues in…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Information Science
Delisle, Deb; Delisle, Jim – 1996
This book offers teachers of grades 3-8 creative and fun activities that build students' skills in problem solving, decision making, cooperative learning, divergent thinking, and communication. The book offers 28 diverse and original enrichment activities that teach personal values such as responsibility, compassion, leadership, and respect for…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Creative Activities
Suthers, Louie; Larkin, Veronicah – 1996
The arts are central to quality early childhood programs. Experiences in the arts commonly attract and sustain children's involvement and provide opportunities for individualized creative responses. This research project investigated the implementation of arts games (structured play experiences based on drama, music, dance, and movement) into the…
Descriptors: Art Activities, Class Activities, Classroom Research, Classroom Techniques
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Hogle, Jan G. – 1996
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.…
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking

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