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Sparks, Sarah D. – Education Digest: Essential Readings Condensed for Quick Review, 2012
Jody F. Manning has been a superintendent in New York for more than 20 years, but his experience didn't make his conversation with the woman across the table any easier. "Terry Jones" had made three increasingly urgent phone calls asking to meet about her daughter, whose grades have been dropping precipitously. Jones talked about her…
Descriptors: Bullying, Simulation, Leadership Training, Principals
Warin, Bruno; Talbi, Omar; Kolski, Christophe; Hoogstoel, Frédéric – IEEE Transactions on Education, 2016
This paper presents the "Multi-Role Project" method (MRP), a broadly applicable project-based learning method, and describes its implementation and evaluation in the context of a Science, Technology, Engineering, and Mathematics (STEM) course. The MRP method is designed around a meta-principle that considers the project learning activity…
Descriptors: Student Projects, Active Learning, STEM Education, Learning Strategies
Pounder, Paul A. – Brock Education: A Journal of Educational Research and Practice, 2016
This article reports on research that took place over two academic years (September 2013-April 2015). It provides a rich understanding of entrepreneurship education based on experiential knowledge and best practices from five entrepreneurship educators who have all worked as consultants to entrepreneurs, advisors to the government on…
Descriptors: Foreign Countries, College Faculty, Entrepreneurship, Business Administration Education
Simpson, Lisa A.; Bui, Yvonne – Education and Training in Autism and Developmental Disabilities, 2016
Students with autism display challenges acquiring friendships and participating in relationships with typical peers. Social interaction is further impacted in students with low-functioning autism, necessitating consideration of their unique characteristics when designing and implementing interventions. This single-subject study examined the…
Descriptors: Peer Teaching, Intervention, Autism, Visual Aids
Ward, Gavin; Quennerstedt, Mikael – Physical Education and Sport Pedagogy, 2016
Background: Crum proposes the term "movement culture" as a means to best understand the relationships between PE and wider movement practices. Learning within movement culture is practical and embodied, and integral to the cultural and institutional contexts within which PE is situated. Purpose: Using visual data gathered from PE lessons…
Descriptors: Foreign Countries, Physical Education, Movement Education, Athletics
Geiger, Matthew W. – Independent School, 2016
There are two kinds of drama that is normally associated with high school: the "drama" that accompanies social life in late adolescence and the dramas that are performed in a school's auditorium or performing arts center. The drama about which the author writes about in this article is of a different sort altogether. It is, however, like…
Descriptors: High School Students, Role Playing, Ethnography, Reflection
Oliver, Simon – International Journal of Environmental and Science Education, 2016
Learners were separated into groups representing the interests of parties that typically negotiate environmental affairs in real world scenarios (conservationists, scientists, politicians, NGOs, stakeholders), and tasked with preparing role-play simulations using a variety of flipped learning techniques. Learners' carbon footprints were monitored…
Descriptors: Role Playing, Environment, Simulation, Case Studies
Yarullina, Alfiya Sh.; Araslanova, Aliya T. – International Journal of Environmental and Science Education, 2016
Since the demand on specialists with broad professional competence grows nowadays, high education is filled with new contents and presupposes formation of a professionally competent teacher. Professional education considers communicative competence of a student as a dominant. This fact requires from a student active attitude to himself and his…
Descriptors: Specialists, Teacher Effectiveness, Teacher Student Relationship, Teaching Methods
Goh, Shu Li – JALT CALL Journal, 2016
The rapid progress of technology has revolutionized learning and in the field of computer assisted language learning, the use of digital games has expanded significantly. One type of game that has been attracting interest is massively multiplayer online role-playing games (henceforth MMORPGs). Recent research has drawn attention to the potential…
Descriptors: Learning Strategies, Role Playing, Computer Games, Second Language Learning
Hack, Catherine Jane – Interactive Learning Environments, 2016
Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the "traditional" virtual learning environment…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Study, Distance Education
Liao, Mei-Ying; Campbell, Patricia Shehan – Music Education Research, 2016
The main purpose of this study was to compare differences in approaches to teaching children's song by kindergarten teachers in Taiwan and the USA. Five public school kindergarten teachers in Taipei, Taiwan, and five public kindergarten teachers in Seattle, USA, were invited to voluntarily participate in this study. They were asked to teach six…
Descriptors: Music Education, Singing, Kindergarten, Musical Instruments
Smith, Dan – Teaching History, 2014
What is a sense of period? And how can pupils' sense of period be developed? Questions such as these have troubled history teachers for many years, often revolving around debates over the role played by empathy and imagination in coming to know a period on its own terms. Rather than adopt a comparative approach, Dan Smiths decided in his teaching…
Descriptors: History Instruction, Teaching Methods, Foreign Countries, European History
Schmidt, Jonathan D.; Drasgow, Erik; Halle, James W.; Martin, Christian A.; Bliss, Sacha A. – Journal of Positive Behavior Interventions, 2014
Discrete-trial functional analysis (DTFA) is an experimental method for determining the variables maintaining problem behavior in the context of natural routines. Functional communication training (FCT) is an effective method for replacing problem behavior, once identified, with a functionally equivalent response. We implemented these procedures…
Descriptors: Functional Behavioral Assessment, Autism, Behavior Disorders, Residential Institutions
Skovlund, Henrik – International Journal of Inclusive Education, 2014
Eight children between 7 and 11 years of age were interviewed about their understanding of their own diagnoses. The diagnoses in question were attention deficit hyperactivity disorder, autism and nonverbal learning disorder. They were from different special schools that are segregated from state schools. In addition to the interviews, a role play…
Descriptors: Interviews, Clinical Diagnosis, Children, Knowledge Level
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities

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