NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Does not meet standards4
Showing 1,141 to 1,155 of 5,930 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sauro, Shannon; Sundmark, Björn – ELT Journal, 2016
This study builds upon work in task-based language teaching and literary studies to explore the use of fan fiction as a pedagogical tool in a technology-enhanced university foreign language class. A task-based fan fiction project, The Blogging Hobbit, modelled on blog-based role-play storytelling found in online media fandoms, was carried out in a…
Descriptors: Second Language Instruction, Technology Uses in Education, Fiction, Task Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Marchetti, Emanuela; Valente, Andrea – International Journal of Game-Based Learning, 2016
This study is a cooperation between the authors and a teacher who works with pupils affected by autism spectrum disorders (9-12 years old) in a primary Danish school. The aim was assess the benefits of game-based learning with respect to teachers' main challenges: facilitating the discussion of curricular subjects and enabling learning through…
Descriptors: Museums, Video Technology, Art Products, Autism
Peer reviewed Peer reviewed
Direct linkDirect link
Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem…
Descriptors: Grades (Scholastic), Adolescents, Play, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Schrier, Karen – Journal of Moral Education, 2015
Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived from a number of classic moral development,…
Descriptors: Ethics, Values Education, Teaching Methods, Video Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aarkrog, Vibe; Wahlgren, Bjarne – International Journal for Research in Vocational Education and Training, 2015
The article deals about the results of a study of school-based Assessment of Prior Learning of adults who have enrolled as students in a VET college in order to qualify for occupations as skilled workers. Based on examples of VET teachers' methods for assessing the students' prior learning in the programs for gastronomes, respectively child care…
Descriptors: Foreign Countries, Prior Learning, Adult Vocational Education, Student Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Didis, Nilufer – Chemistry Education Research and Practice, 2015
This study analyzes the analogies used in the teaching of introductory quantum theory concepts. Over twelve weeks, the researcher observed each class for a semester and conducted interviews with the students and the instructor. In the interviews, students answered questions about quantum theory concepts, which the instructor had taught them using…
Descriptors: Quantum Mechanics, Scientific Concepts, Observation, Interviews
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kellogg, David – Dialogic Pedagogy, 2014
We begin with the observation that some Korean elementary school children in English class, confined to a single situation and even a single language exponent in a role play, appear to produce far more coherent dialogue than the previous week when they were allowed completely free choices in language. We note that at the same time as their…
Descriptors: Foreign Countries, Elementary School Students, English (Second Language), Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Fisher, M. H. – Journal of Intellectual Disability Research, 2014
Background: Individuals with Williams syndrome (WS) are reported to display increased sociability towards strangers, leading to increased social vulnerability. No research has examined real life interactions of adults with WS towards strangers and no interventions have been implemented to teach stranger safety skills to this population. Method:…
Descriptors: Genetic Disorders, Disabilities, Social Behavior, At Risk Persons
Peer reviewed Peer reviewed
Direct linkDirect link
Takemura, Masaharu; Kurabayashi, Mario – Biochemistry and Molecular Biology Education, 2014
For the study of biology in an undergraduate classroom, a classroom exercise was developed: an analogy role-play to learn mechanisms of gene transcription and protein translation (central dogma). To develop the central dogma role-play exercise, we made DNA and mRNA using paper sheets, tRNA using a wire dress hanger, and amino acids using Lego®…
Descriptors: College Science, Undergraduate Study, Science Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
McCarthy, Mary M. – Journal of Political Science Education, 2014
Games and simulations are increasingly used in courses on international politics. This study explores the hypothesis that games are better than simulations (as well as only reading and lectures) in introducing students to abstract concepts integral to an understanding of world politics. The study compares a two-level Prisoner's Dilemma game…
Descriptors: Educational Games, Simulation, Teaching Methods, Politics
Peer reviewed Peer reviewed
Direct linkDirect link
Schnurr, Matthew A.; De Santo, Elizabeth M.; Green, Amanda D. – Journal of Geography in Higher Education, 2014
This article uses pre- and post-surveys to assess learning outcomes associated with a role-play simulation set within a fictionalized extension of the Convention on Biological Diversity. Quantitative and qualitative data suggest that the simulation increased student appreciation of the complexity of international negotiation, but decreased student…
Descriptors: Role Playing, Geography Instruction, Surveys, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Lundström, Stefan; Olin-Scheller, Christina – Education Inquiry, 2014
By taking two different kinds of role playing as examples, this article explores how semiotic resources are utilised within a certain context. Regarding these role-playing activities as examples of participative narratives, we discuss how the playing and fiction interaction works as semiotic remediation practices for teenagers and young adults.…
Descriptors: Role Playing, Semiotics, Fiction, Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Albano, Giovannina; Pierri, Anna – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
This paper concerns a competencies-based analysis of the outcomes of a role-play activity aimed to foster conceptual understanding of mathematics for first year engineering students. The teacher role has been considered in order to investigate the competencies addressed by the questions created by the students and their matching with the…
Descriptors: Mathematics Instruction, Role Playing, Mathematical Concepts, Concept Formation
Williams, Helen – Mathematics Teaching, 2012
To most children in primary school role-play is just something you do, and something you enjoy. It is part-and-parcel of being at school, part of the normal classroom activity. So, why can it not just be a normal part of learning mathematics? Can we study learners "in role", and make judgments about what they learn, and how they learn? This is the…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Elementary School Mathematics
Haas, Leslie – ProQuest LLC, 2012
This content analysis examined levels of vocabulary within massively multiplayer online role-playing games (MMORPGs). A total of six MMORPGs were studied; three were pay-to-play (P2P), and three were free-to-play (F2P). Sixty hours of game play (10 hours per game) provided the researcher with 50,240 embedded vocabulary words. Each MMORPG was…
Descriptors: Computer Games, Vocabulary, Role Playing, Statistical Analysis
Pages: 1  |  ...  |  73  |  74  |  75  |  76  |  77  |  78  |  79  |  80  |  81  |  ...  |  396