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Afiya Alisha Lawson – ProQuest LLC, 2023
African American science, technology, engineering, and mathematics (STEM) students' lack of transformative learning experiences at predominantly White universities negatively affect their degree completion. When these students do not feel accepted or have a sense of belonging in predominantly White majors and campuses due to sociocultural and…
Descriptors: African American Students, College Students, Student Attitudes, Student Experience
Zainuddin, Zamzami; Alba, Amru; Gunawan, Taufik; Armanda, Dicky; Zahara, Ana – Interactive Technology and Smart Education, 2023
Purpose: This study aims to construct a scale and identify the factors that might affect the implementation of gamification and Bloom's Digital Taxonomy-based assessment of students' learning, guided by the Goal-Setting Theory. Design/Methodology/Approach: This study used a sequential exploratory mixed-methods design where data were collected…
Descriptors: Gamification, Taxonomy, Electronic Learning, Test Construction
David Paul Cupolo – ProQuest LLC, 2023
Numerous students across the United States are observed as being disengaged and bored in several of their learning experiences. Similarly, innumerable students also self-report being bored and disengaged. Over 40% of South Carolina (SC) students in Grades 3-8 report being compliant, disengaged, or mixed in all three domains (behaviorally,…
Descriptors: Instructional Leadership, Attitudes, Attention, Learner Engagement
Project Tomorrow, 2023
Innovative learning practices are highly student-centric and student-responsive. Yet, while many educators talk about wanting their classrooms to emphasize student-centered learning, few schools actually walk the walk in terms of creating a school culture that supports the sustainable implementation of concepts, such as individualizing learning to…
Descriptors: Educational Innovation, Teaching Methods, Feedback (Response), Teacher Attitudes
Ari Nugraha; Tomoo Inoue; Tamara Adriani Salim; Muhammad Hanif Inamullah – International Journal of Distance Education Technologies, 2023
Video is the most widely used format to deliver a lecture by the tutor/lecturer in electronic distance learning. One of the video presentation styles is a dialogue style where the learning material is presented with a dialogue between a tutor/teacher and a tutee student. The presence of the tutee and dialogues provide cues that enable the observer…
Descriptors: Dialogs (Language), Video Technology, Lecture Method, Learning Experience
Early Learning Network - University of Nebraska-Lincoln, 2023
The Optimizing Learning Opportunities for Students (OLOS) Observation System was developed by the Early Learning Network's assessment team at the University of California, Irvine. OLOS is a user-friendly, web-based tool designed to help teachers understand what is happening in their classrooms and uncover ways to meet the unique learning needs of…
Descriptors: Outcomes of Education, Individualized Instruction, Universities, Student Needs
Pitstick, Vicki – New Directions for Higher Education, 2018
This chapter describes an intentionally designed comprehensive sophomore experiences for students at The Ohio State University.
Descriptors: Undergraduate Students, Program Descriptions, Transformative Learning, Universities
Marthers, Paul – College and University, 2018
Some have an idealized version of the kind of mentor they would like to have giving them at-the-ready expert career advice. In this article, the author offers some examples of career wisdom and professional guidance that have shaped him over the course of his career. They are from supervisors who would never claim to have mentored him, but whom…
Descriptors: Mentors, Career Guidance, Supervisory Methods, Learning Experience
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Sato, Takahiro; Kataoka, Chie; Burge-Hall, Valerie; Furuta, Yu; Izumi, Ayaka; Tomura, Takafumi – Health Education Journal, 2022
Objective: The purpose of this study was to investigate Japanese undergraduate students' learning experiences as part of an online sexuality education workshop. Design: We employed a qualitative design using in-depth, semi-structured interviews. Setting: The study was conducted at a public university in the Kanto region of Japan. Method:…
Descriptors: Undergraduate Students, Learning Experience, Sex Education, Health Behavior
St John, Nicola; Edwards-Vandenhoek, Samantha – Diaspora, Indigenous, and Minority Education, 2022
Euro-Western perspectives dominate visual communication design education in Australia. This paper examines how the "8 Aboriginal Ways of Learning" pedagogical framework transformed the learning and teaching of design within high school contexts in two Aboriginal communities -- Ntaria in the Northern Territory and Warmun in Western…
Descriptors: Design, Indigenous Populations, Teaching Methods, Foreign Countries
Kornreich-Leshem, Hagit; Benabentos, Rocio; Hazari, Zahra; Potvin, Geoff; Kramer, Laird – Science Education, 2022
The power of knowledgeable peers (in this case undergraduate learning assistants [LAs]) to scaffold learning in ways that can positively influence both cognitive and affective outcomes in science, technology, engineering, and mathematics (STEM), is explored in this study. In terms of the cognitive perspective, we use a metacognitive awareness (MA)…
Descriptors: STEM Education, Metacognition, Undergraduate Students, Outcomes of Education
Kafadar, Tugba – International Online Journal of Education and Teaching, 2022
This study aims to determine the perceptions of pre-service social studies teachers about aesthetic values after visiting a virtual museum. The research was planned according to phenomenology, one of the qualitative research designs. The data of the research was collected through interviews. The descriptive analysis technique was used to analyze…
Descriptors: Museums, Social Studies, Preservice Teachers, Student Attitudes
Marschall, Gosia – Journal of Mathematics Teacher Education, 2022
This article illustrates the role of teacher identity in teacher self-efficacy development during initial teacher education. It has been posited that teacher self-efficacy develops on the basis of information accessed through four self-efficacy sources: vicarious and enactive experiences, social persuasion, and physiological and affective states,…
Descriptors: Self Efficacy, Professional Identity, Preservice Teacher Education, Learning Experience
Huang, Zhuo Min – Intercultural Education, 2022
In this article, I discuss a critical understanding of students' intercultural experience at a UK university. I critique the potential issues of: (a) using essentialist categorisations to understand students' intercultural experience, and (b) imposing epistemic injustice to students by undervaluing their epistemic agency in intercultural…
Descriptors: Intercultural Communication, Epistemology, Learning Experience, Student Attitudes

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