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Taraneh Darvish – ProQuest LLC, 2022
Public space design cannot be a one-size-fits-all project. It has often failed to reflect diversity and inclusion usually by overlooking women and minority groups in current design thinking and practice (Chuko & Chen, 2016; Geddes 2019; Sokolowsk, 2019). Due to cultural and religious diversity, designing inclusive spaces with women's…
Descriptors: Facilities, Inclusion, Diversity, Minority Groups
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Zhou, Ding; Gomez, Rafael; Wright, Natalie; Rittenbruch, Markus; Davis, James – International Journal of Technology and Design Education, 2022
Integrated "Science, Technology, Engineering, and Mathematics" (STEM) education is recognised as the latest development stage on the pathway to a highly capable future workforce, and is thus linked to a nation's future development and prosperity. However, despite various appeals and efforts by the Australian Government, effective…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Design
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Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
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Charlotte Pierce; Clinton J. Woodward; Andrew Trevillian; Q. Tien Pham – ACM Transactions on Computing Education, 2025
Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the…
Descriptors: Foreign Countries, Computer Science Education, Programming, Design
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Andy Nguyen; Anh Thi Duong; Diep Thi Bich Nguyen; Van Thi Thanh Lai; Belle Dang – Information and Learning Sciences, 2025
Purpose: The rapid advancement and widespread adoption of generative artificial intelligence (GenAI) in education have significantly impacted learning, teaching and assessment practices. This development has raised critical questions about necessary changes to learning design and traditional assessment methods for a society where GenAI becomes…
Descriptors: Artificial Intelligence, Instructional Design, Public Policy, Educational Policy
Alyson E. King, Editor – Springer, 2025
This book addresses the implications of artificial intelligence for teaching, learning and academic integrity in higher education. It explores policies about the use of Generative Artificial Intelligence (GenAI), describes how to teach writing in the era of GenAI, and how instructors can design courses and assessments that prevent plagiarism while…
Descriptors: Artificial Intelligence, Educational Practices, Teaching Methods, Integrity
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Svetlana Tomiczková – Computers in the Schools, 2025
The geometric design of roofs is a key element in the design and construction of buildings. Roofs play an important role in protecting buildings from the weather and providing esthetic appearance and functionality. Theoretically, to design a roof over a given plan means to construct the projections of the intersections of the roof planes. All this…
Descriptors: Computer Uses in Education, Computer Software, Building Design, Structural Elements (Construction)
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Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
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Eduardo Martín; Yefrin Ariza – Science & Education, 2025
Contemporary sciences, including the didactics of science, employ computational simulations as tools in their academic endeavors. The construction and application of these simulations are of interest to didactics as they contribute to shaping new perspectives on scientific activity. Consequently, they warrant special attention in…
Descriptors: Computation, Simulation, Science Education, Design
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Angela Daly – Journal for Critical Education Policy Studies, 2025
This paper considers notions of spaces and relations in research design for critical education researchers, based on Freirean principles of empowerment education. Three reflective 'narratives of praxis' from community-based research are explored. The first narrative takes a community arts approach to research and is situated in an urban…
Descriptors: Educational Research, Research Design, Criticism, Action Research
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Tasha Cullingham; Una Rennard; Cathy Creswell; Damian Milton; Karen Leneh Buckle; Lucie Godber; Kate Gordon; Michael Larkin; Jonathan Green – JCPP Advances, 2025
Background: Mental health difficulties are common for autistic people; however, almost no interventions have been co-designed with the autistic community. Co-design has the potential to add important insights from lived experience into intervention design, but there are currently limited examples of how rigorously to undertake this practice. This…
Descriptors: Anxiety Disorders, Autism Spectrum Disorders, Intervention, Design
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Gayle Spencer; William Smedick – New Directions for Student Leadership, 2025
The International Leadership Association's "General Principles for Leadership Programs" is a document designed to provide resources to create, redesign, and assess leadership programs. This article provides a broad introduction to the Venn diagram developed by the ILA Committee for the Advancement of Leadership Programs (CALP). It is…
Descriptors: Leadership Training, Educational Principles, Professional Associations, Program Design
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Kathy L. Guthrie; Gayle Spencer – New Directions for Student Leadership, 2025
International Leadership Association's "General Principles for Leadership Programs" is a fluid document designed to provide resources to create, redesign, and assess leadership programs. This article provides a broad introduction to the "General Principles for Leadership Programs," including the history and a brief overview of…
Descriptors: Leadership Training, Educational Principles, Professional Associations, Program Design
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Basant Awad Mandour – International Journal of Technology and Design Education, 2025
Creators, creation, and audience are the main pillars of the creative process. This study offers an integrative vision that includes the three main components of the creative process by proposing a seven-stage creativity framework in design education. To bridge the gap between theory and practice, the proposed framework was applied in a major…
Descriptors: Creativity, Finishing, Textiles Instruction, Printing
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William Wilton; Claudia Mincemoyer; Jill Lingard; Maria Walker – Journal of Youth Development, 2025
CLOVER by 4-H is an online learning platform that creates a space for youth to explore interactive learning experiences across a range of 4-H program areas. This article provides an overview of a pilot conducted around the implementation of CLOVER by 4-H to provide positive youth-development experiences in 4-H programming. As a result of the…
Descriptors: Youth Clubs, Blended Learning, Best Practices, Youth Programs
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