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Joanne Tran; Leo Meller; Vy Le; Jasmine Tam; Andrea Nicholas – Journal of Microbiology & Biology Education, 2024
In this study, we assessed a highly structured, yearlong, case-based course designed for undergraduate pre-health students. We incorporated both content learning assessments and developed a novel method called Multiple Mini Exams for assessing course impact on the development of skills that professional schools often seek in pre-health students,…
Descriptors: Soft Skills, Skill Development, Undergraduate Students, Biology
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Alex Milovic; Moumita Das Gyomlai; Brian Spaid; Rebecca Dingus – Marketing Education Review, 2024
The recent popularity of ChatGPT and artificial intelligence chatbots presents both challenges and opportunities for incorporating this modern technology in the classroom. This paper introduces an activity that uses ChatGPT to help students practice their role playing sales skills. The benefits of using this AI chatbot for role play training…
Descriptors: Artificial Intelligence, Role Playing, Man Machine Systems, Natural Language Processing
Sara N. Mathis – ProQuest LLC, 2024
This study evaluated the effectiveness of a packaged workplace social skills intervention comprised of behavior skills training, video modeling, and task analyses on the percentage of workplace social skills steps accurately demonstrated during a role-play for transition-age individuals with autism without intellectual disability. Results…
Descriptors: Job Skills, Soft Skills, Interpersonal Competence, Autism Spectrum Disorders
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Julie Anne Sweet – History Teacher, 2024
December 16, 2023, was the 250th anniversary of an event that has become known as the "Boston Tea Party." This article discusses an upper-level history class about that event that allowed students to take a closer look at what really happened that night. In addition to the traditional approach of having students read large volumes of…
Descriptors: College Faculty, Undergraduate Students, History Instruction, Role Playing
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Kate Swartz – Communication Teacher, 2024
This activity offers students a way to engage in cover letter writing, familiarizing themselves with the style and content of these documents in a creative, fictional scenario. Students will both prepare letters and evaluate them, with options to vary the gamification of the activity included. During the debrief, students assess their experience…
Descriptors: Writing Instruction, Business Communication, Organizational Communication, Letters (Correspondence)
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Chris A. Rasmussen – American Journal of Play, 2025
The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino…
Descriptors: Educational Games, Racism, Racial Segregation, Poverty
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Cheri Dodge Chin; Stephanie M. Schaaf; Jennifer Gaylord; Melissa Pebly – Teaching and Learning in Communication Sciences & Disorders, 2025
This study explored the feasibility of a blended training program model on the use of Augmentative and Alternative Communication (AAC) strategies by pre-service education speech pathology students. The training incorporated Read-Ask-Answer (RAA) and naturalistic Show-Wait-Respond (SWR) techniques, aiming to increase participants' competence in AAC…
Descriptors: Blended Learning, Augmentative and Alternative Communication, Preservice Teacher Education, Preservice Teachers
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Laura Smith-Khan – Language, Culture and Curriculum, 2025
Undertaking further education can be attractive for those seeking to improve their professional mobility, including post-migration. This article shares findings from a digital ethnography of a diverse group of graduate students hoping to begin a new career practicing migration law. Drawing on longitudinal qualitative interviews, virtual classroom…
Descriptors: Legal Education (Professions), Migration, Graduate Students, Role Playing
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Masaki Eguchi; Kotaro Takizawa; Mao Saeki; Fuma Kurata; Shungo Suzuki; Yoichi Matsuyama; Yasuyo Sawaki – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
This study investigates the nature of co-construction in roleplays conducted with human versus AI interlocutors for assessing interactional competence (IC) in L2 English. Seventy-five university students in Japan completed roleplay tasks with both human tutors and an AI agent. The AI agent is a multimodal dialog system integrated with a large…
Descriptors: Artificial Intelligence, Role Playing, Foreign Countries, College Students
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Vascelli, Luca; Berardo, Federica – Education and Treatment of Children, 2022
Video self-modeling instruction offers advantages compared to in-vivo instruction but has not been used with individuals with Dravet syndrome. Therefore, the purpose of this study was to investigate the effects of video self-modeling (VSM) on three different behaviors of a 12-year-old boy with Dravet syndrome. We taught the participant's mother to…
Descriptors: Video Technology, Modeling (Psychology), Epilepsy, Intervention
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Scarparolo, Gemma; Mayne, Fiona – Australasian Journal of Educational Technology, 2022
Communicating effectively with parents and carers is an important skill for pre-service teachers to develop. However, they often graduate underprepared due to limited opportunities for parent interaction during their course. When engaging with parents, pre-service teachers must be able to confidently articulate their pedagogical choices, provide…
Descriptors: Communication (Thought Transfer), Preservice Teachers, Parent Teacher Conferences, Technology Integration
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Bailey, Jennifer; Kaiser, Forrest; Thomas, Christopher; Dillingham, Scott; Norwood, Daniel; Smith, Nikia; Brown, Arthur – NASSP Bulletin, 2022
Recent reports indicate the national principal attrition rate is at an all-time high. Scholars suggest a lack of responsive professional development as a leading factor in why principals leave the field. Further, the pandemic has exposed daily uncertainties for school leaders as they navigate new territory, bringing forth new considerations in how…
Descriptors: Leadership Training, Principals, Simulation, Professional Development
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Dugan, Riley; Lee, Na Young – Marketing Education Review, 2023
Few academic disciplines make as frequent use of experiential learning exercises as marketing and sales. This is particularly true in selling courses, where a sales role play often serves as a culminating exercise in which students are tasked with building rapport with a buyer, uncovering buyer needs, overcoming objections, and closing a sale.…
Descriptors: Salesmanship, Business Administration Education, Role Playing, Experiential Learning
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Fuji, Shohei; Sugimura, Shinichiro – European Journal of Developmental Psychology, 2023
Studies have found a relationship between pretend play and self-regulation both during and outside pretend play; however, very few have investigated these three variables simultaneously. Therefore, this study examined the relationship between the frequency of role-play (a type of pretend play), self-regulatory behaviour during role-play, and…
Descriptors: Role Playing, Metacognition, Imagination, Play
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Newmann, William W.; Christiansen, William T. – Journal of Political Science Education, 2023
An active learning approach to the study of US national security decision making decision making can be achieved through the use of an in-class role-playing simulation. This article considers the importance of solid foundations for simulation design: (1) simulation preparation should be linked to class materials and learning outcomes, but also…
Descriptors: Simulation, National Security, Agency Cooperation, Active Learning
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