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Kreidler, William J.; And Others – Instructor, 1995
Three articles present suggestions to help elementary teachers promote student development. The first describes games that encourage a sense of community. The second deals with making parent teacher conferences a positive experience. The third discusses how to give confused children who are involved in custody battles an alternative to acting out.…
Descriptors: Child Custody, Child Development, Class Activities, Educational Games
McCormack, Bunnie – School Library Media Activities Monthly, 1994
Describes a library media skills unit for middle school mathematics that identifies specific subject material, develops questions based on the sources chosen, addresses student motivation, involves cooperative learning, and culminates in a "Jeopardy"-style game. (LRW)
Descriptors: Cooperative Learning, Course Integrated Library Instruction, Curriculum Development, Educational Games
Peer reviewedEdwards, Laurie D. – Journal of Mathematical Behavior, 1992
Two studies to determine how students interact with two microworlds that reflect a constructivist view of learning investigated students' goals during interaction, strategies utilized to achieve their goals, changes in goals during interaction, and common patterns of interaction and learning. Concludes that well-designed games enable students to…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Computer Games
Peer reviewedRieber, Lloyd P.; Luke, Nancy; Smith, Jan – Meridian, 1998
Describes KID DESIGNER, a project that emphasizes play as a lifelong learning process by teaching elementary school students how to design their own educational computer games that embed content from subjects studied in the classroom. Topics include constructivism; cooperative learning; project-based activities; prior learning; group dynamics; and…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Constructivism (Learning)
Chang, Jimmy; Lee, Mary; Ng, Kwan-ling; Moon, Ka-Leung – Simulation & Gaming, 2003
This article describes the results of a survey of 93 final-year degree students concerning their views toward using Thavikulwat's DEAL: A Business Gaming Simulation. The focus is on students' perception of the usefulness of using computer simulation as a learning tool in a strategic management course. Certain comparison was made with other similar…
Descriptors: Strategic Planning, Student Attitudes, Games, Computer Simulation
Can, Gulfidan; Cagiltay, Kursat – Educational Technology & Society, 2006
Teachers' perceptions are critical to the success or failure of integrating computer games with educational features into classrooms. Consequently, it is essential to gather information about concerns they might have in regard to using these games in the classroom. This study was conducted to investigate the perceptions and future plans of a group…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; McKay, Elspeth, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers and posters of the International Conferences on Internet Technologies & Society (ITS 2016), Educational Technologies (ICEduTech 2016) and Sustainability, Technology and Education (STE 2016), which have been organised by the International Association for Development of the Information Society and…
Descriptors: Conferences (Gatherings), Foreign Countries, Internet, Educational Technology
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Blakes-Greenway, Doris – 1995
This practicum was designed to increase teacher knowledge base in developmentally appropriate practices and increase understanding of the need for play and sensory motor activities in the kindergarten program. The primary goal was that the kindergarten teachers would use more developmentally appropriate practices in achieving curriculum…
Descriptors: Active Learning, Child Development, Developmentally Appropriate Practices, Discovery Learning
Bland, Samuel S. – 1994
This activity guide, developed to provide hands-on environmental education activities geared to Hammocks Beach State Park in North Carolina, is targeted for grades 6, 7, and 8 and meets curriculum objectives of the standard course of study established by the North Carolina Department of Public Instruction. Three types of activities are included:…
Descriptors: Adjustment (to Environment), Ecological Factors, Ecology, Educational Games
Smith, Catherine DeLong – 1994
This package contains student and teacher handbooks and a report summarizing a project during which the handbooks were developed as part of a numeracy education course for adult basic and literacy education students. Discussed in the project report are the following: development of the course's 7 numeracy education units, field testing of the…
Descriptors: Adult Basic Education, Adult Literacy, Behavioral Objectives, Calculators
Bjorn, Laurie – 1994
This publication describes how to conduct a high school class review game based on the television show "Jeopardy." The game is described as applied in a high school health class context but it can easily be adapted to other subjects and ages. The game might appropriately be used as a review session before a unit test. Students form…
Descriptors: Active Learning, Class Activities, Educational Games, Educational Objectives
PDF pending restorationNorth Carolina Cooperative Extension Service, Raleigh. – 1990
This curriculum guide is composed of 16 lesson plans about terminology and concepts relevant to the four major methods of handling solid waste problems: (1) reuse; (2) recycling; (3) conversion of waste to energy ; and (4) landfilling. Games, investigations, a play, projects, a slide presentation, and skits are some of the teaching techniques…
Descriptors: Class Activities, Conservation (Environment), Educational Games, Elementary Education
Suydam, Marilyn N. – 1986
This digest briefly reviews some of the current findings from research on microcomputers which seem most pertinent to teachers in elementary and secondary schools. Summaries are presented of findings related to: (1) status surveys; (2) computer literacy and mathematics instruction; (3) effects of teaching computer programing; (4) tutorial computer…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction
Farrell, Margaret A., Ed. – 1988
This book is a collection of 21 articles by mathematics teacher Ernest Ranucci (1912-1976) grouped into five categories: (1) "Patterns" (for developing inductive reasoning skills); (2) "Mathematics in the World Around Us"; (3) "Spatial Visualization"; (4) "Inventiveness in Geometry"; and (5) "Games to Learn By", which demonstrates that mathematics…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Enrichment Activities

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