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Johannes Cronjé – Electronic Journal of e-Learning, 2023
This paper describes the results of an archival desk-study that analyzed worksheets produced by four students using ChatGPT as a coach. ChatGPT is a Generative Pre-Trained Large Language model that can write comprehensively in various languages and styles. It was discovered that it could pass university level physics exams and perform at the level…
Descriptors: Natural Language Processing, Research Proposals, Artificial Intelligence, Research Methodology
Michelle R. Fullem – ProQuest LLC, 2023
Talent supply and demand is a concern in many key positions in all industries, including higher education. Understanding what attracts and retains IT staff is important for organizations, particularly in a tight labor market. Institutions that experience high turnover in Information Technology (IT) staff positions risk impacting student services,…
Descriptors: Higher Education, Information Technology, Employees, Resource Staff
Aziman Abdullah; Pang Jieyu – International Society for Technology, Education, and Science, 2023
It is essential to save lives during emergencies not only in hospitals but also in colleges and universities. Failure to identify risks and take prompt action during catastrophes and emergency situations could result in the loss of life and property for the campus community. This research aims to explore the feasibility of using data analytics to…
Descriptors: Emergency Programs, Information Technology, Planning, Higher Education
Feibry Feronika Wiwenly Senduk; Ery Tri Djatmika; Sri Umi Mintarti Widjaja; Madziatul Churiyah – International Society for Technology, Education, and Science, 2023
In the era of digitalization, financial education is essential because it is one of the most critical skills a tech-savvy generation z can acquire. Seeing the rapid change in financial access from traditional to digital today, with bibliometric approach seeks to present how financial education is needed in digital finance. It is increasingly…
Descriptors: Money Management, Financial Literacy, Bibliometrics, Age Groups
Esra Simsek; Turkan Karakus Yilmaz – Open Praxis, 2025
This systematic review aims to analyze trends in academic studies evaluating online learning environments that incorporate gamification elements and the relationship between these elements and learning outcomes. A total of 24 theses and 41 articles, published between 2013 and 2021, were included in the study, selected based on predefined keywords…
Descriptors: Gamification, Electronic Learning, Online Courses, Outcomes of Education
Elisabeth Omand Grønhøj; Billy Wong; Jeppe Bundsgaard – Computer Science Education, 2025
Background and Context: Cultural and social influences from peers, family, and media shape young people's views on technology careers. This study examines Danish students' perceptions and discourses of IT professionals and technology occupations. Objective: Unlike earlier studies focusing on science or STEM as a monolith, this study specifically…
Descriptors: Freehand Drawing, Computer Science Education, Student Attitudes, Information Technology
Maja Kerneža – International Baltic Symposium on Science and Technology Education, 2025
The reading medium -- digital or print -- Impacts university students' use of metacognitive strategies when engaging with sustainability- and science-themed content. The research aims to identify commonly applied strategies and examine how the medium affects their application and comprehension of environmental topics. Seventy students participated…
Descriptors: Metacognition, Critical Thinking, Reading Comprehension, Scientific Literacy
María Pilar Aparicio-Flores; Rosa Pilar Esteve-Faubel; Aitana Fernández-Sogorb; Carolina Gonzálvez – Education and Information Technologies, 2025
The use of Information and Communication Technologies (ICT) has been increasing in education. Despite its benefits, not everyone perceives its use with the same ease. This raises the need to observe the perceived ease of use (PEOU) of ICT among future teachers, which requires a valid and reliable instrument to measure this variable for the Spanish…
Descriptors: Spanish, Test Validity, Measures (Individuals), Usability
Miitta Järvinen; Katriina Sipiläinen; Janne Roslöf; Sami Lehesvuori; Lauri Kettunen; Raija Hämäläinen – European Journal of Engineering Education, 2025
This study explored the learning experiences of first-year information technology students at the beginning of their studies. Identifying the early experiences is important, as we know they can predict later challenges and persistence in studies. We focus on a novel understanding of relations between learning approaches, self-efficacy and burnout…
Descriptors: Information Technology, College Freshmen, Computer Science Education, Self Efficacy
Ümran Sahin – International Online Journal of Primary Education, 2025
The purpose of this research is to explore prospective teachers' perspectives on the physical arrangement of an ideal classroom as a learning environment. A phenomenological design was used in this study to reveal the views of prospective teachers about the components and features of an ideal, desired classroom environment. Fifteen teacher…
Descriptors: Preservice Teachers, Teacher Education Programs, Elementary School Teachers, Science Instruction
Norah Basheer Alotaibi – Education and Information Technologies, 2025
Information and Communication Technology (ICT) has profoundly impacted social, psychological, and physical well-being, presenting positive and negative effects. This study primarily explores the negative aspects, specifically technostress, and its influence on mobile learning (m-learning) among university students, a crucial area with limited…
Descriptors: Electronic Learning, Academic Achievement, Undergraduate Students, Foreign Countries
Matthew W. Rutherford; Brian E. Whitacre; Levi Captain; Sabit Ekin; Julie Angle; Tom Hensley; John F. O'Hara – IEEE Transactions on Education, 2025
Contribution: Case study of a rural-focused educational program with two components: 1) introducing high school students and teachers to smart and connected technologies (SCTs) that can be used to solve local problems and 2) engaging the local community in supporting local technology-driven entrepreneurship. Background: Rural communities typically…
Descriptors: Rural Areas, Entrepreneurship, High School Students, Robotics
Sofija Matovic; Tamara Markovic; Nikoleta Dobrosavljevic; Miljana Stajin – Research in Pedagogy, 2025
The metaverse, powered by artificial intelligence and integrating virtual, augmented, and mixed reality, represents an emerging technology with the potential to transform education by creating immersive learning environments. As confirmed by previous research worldwide, teachers at different educational levels recognize its possibilities in…
Descriptors: Artificial Intelligence, Physical Environment, Simulated Environment, Synthesis
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Hugo Rozo; María Soledad Ramírez-Montoya – Australasian Journal of Educational Technology, 2025
"Remote education" is an alternative delivery modality for digital environments, responding to several societal requirements and the needs of today's education. Although the term has been used since the early 2000s, the COVID-19 pandemic forced it to emerge as a temporary alternative to continue the educational processes during…
Descriptors: Teaching Methods, Learning Strategies, Distance Education, Higher Education

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