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Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
Emanuel Schütt; Merle Weicker; Carolin Dudschig – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Negation is usually considered as a linguistic operator reversing the truth value of a proposition. However, there are various ways to express negation in a multimodal manner. It still remains an unresolved issue whether nonverbal expressions of negation can influence linguistic negation comprehension. Based on extensive evidence demonstrating…
Descriptors: Foreign Countries, College Students, Comprehension, Sentences
Fuat Can Çaliskan; Sibel Akmehmet-Sekerler; Zeynep Kiziltepe; Zeynep Aydin Sünbül; Bengü Börkan – British Journal of Guidance & Counselling, 2024
Along with anxiety and depression, mindfulness has recently gained attention among the predictors of college adjustment. This study conducted in Türkiye, investigated the relationship between mindfulness and college adjustment through the mediating role of depression and anxiety. Data were collected using the Depression Anxiety Stress Scale, the…
Descriptors: College Students, Foreign Countries, Depression (Psychology), Anxiety
Yifan Gong; Todd R. Stinebrickner; Ralph Stinebrickner; Yuxi Yao – National Bureau of Economic Research, 2024
We examine the initial post-college geographic location decisions of students from hometowns in the Appalachian region that often lack substantial high-skilled job opportunities, focusing on the role of non-pecuniary considerations. Novel survey questions in the spirit of the contingent valuation approach allow us to measure the full non-pecuniary…
Descriptors: Geographic Location, College Students, Low Income Groups, Decision Making
Gordon Maples; Christopher Broadhurst – New Directions for Higher Education, 2024
Building on the previous chapters in the volume, this concluding chapter provides a practical overview of theories relating to religious diversity and organizational change to outline recommended actions for practitioners across higher education functional areas who want to create a more equitable landscape for non-Christian college students.
Descriptors: Religion, Student Diversity, College Students, Organizational Change
Eyüp Yurt; Ismail Kasarci – International Journal of Technology in Education, 2024
This study introduces the Questionnaire of AI Use Motives (QAIUM), an instrument designed to measure motivation levels in individuals using artificial intelligence (AI) applications. Building on a theoretical framework that emphasizes motivation over dispositions and defines motivation as expectancy/value, the QAIUM aims to fill a research gap in…
Descriptors: Artificial Intelligence, Foreign Countries, College Students, Student Attitudes
Melina Porto; Michalinos Zembylas – Modern Language Journal, 2024
The purpose of this article is to examine the ethical tensions and considerations that arise in the world language classroom from using pedagogies of discomfort. Although pedagogies of discomfort have mostly been seen through a positive lens in the literature for engaging students with difficult issues in the classroom, there are ethical concerns,…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Ethics
Celia Galve-González; Ana Belén Bernardo; Adrián Castro-López – European Journal of Psychology of Education, 2024
University dropout is a phenomenon of growing interest due to its negative consequences. Various variables have been studied in order to understand why this problem occurs. Satisfaction with the degree choice, self-regulation strategies and engagement within the university are some of the variables that have been studied in order to understand why…
Descriptors: College Students, Potential Dropouts, Decision Making, Student Attitudes
Lerzan Aras – International Journal of Art & Design Education, 2024
The first year architectural education is based on understanding the nature of creativity in design thinking, which serves to build a solid base for a real design process; and in studios several methods are used to develop it. This study aims to discuss how using fairy tales can serve as a tool for encouraging creativity in first year design…
Descriptors: Architectural Education, Fairy Tales, Creativity, Teaching Methods
Daniel Chin; Luke van der Laan; Jiraporn Surachartkumtonkun – Journal of International Education in Business, 2024
Purpose: This study aims to explore how student recruitment practitioners at regional Australian universities strategise student recruitment efforts in Thailand. There is scarce research addressing regional universities, with prior studies focusing on metropolitan universities. Similarly, most prior studies have focused on high-volume markets,…
Descriptors: Foreign Countries, Foreign Students, College Students, Student Recruitment
Seo Hee Lee; Jae Hwa Kim; Samuel R. Hodge; Kyungjin Kim; James Geidner – International Journal of Kinesiology in Higher Education, 2024
The purpose of the study was to describe and analyze the self-efficacy of South Korean adapted physical education (APE) majors in teaching persons with disabilities. The research design was a qualitative descriptive case study. The participants were five APE majors (four men and one woman, age ranged from 20 to 25) attending a university in South…
Descriptors: Foreign Countries, Physical Education, Majors (Students), Self Efficacy
Christopher T. Arra – Journal of the Scholarship of Teaching and Learning, 2024
The study aimed to assess the effects of year in college on students' perceptions of the cooperative learning process. Ninety-six college students completed 5 open-ended questions that asked students about their preferences for cooperative learning activities. Forty-nine first-year students and 47 second-year students participated in the study. A…
Descriptors: Community College Students, Cooperative Learning, Student Attitudes, Preferences
Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
Mouna Denden; Ahmed Tlili; Soheil Salha; Mourad Abed – Technology, Knowledge and Learning, 2024
Several studies highlight the effects of gamification on behavioral changes in education. Furthermore, the students' personality traits were shown to be an important factor on the different levels of perception of educational gamification systems. However, despite the importance of considering personality in educational gamification, little is…
Descriptors: Gamification, Personality Traits, Student Behavior, Learner Engagement
Ashiqur Rahman – American Journal of Health Education, 2024
Background: The university cafeteria is a crucial element in shaping students' dining experiences and their physical well-being. This study was conducted at a public university in Bangladesh. Purpose: This research has a dual purpose: firstly, to assess student satisfaction with the university cafeteria using key indicators and secondly, to…
Descriptors: Dining Facilities, College Students, Student Attitudes, Influences

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