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Nilashi, Mehrbakhsh; Abumalloh, Rabab Ali; Zibarzani, Masoumeh; Samad, Sarminah; Zogaan, Waleed Abdu; Ismail, Muhammed Yousoof; Mohd, Saidatulakmal; Akib, Noor Adelyna Mohammed – Education and Information Technologies, 2022
Learners' satisfaction with Massive Open Online Courses (MOOCs) has been evaluated through quantitative approaches focusing on survey-based methods in several studies. User-Generated Content (UGC) has been an effective approach to assess users' interactions with e-learning systems. Other than survey-based methods, the UGC generated from MOOCs…
Descriptors: Student Satisfaction, MOOCs, Data Analysis, Data Collection
Rui Wang; Haili Ling; Jie Chen; Huijuan Fu – International Journal of Distance Education Technologies, 2025
This study adopted the Latent Dirichlet Allocation (LDA) to extract learners' needs based on 70,145 reviews from online course designed for software design and development in China and then applied Quality Function Deployment (QFD) to map learners' differentiated needs into quality attributes. Taking national first-class courses as the…
Descriptors: Educational Improvement, Student Needs, Computer Science Education, Foreign Countries
Zouleikha Betaitia; Aida Chefrour; Samia Drissi – Journal of Learning for Development, 2025
The rise of Massive Open Online Courses (MOOCs) has democratised education, yet student dropout remains a persistent challenge. This research tackles this issue by analysing 1,273 publications on MOOC dropout rates (2020-2023) from the Scopus database using VOSviewer, a bibliometric analysis tool. By mapping the intellectual landscape, the study…
Descriptors: MOOCs, Journal Articles, Dropouts, Student Motivation
Li Feng; Xiaoqing Shen; Zhaoyuan Xie; Xiaohui Yan – Education and Information Technologies, 2025
Gamification mechanisms have been increasingly integrated into educational environments to enhance learner's engagement and improve the effectiveness of online courses. However, the precise effects of gamification on learner's engagement, including the factors that influence this behavior, remain under-explored. This study addresses this gap by…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Student Motivation
Abdelmadjid Benmachiche; Abdelhadi Sahia; Soundes Oumaima Boufaida; Khadija Rais; Makhlouf Derdour; Faiz Maazouzi – Education and Information Technologies, 2025
In the context of massive open online courses (MOOCs), searching and retrieving information can be challenging because there is a huge amount of unstructured content, which creates a problem and makes it difficult for users to quickly find relevant lessons or resources. As a result, learners and teachers face significant barriers to accessing the…
Descriptors: MOOCs, Natural Language Processing, Artificial Intelligence, Search Engines
Qian Liu; Qi Chen; Yingqi Zhao; Ying Li – SAGE Open, 2025
This study examined how Chinese university English as a foreign language (EFL) students engaged in a language massive open online course (LMOOC) on source culture to meet their learning needs. Learning analytics data from 818 course participants revealed a funnel-shaped pattern of participation, with a significant decline in video-watching and…
Descriptors: English (Second Language), MOOCs, Second Language Learning, Cultural Education
Thongchai Arunchai; Arnut Ruttanatirakul; Jesada Is-haak; Suchada Boonsri; Vitsanu Nittayathammakul – Higher Education Studies, 2025
In response to rapid technological advancements, higher education institutions face an urgent need for innovative, competency-based learning systems to address workforce development challenges. This research aims to design and validate the competency-based MOOC system architecture using microlearning objects, referred to as the digital MicroLearn…
Descriptors: Competency Based Education, MOOCs, Labor Force Development, Skill Development
Wang Jing Hao; Zaidatun Tasir – Brock Education: A Journal of Educational Research and Practice, 2025
This study presents the design and development of an online learning environment that integrates Massive Open Online Courses (MOOCs) and gamification to support undergraduate students' higher order thinking skills. The research adopts a design and development approach, utilizing the ADDIE (Analysis, Design, Development, Implementation, and…
Descriptors: Electronic Learning, Online Courses, MOOCs, Gamification
Xiaomei Wei; Nadira Saab; Wilfried Admiraal – International Journal of Educational Technology in Higher Education, 2024
The aim of this study is to gain insight into the interplay between attitudes, motivation, learning engagement, and perceived learning outcomes in massive open online courses (MOOCs). An online survey was administered to 232 MOOC learners. This study provided comprehensive explanations for individual differences in learning engagement and…
Descriptors: MOOCs, Student Attitudes, Student Motivation, Learner Engagement
Di Sun; Gang Cheng; Heng Luo – Interactive Learning Environments, 2024
Recently, researchers have proposed to leverage technology-supported data (log files) to investigate temporal and sequential patterns of interaction behaviors in learning processes. There are two major challenges to be addressed: clarifying the positioning of interaction levels and identifying the evolution of the interaction action patterns in…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science, MOOCs
Paraskevi Topali; Ruth Cobos; Unai Agirre-Uribarren; Alejandra Martínez-Monés; Sara Villagrá-Sobrino – Journal of Computer Assisted Learning, 2024
Background: Personalised and timely feedback in massive open online courses (MOOCs) is hindered due to the large scale and diverse needs of learners. Learning analytics (LA) can support scalable interventions, however they often lack pedagogical and contextual grounding. Previous research claimed that a human-centred approach in the design of LA…
Descriptors: Learning Analytics, MOOCs, Feedback (Response), Intervention
Aïcha Bakki; Lahcen Oubahssi; Youness Laghouaouta; Sébastien George – Interactive Learning Environments, 2024
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops,…
Descriptors: MOOCs, Learning Management Systems, Business Education, Models
Inger Dagrun Langseth; Dan Yngve Jacobsen; Halvdan Haugsbakken – Technology, Knowledge and Learning, 2024
While technological change in organizations is fast and eminent to most people, the adoption of Massive Open Online Courses, micro-credentials, and flexible and scalable online courses, appear to be comparatively slow in Higher Education in the Nordic countries. To explore this phenomenon, we completed 10 qualitative interviews at ten different…
Descriptors: Foreign Countries, MOOCs, Entrepreneurship, Higher Education
Zhao Li; Jirawan Deeprasert; Songyu Jiang – African Educational Research Journal, 2024
This study employs Structural Equation Modeling (SEM) and the Technology Acceptance Model (TAM) framework to explore the factors influencing Massive Open Online Courses (MOOCs) usage among college students in Southwest China. Using probability sampling, data were collected from 602 participants through an online survey distributed over a period of…
Descriptors: Foreign Countries, MOOCs, Usability, College Students
Adil Baqach; Amal Battou – Education and Information Technologies, 2024
Nowadays, e-learning is a significant learning option, especially in light of the COVID-19 pandemic. However, it is a very challenging task because, in online courses, tutors have no direct interaction with students, which causes most of them to lose interest and ultimately drop out of their studies. In regular classes, teachers can see how each…
Descriptors: MOOCs, Student Attitudes, Student Reaction, Tutors

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