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The Implications of Virtual World Technology for K-12 Students in a Foreign Language Course of Study
Parrott, David L. – ProQuest LLC, 2014
The use of virtual world technology for language instruction is a recent development in education. The goal of this study was to provide a functioning 3D environment for German language students to experience as avatars. The student's impressions, attitudes, and perceptions of this learning activity would be recorded and analyzed to see if this…
Descriptors: Educational Technology, Computer Simulation, Role Playing, Second Language Learning
Edstrom, Anne – Canadian Modern Language Review, 2013
There is considerable variation in the implementation of role-play activities in second language (L2)/foreign language (FL) classroom settings, and little information is available about how students actually manage them, particularly with regards to overcoming their L2 deficits. This study examines the preparation of role-plays by university…
Descriptors: Role Playing, Second Language Learning, Second Language Instruction, College Students
Barney, Keith W. – Schole: A Journal of Leisure Studies and Recreation Education, 2013
Students in recreation programs are often introduced to laws that apply to therapeutic or community recreation services. Several of these laws have to do with policy regarding people who experience a disability. One important law is the Individuals with Disabilities Education Act (IDEA). In order for students to better understand the law and its…
Descriptors: Disabilities, Federal Legislation, Educational Legislation, Advocacy
Osborn, Debra; Costas, Lisa – Journal of Creativity in Mental Health, 2013
This study examined how role-plays impacted 27 counseling students' overall skills as measured by instructor ratings and self-ratings during practice triads in a microskills course. A Mann-Whitney U nonparametric test revealed no significant difference for scripted versus personal concerns role-plays. Students indicated a strong belief that…
Descriptors: Student Development, Comparative Analysis, Role Playing, Counselor Training
Franks, Sabrina B.; Mata, Francesca C.; Wofford, Erin; Briggs, Adam M.; LeBlanc, Linda A.; Carr, James E.; Lazarte, Alejandro A. – Research on Social Work Practice, 2013
Behavioral parent training has proven effective in improving the skill performance of foster caregivers and biological parents of dependent children during role-play assessments. To date, however, no studies have examined the impact of behavioral parenting skills training on child placement outcomes. We conducted a quasi-experimental archival…
Descriptors: Foster Care, Parent Education, Skill Development, Parenting Skills
Duerringer, Christopher
Michael – Communication Teacher, 2013
The activity outlined here, using the "Monopoly" board game, is designed to illustrate the way that classical liberalism fails to provide justice for societies marked by historical and ongoing oppression. Taking up roles in a game that simulates some of the conditions of late capitalism can help students begin to understand how economic…
Descriptors: Games, Political Attitudes, Rhetoric, Social Discrimination
Allen, Elena A. – ProQuest LLC, 2013
Foreign language educators have been striving to improve practices that support language teaching for adults for many years. Common knowledge insists that children are better language learners than adults. Creation of the new field of neurolinguistics at the end of the 20th century brought about new opportunities for both teachers of foreign…
Descriptors: Role Playing, Second Language Learning, Adult Students, Russian
Kirsi Kettula; Sami Berghäll – Journal of Workplace Learning, 2013
Purpose: The purpose of this study is to determine how closely an in-class role-play can mirror and capture the features and characteristics of work-based learning with real-life working experiences. The aim is also to discuss the potential and drawbacks of using role-play as a form of work-related learning. Design/methodology/approach: This case…
Descriptors: Role Playing, Work Experience Programs, Undergraduate Students, Simulation
Clark, Allen; Minami, Nathan – Foreign Language Annals, 2015
This article discusses five college students' experiences in a simulated full-immersion, Arabic-speaking language village and the impact of that experience on learners' beliefs about the power of collaborative learning, the critical importance of cultural awareness, the efficacy of learning languages within a functioning community of practice, and…
Descriptors: Communication Skills, Second Language Learning, Second Language Instruction, Study Abroad
Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
Chu, Hui-Chun; Yang, Kai-Hsiang; Chen, Jing-Hong – Interactive Learning Environments, 2015
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore, in this study, a time sequence-oriented concept map approach is proposed for developing a game-based…
Descriptors: Foreign Countries, Concept Mapping, Educational Games, Computer Games
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Firooznia, Fardad – American Biology Teacher, 2015
I describe and evaluate a fun and simple role-playing exercise that allows students to actively work through the process of translation. This exercise can easily be completed during a 50-minute class period, with time to review the steps and contemplate complications such as the effects of various types of mutations.
Descriptors: Science Instruction, Role Playing, Teaching Methods, Genetics
Ozbek, Cigdem; Comoglu, Irem; Baran, Bahar – Contemporary Educational Technology, 2017
This study aims to design of the two activities "introducing an innovation" and "role playing" in Second Life (SL) and to evaluate qualitatively Turkish foreign language learner's roles and outputs before, while, and after the implementation of the activities. The study used community of inquiry model consisting of cognitive…
Descriptors: Role Playing, Simulated Environment, Second Language Learning, Inquiry
Brinton, Bonnie; Fujiki, Martin – School Psychology International, 2017
Children with limited language expression and comprehension abilities are at risk for academic failure, particularly in literacy acquisition. In addition, these children often have poor social outcomes, including difficulty forming friendships, social exclusion, withdrawal, and victimization. The academic and social difficulties that these…
Descriptors: Interpersonal Communication, Language Impairments, Class Activities, Bibliotherapy

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