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Schieble, Melissa; Kucinskiene, Lolita – Journal of Adolescent & Adult Literacy, 2019
The authors drew on empirical data from a blogging project that brought English teachers from the United States and Lithuania together online to discuss the young adult novel "Between Shades of Gray" by Ruta Sepetys. The novel tells the story of a 15-year-old girl, Lina, and her family, who are forcibly separated and deported to a…
Descriptors: Empathy, Electronic Publishing, English (Second Language), Second Language Learning
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Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
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Vernon, D. Sue; Schumaker, Jean B. – Journal of Special Education Technology, 2022
This study reports the effects of an interactive multimedia computer program for teaching social skills to youths with social-adjustment problems. Twelve youths (aged 11-17) were referred by the county diversion program or school guidance counselors. Seven were formally classified as having disabilities and had active Individualized Education…
Descriptors: Interpersonal Competence, At Risk Students, Computer Software, Multimedia Instruction
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McConville, Jennifer R.; Rauch, Sebastien; Helgegren, Ida; Kain, Jaan-Henrik – International Journal of Sustainability in Higher Education, 2017
Purpose: In today's complex society, there is an increasing demand to include a wider set of skills in engineering curricula, especially skills related to policy, society and sustainable development. Role-playing and gaming are active learning tools, which are useful for learning relationships between technology and society, problem solving in…
Descriptors: Engineering Education, Teaching Methods, Educational Games, Role Playing
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Lee, Konrad S.; Thue, Matthew I. – Journal of Legal Studies Education, 2017
This article begins with a description of a role-play exercise for teaching the Fair Debt Collection Practices Act (FDCPA) to an introductory Legal and Ethical Environment of Business Law (Business Law) undergraduate class. It goes on to provide the context for consumer debt in the United States. Next, the problems of debt collection are…
Descriptors: Role Playing, Experiential Learning, Learning Activities, Debt (Financial)
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Sinambela, Kelvri L.; S., Debora Chaterin – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2017
This study examines whether the use of oral drills and role-play method could improve students' interactive speaking achievement. This study used quantitative research using pre-experimental method with one group pre and posttest design. The study was conducted in SMP Advent II, Setia Budi, Bandung. The participants of this study were 30 students…
Descriptors: Speech Skills, Teaching Methods, Drills (Practice), Role Playing
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Weinerman, Jason; Kenner, Cari – Journal of Developmental Education, 2016
Boredom carries a significant weight: It is not often spoken within the academic environment. However, by ignoring how developmental and first-year students experience boredom, instructors are avoiding a topic that most students will encounter. We present information on the common causes of boredom, ways to detect boredom, and the outcomes of…
Descriptors: College Freshmen, Developmental Studies Programs, Learner Engagement, Student Attitudes
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Siegel, Joseph – English Teaching Forum, 2016
Being able to speak naturally and appropriately with others in a variety of situations is an important goal for many English as a foreign language (EFL) learners. Because the skill of speaking invariably involves interaction with people and using language to reach objectives (e.g., ordering food, making friends, asking for favors), it is crucial…
Descriptors: Pragmatics, Speech Communication, English (Second Language), Second Language Learning
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Zamboanga, Byron L.; Ham, Lindsay S.; Tomaso, Cara C.; Audley, Shannon; Pole, Nnamdi – Teaching of Psychology, 2016
In this article, we describe several role-playing exercises on acculturation and relevant cultural adjustment processes that we incorporated into Tomcho and Foel's classroom activity on acculturation, and we report data that examine subsequent changes in students' responses on pretest and posttest measures shortly after the activity and present…
Descriptors: Cultural Awareness, Acculturation, Correlation, Role Playing
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Rippé, Cindy B. – Marketing Education Review, 2015
There is a shortage of qualified salespeople, which creates a challenge for educators to prepare more students for a sales career. One of the most common teaching techniques used in preparing students is role playing, which mirrors real-world selling. However, role plays are not necessarily authentic because the players and conditions are not a…
Descriptors: Marketing, Salesmanship, Teaching Methods, Role Playing
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Holmes, Trevor M.; Sutherland, Kathryn A. – Canadian Journal for the Scholarship of Teaching and Learning, 2015
Using poetry, role play, readers' theatre, and creative manipulations of space through yarn and paper weaving, a workshop in 2008 challenged one of educational development's more pervasive and least questioned notions ("constructive alignment" associated most often with the work of John Biggs). This paper describes the reasoning behind…
Descriptors: Educational Development, Humanities, Creative Activities, Poetry
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Waedaoh, Abdulloh; Sinwongsuwat, Kemtong – English Language Teaching, 2018
The study investigated the effectiveness of Conversation Analysis (CA)-informed sitcom lessons in enhancing conversation abilities of Thai learners of English. The participants included 42 high school students enrolled in an English for Communication course at a public high school in Southern Thailand. Through 15-week sitcom lessons, they were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Finney, Sara – ProQuest LLC, 2018
The present study investigates if and how a US-Mexico border role-immersion simulation creates conditions for authenticity in an intermediate Spanish classroom. Aiming to promote whole-person engagement within a rich contextualized scenario, 16 undergraduate students adopted the roles of real-world cultural identities and were tasked with…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Empathy
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Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
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Bystrova, Bogdana; Nemlii, Liudmyla; Pazyura, Nataliya; Vasiukovych, Oksana – Advanced Education, 2019
The research aimed to study and experimentally verify the efficiency of the use of problem-based methods in teaching future air traffic controllers to conduct radio exchange in non-routine situations. The professional readiness to conduct radio exchange is viewed as a complex of professional skills and knowledge (communicative, cognitive and…
Descriptors: Air Transportation, Traffic Safety, English for Special Purposes, Second Language Learning
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