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Barnabe, Federico; Busco, Cristiano; Davidsen, Pal I.; Lambri, Maurizio; Zatta, Gianfranco – Journal of Workplace Learning, 2013
Purpose: The purpose of this paper is to present the main characteristics of the role-playing game "Strategic Micro-Firm" which aims to reproduce the fundamental features of a complex supply chain. Design/methodology/approach: A specific role-playing game is presented, in which a Balanced Scorecard is used as the reporting device and is…
Descriptors: Management Development, Role Playing, Games, Teaching Methods
Biziouras, Nikolaos – Journal of Political Science Education, 2013
Using a pre-/posttest research design, this article measures the learning impact of active-learning techniques such as role-playing simulations in an international relations course. Using the students' different responses to the pre- and postsimulation surveys in a quasi-experimental design whereby two sections that were taught by the same…
Descriptors: Active Learning, Role Playing, Simulation, International Relations
Brady, Laurie – Educational Practice and Theory, 2013
The perennial debate as to how children acquire values received further impetus from the "National Framework for Values Education in Australian Schools" (Department of Education, Science and Training, 2005a). This document, and its companion publication, "Values for Australian Schooling Professional Learning Resources" (DEST,…
Descriptors: Role Playing, Values Education, Educational Practices, Experiential Learning
Ingram-Goble, Adam – ProQuest LLC, 2013
This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially…
Descriptors: Role Playing, Educational Games, Social Change, Computer Simulation
Koval, Michael R. – Journal of Legal Studies Education, 2013
Many instructors have fallen into the syllabus habit of the first day, and students have come to expect nothing more. While reviewing the syllabus is important, it is not all that engaging for either the instructor or the students. In this article, the author establishes the pedagogical importance of the first day of class experience through the…
Descriptors: Business Administration Education, Law Related Education, College Instruction, College Students
Bagdonas, Alexandre; Silva, Cibelle Celestino – Science & Education, 2015
Educators advocate that science education can help the development of more responsible worldviews when students learn not only scientific concepts, but also about science, or "nature of science". Cosmology can help the formation of worldviews because this topic is embedded in socio-cultural and religious issues. Indeed, during the Cold…
Descriptors: Science Instruction, Scientific Principles, Religion, Science Education
Zazkis, Rina; Nejad, Masomeh Jamshid – Teacher Education Quarterly, 2014
Role-playing is an unscripted dramatic technique that encourages participants to improvise behaviors that illustrate expected actions of persons involved in defined situations. However, among various uses in developing professionals, the use of role-playing in teacher education is rather rare. To give all students the opportunity to participate in…
Descriptors: Role Playing, Teaching Methods, Scripts, Mathematics Instruction
Presnilla-Espada, Janet – Universal Journal of Educational Research, 2014
Empirical research has shown that simulated teaching could be one of the most powerful tools in preparing college education students for a solid field teaching experience. With the right function and mechanics, this pedagogy can equip students with the necessary teaching skills, aptitudes and competencies. Using a 30-item Likert-type Perceptions…
Descriptors: Teacher Education, Teaching Methods, Simulation, Simulated Environment
Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
Newberry, Robert; Collins, Marianne K. – Marketing Education Review, 2012
Creating experiential learning opportunities that engage students, meet marketing curricula objectives, and fit the application in a traditional semester course is extremely challenging. This paper describes a role-playing simulation offered concurrently to the professional selling and sales management classes in which the selling students act as…
Descriptors: Recruitment, Personnel Selection, Role Playing, Simulation
Papadopoulou, Marianna – British Educational Research Journal, 2012
This study examines the evolutionary function of children's pretence. The everyday, cultural environment that children engage with is of a highly complex structure. Human adaptation, thus, becomes, by analogy, an equally complex process that requires the development of life skills. Whilst in role play children engage in "mimesis" and…
Descriptors: State Schools, Play, Participant Observation, Ecology
Watts, Jacqueline H. – Journal of Further and Higher Education, 2012
The PhD viva has been described as mysterious (Burnham 1994; Morley et al. 2002), unpredictable (Rugg & Petre 2004) and potentially frightening for students (Delamont et al. 2004), with its form and duration a function of the predilections of individual examiners as well as a function of differences across disciplines. Despite its myriad…
Descriptors: Doctoral Programs, Examiners, Foreign Countries, Graduate Students
Sanders-Bustle, Lynn – International Journal of Education & the Arts, 2012
In this manuscript, the word "circumstances" serves as a conceptual lens through which to examine reflective vignettes of one university art educator and two art education undergraduates written in response to service-learning experiences at a local outreach Center for the homeless. Experiences included the design and teaching of art…
Descriptors: Art Education, Vignettes, Service Learning, Art Teachers
Shapiro, Shawna; Leopold, Lisa – TESL Canada Journal, 2012
This article draws from practitioners' experience and from scholarship in a variety of disciplines to construct a rationale for incorporating what we call "critical role-play" in the English-for-academic-purposes (EAP) classroom. We discuss the historical significance of role-play in TESOL and explore why this type of pedagogy has become less…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Role Playing
McLennan, Deanna Marie Pecaski – Early Childhood Education Journal, 2012
Sociodrama is an arts-based, action-oriented tool of individual and collective social exploration and creative problem solving that allows participants to explore and find potential resolutions to issues of concern and conflict in their lives. This article describes how Early Years educators can begin to implement basic sociodrama into their…
Descriptors: Role Playing, Drama, Teaching Methods, Problem Solving

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