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Guidry, Kevin R.; BrckaLorenz, Allison – EDUCAUSE Quarterly, 2010
This study extends the research into faculty and student use of contemporary academic technologies. The goals of the study are threefold. First, the study aims to unpack which technologies students and faculty use, and how often. Second, it aims to understand their experiences in the contexts in which they live them. Finally, it explores the…
Descriptors: Computer Uses in Education, Educational Technology, Technology Integration, Management Systems
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McAndrew, Patrick; Taylor, Josie; Clow, Doug – Open Learning, 2010
The process of developing innovative mobile approaches to informal and formal learning is challenging, not least in needing to satisfy stakeholders with diverse interests in the technology, the pedagogy and the overall system. Some approaches to evaluation may focus on examining the nature and quality of learning that occurs, while other methods…
Descriptors: Foreign Countries, Open Universities, Informal Education, Educational Technology
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Jarvis, Claire; Dickie, Jennifer – Journal of Geography in Higher Education, 2010
The paper introduces a library of video podcasts (vodcasts) used to support the learning and teaching of geographical methods and techniques relating to physical geography and GIScience in particular. While the notion of video learning is not new, the accessibility of the multimedia snippets via lightweight mp4 players in a field context allows a…
Descriptors: Focus Groups, Physical Geography, Diaries, Multimedia Instruction
Klopfer, Eric – MIT Press (BK), 2008
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game…
Descriptors: Electronic Learning, Video Games, Educational Games, Lifelong Learning
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Braguglia, Kay H. – Journal of College Teaching & Learning, 2008
Whether it is hand held, in a pocket, on a backpack, clipped to a belt, or hidden in a brief case or purse, college students and cellular telephones go together. Communication with fellow students, professors, parents, and everyone else is just a click away. While walking across campus and down the halls of academic buildings, cellular telephones…
Descriptors: Telecommunications, Handheld Devices, Use Studies, Social Networks
Badowski, Robert – ProQuest LLC, 2009
Podcasting is a relatively new and yet unproven technology, especially when pertaining to higher education. The goal of this research was to address the issue of the educational significance of podcasting review sessions in Principles of Accounting I, by systematically conducting experimental embedded design research to build a case for its…
Descriptors: Academic Achievement, Higher Education, Learner Engagement, Accounting
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Cornelius, Sarah; Marston, Phil – ALT-J: Research in Learning Technology, 2009
Much of the literature theorising mobile learning emphasises the importance of context with physical and social contexts identified to date. Our work to design and implement authentic mobile simulation activities using SMS text messaging suggests that a third context may also be important. This is a virtual context, the learner-created cognitive…
Descriptors: Electronic Learning, Educational Technology, Pilot Projects, Context Effect
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Siozos, Panagiotis; Palaigeorgiou, George; Triantafyllakos, George; Despotakis, Theofanis – Computers & Education, 2009
In this paper, we identify key challenges faced by computer-based assessment (CBA) in secondary education and we put forward a framework of design considerations: design with the students and teachers, select the most appropriate media platform and plan an evolution rather than a revolution of prior practices. We present the CBA application…
Descriptors: Secondary Education, Educational Assessment, Comparative Analysis, Undergraduate Students
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Akkerman, Sanne; Admiraal, Wilfried; Huizenga, Jantina – Computers & Education, 2009
A mobile and multimedia game designed for History education was analyzed in terms of how it is designed and how it was applied as a narrative learning environment. In History education, narrative can be argued to be very useful to overcome fragmentation of the knowledge of historical characters and events, by relating these with meaningful…
Descriptors: Learner Engagement, Teaching Methods, Instructional Effectiveness, Story Telling
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Kervin, Lisa; Mantei, Jessica – Technology, Pedagogy and Education, 2009
The changing nature of literacy is well documented within the literature, challenging educators to examine their pedagogies in light of the needs of learners in the current climate. The development and creation of non-linear texts within primary classrooms is of current interest as they reflect the types of texts accessed and created by users of…
Descriptors: Literacy, Elementary School Students, Case Studies, Writing Instruction
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Lydens, Lois; Saito, Yasuji; Inoue, Tohru – Journal of Museum Education, 2007
The National Science Museum (NSM) in Japan has recently completed a project using different types of visitor-oriented digital technologies. With sponsorship from the Japan Society for the Promotion of Science (JSPS), the NSM team carried out a four-year study to examine how digital technologies can be used to enhance as well as educationally…
Descriptors: Foreign Countries, Museums, Handheld Devices, Nonschool Educational Programs
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Pettit, John; Kukulska-Hulme, Agnes – Australasian Journal of Educational Technology, 2007
Fifty-seven alumni of a global Masters program participated in research into their use of mobile devices. Drawing on questionnaire and interview data, the paper examines how far the devices were embedded in the personal and professional lives of these alumni, most of whom were aged 35-54. All had experience of online and distance education, and…
Descriptors: Handheld Devices, Technology Uses in Education, Masters Programs, Alumni
Toby, Megan; Ma, Boya; Lai, Garrett; Lin, Li; Jaciw, Andrew – Empirical Education Inc., 2012
In spring 2010, Houghton Mifflin Harcourt (HMH) began planning a pilot of an application for the Apple iPad, "HMH Fuse: Algebra 1," which was then in development. The application was to be piloted in four California school districts during the 2010-2011 school year. HMH contracted with Empirical Education Inc. to conduct a one-year…
Descriptors: Video Technology, Statistical Analysis, Inservice Teacher Education, Outcome Measures
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Spires, Hiller A.; Wiebe, Eric; Young, Carl A.; Hollebrands, Karen; Lee, John K. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
As the nation's economy continues its irrevocable shift from manufacturing toward idea-driven, creative industries, our schools--and the teaching and learning enterprise at the heart of our schools--need to undergo a transformation as well. The result of such a transformation needs to be a type of educational experience and expertise that will not…
Descriptors: Laptop Computers, Internet, Handheld Devices, Web 2.0 Technologies
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Davies, Dan; Collier, Chris; Howe, Alan – International Journal of Technology and Design Education, 2012
This article reports on the outcomes from the "e-scape Primary Scientific and Technological Understanding Assessment Project" (2009-2010), which aimed to support primary teachers in developing valid portfolio-based tasks to assess pupils' scientific and technological enquiry skills at age 11. This was part of the wider…
Descriptors: Foreign Countries, Evidence, Video Technology, Portfolios (Background Materials)
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