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Eraut, Michael, Comp.; Squires, Geoffrey, Comp. – 1971
A reference list of about 1,000 items which treat various aspects of educational technology has been compiled. Most of these items are books and articles, but some films, tapes, and slides are included as well. The items are divided into about seventy headings, under eight main categories: general, factors affecting curriculum decisions, managing…
Descriptors: Art Education, Audiovisual Aids, Bibliographies, Curriculum Development
Weisgerber, Robert A. – 1971
The readings presented here are an analysis of selected factors underlying the process of individualized learning. The book is organized topically and moves from theoretical considerations toward an analysis of important educational components. The readings come from a cross section of experts representing the areas of learning theory, individual…
Descriptors: Behavioral Objectives, Biology, Computer Assisted Instruction, Educational Games
Peer reviewedOpheim, Cynthia; Stouffer, W. B. – PS: Political Science and Politics, 1997
Describes a CD-ROM product that simulates introducing a freshman congressman to Washington, DC. The member is briefed on duties and responsibilities (including a historical overview) and given a tour of the Capitol. Interactive components include hiring staffers and acquiring leadership positions. Includes suggestions for integrating the product…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Course Content
Peer reviewedWalker, Iain; Gibbins, Keith – Journal of Social Psychology, 1996
Recounts an experiment where two groups of college students composed questions for a simulated quiz show and then answered each other's questions. They then answered questions comparing their performance with other groups. Proposes a social norm rather than attribution error explanation for the fact that groups consistently will underestimate…
Descriptors: Attribution Theory, Behavior Theories, Behavioral Science Research, Cognitive Ability
Leigh, Elyssebeth; Spindler, Laraine – Simulation & Gaming, 2004
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations--one form of experiential learning--benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants' freedom to learn. This ongoing…
Descriptors: Foreign Countries, Physics, Experiential Learning, Education Courses
Faria, Anthony J.; Wellington, William J. – Simulation & Gaming, 2004
An e-mail survey of 14,497 business faculty members across all disciplines at American Association of Collegiate Schools of Business member schools was undertaken to determine current business simulation game usage and thoughts about business simulation games. Issues such as how games are first adopted, objectives for game use, achievement of…
Descriptors: Foreign Countries, Educational Technology, Computer Assisted Instruction, Use Studies
Love, Cathleen; And Others – 1994
Teaching is a complex act requiring expertise relative to content, students, and the myriad of alternatives available to bring the two together in meaningful ways. This monograph is designed to assist teachers in examining and altering their own teaching practices and in transforming the classroom from a place of "dull sameness" to an…
Descriptors: Classroom Environment, Classroom Techniques, Concept Formation, Cooperative Learning
Dueck, Gwen – 1993
This booklet is a practical guide to the use of games, role play, and simulation in the classroom to encourage active learning and increase opportunities for experience and reflection. Basic principles for use of these techniques are presented and include determining the game objective, planning for progressive learning processes, planning a…
Descriptors: Active Learning, Classroom Techniques, Educational Games, Educational Planning
Gonczi, Andrew, Ed. – 1992
The intent of this document is to provide teachers in vocational education and trainers in industry, commerce and government with a greater understanding of the role of vocational education and training in the current context of economic and industrial change in Australia. Following an introduction, section 1 deals with the policy context of the…
Descriptors: Adult Learning, Adult Vocational Education, Corporate Education, Critical Thinking
Civil, Marta – 1994
This paper describes some aspects of a collaborative project between elementary school teachers and university faculty in anthropology, bilingual education, and mathematics education. The project goal is to develop classroom-teaching experiences that make use of the resources and experiences of students and their families. Most of the students…
Descriptors: Anthropology, Background, Bilingual Education, College Faculty
Ross, Cathy – 1982
The handbook for tutors in the Highline Indian Tutoring Program (Seattle, Washington) provides guidelines for high school and college student tutors, to help them develop a personal, helping relationship with, and provide academic assistance in math and reading to, Native American elementary students. The introduction gives general guidelines for…
Descriptors: American Indian Education, American Indians, College Students, Cross Age Teaching
Slavin, Robert E. – 1977
Two instructional techniques, Teams-Games-Tournament (TGT), and Student Teams-Achievement Divisions (STAD), contain a team component and a comparison-among-equals component. To separate the effects of these two components on academic performance, mutual attraction, and student attitudes, a 2 x 2 factorial design was used, varying reward structure…
Descriptors: Academic Achievement, Achievement Rating, Affective Objectives, Class Activities
Feste, Karen Ann – 1977
The Middle East decision making game has been developed to provide college level political science students with some indication of the complexities of international political situations. The central issue examined in the game is the way in which perceptions of a conflict relate to foreign policy decision. The game is divided into two sections. In…
Descriptors: Case Studies, Conflict Resolution, Data Analysis, Decision Making
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment
Monahan, Barbara – 1977
This paper describes the techniques used in a successful, intensive course in introductory Russian. The objectives of the course are to develop good pronunciation and oral communication skills, good listening comprehension skills, some fluency in reading, and some elementary skill in writing. The course relies upon the development of a community…
Descriptors: Class Activities, Course Descriptions, Course Objectives, Educational Games

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