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Emenaker, Ryan – Journal of Political Science Education, 2014
"Pin-the-Tail-on-the-Constitution" is an engaged-learning activity that has been conducted in 26 classes over the past four years. The activity teaches multiple themes commonly included in a variety of courses on American politics such as federalism, congressional powers, the role of the federal courts, and the relevance of the commerce…
Descriptors: Political Science, College Students, Educational Games, Legislators
Davies, Peter; Davies, Rhys – Routledge, Taylor & Francis Group, 2012
"Enlivening Secondary History" is the ideal handbook for busy history teachers who want to do something different in their classrooms, but have little time to plan and organise their lessons. Featuring tried-and-tested practical ideas complete with relevant exemplars and step-by-step advice, this best-selling book is a compendium of creative…
Descriptors: History Instruction, Secondary Education, Guides, Teaching Methods
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Kowert, Rachel; Griffiths, Mark D.; Oldmeadow, Julian A. – Bulletin of Science, Technology & Society, 2012
The present study sought to examine the extent to which the cultural portrayal of online gamers, often in comical, caricatured, or sensational forms, has become transformed into sets of cognitive associations between the category and traits. A total of 342 participants completed an online survey in which they rated how applicable each of a list of…
Descriptors: Social Status, Organizations (Groups), Role Playing, Stereotypes
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Borner, Rene; Moormann, Jurgen; Wang, Minhong – Journal of Workplace Learning, 2012
Purpose: The paper aims to explore staff's experience with role-plays using the example of training bank employees in Six Sigma as a major methodology for business process improvement. Design/methodology/approach: The research is based on a case study. A role-play, KreditSim, is used to simulate a loan approval process that has to be improved by…
Descriptors: Banking, Staff Development, Financial Services, Role Playing
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Montola, Markus – Simulation & Gaming, 2012
This article combines the paradigm of social constructionism with the developing field of ludology. As games are intersubjective meaning-making activities, their study requires understanding of the nature of social constructions, and how such constructions are produced and interpreted: The formalist nature of ludological core concepts such as game…
Descriptors: Epistemology, Social Theories, Social Environment, Cultural Context
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Poutiatine, Michael I.; Conners, Dennis A. – New Directions for Teaching and Learning, 2012
In professional practice contexts, the technical questions are rarely the ones that prove most difficult. Rather, the real questions that arise from complex and ambiguous contexts, and that require learners, teachers, and leaders to examine deeply held beliefs about selfhood, integrity, ethics, and justice, often prove to be the most challenging.…
Descriptors: Transformative Learning, Leadership Training, Integrity, Ethics
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Browning, Blair W.; Cunningham, John R. – Communication Teacher, 2012
Nearly every student will go through the selection interview process to obtain a job in his or her future vocation. Regardless of the major of the student or the profession which they will pursue, the selection interview remains a constant. There has been some attention paid to the validity of the selection interview, and personality constructs…
Descriptors: Employment Interviews, Behavior Standards, Behavior Theories, Questioning Techniques
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Karakas, Mehmet – Science Activities: Classroom Projects and Curriculum Ideas, 2012
This article provides an example of an innovative science activity applied in a science methods course for future elementary teachers at a small university in northeastern Turkey. The aim of the activity is to help prospective elementary teachers understand the density concept in a simple way and see an innovative teaching example. The instructor…
Descriptors: Scientific Concepts, Science Activities, Drama, Role Playing
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Paladino, Derrick A.; Minton, Casey A. Barrio; Kern, Carolyn W. – Counselor Education and Supervision, 2011
The authors propose the Interactive Training Model (ITM), a full classroom role play experience, as a method for helping student counselors develop essential interviewing and counseling skills and self-awareness as required by the 2009 Council for Accreditation of Counseling and Related Educational Programs "Standards." This pre-post,…
Descriptors: Counselor Training, Student Development, Role Playing, Teaching Models
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Hague, Steve S. – Journal of Natural Resources and Life Sciences Education, 2011
Understanding plant breeding as well as procedures and issues of seed companies are skills students studying agronomy need to acquire. Simulation games can be effective teaching tools in developing higher-order thinking skills of students. The "Fantasy Seed Company" game was developed to create motivated learners by allowing students to run a mock…
Descriptors: Role Playing, Fantasy, Agronomy, Thinking Skills
Lang, Russell; Regester, April; Mulloy, Austin; Rispoli, Mandy; Botout, Amanda – Journal of Applied Behavior Analysis, 2011
We evaluated a behavioral intervention for a 9-year-old girl with selective mutism. The intervention consisted of role play and video self-modeling. The frequency of spoken initiations, responses to questions, and communication breakdowns was measured during three social situations (i.e., ordering in a restaurant, meeting new adults, and playing…
Descriptors: Video Technology, Interpersonal Communication, Intervention, Role Playing
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Karlsen, Faltin – International Journal of Mental Health and Addiction, 2011
While massively multiplayer online role-playing games like World of Warcraft are often accused of leading to excessive and harmful playing, the only gaming activity that is internationally recognized as a pathological disorder is excessive gambling. The present article seeks to establish empirical data on potential harmful online gaming through a…
Descriptors: Comparative Analysis, Role Playing, Internet, Video Games
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Kaloyirou, Chrystalla; Lindsay, Geoff – European Journal of Special Needs Education, 2014
This study examines the use of role-play in order to investigate bullies' intentions, feelings and perceptions through identification and projection. The study was conducted with nine 12-year-old boys that presented high levels of bullying behaviour, according to their teachers and peers, from three state primary schools in Nicosia, Cyprus, with…
Descriptors: Foreign Countries, Role Playing, Bullying, Males
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Junod Perron, Noelle; Nendaz, Mathieu; Louis-Simonet, Martine; Sommer, Johanna; Gut, Anne; Baroffio, Anne; Dolmans, Diana; van der Vleuten, Cees – Advances in Health Sciences Education, 2013
Teaching communication skills (CS) to residents during clinical practice remains problematic. Direct observation followed by feedback is a powerful way to teach CS in clinical practice. However, little is known about the effect of training on feedback skills in this field. Controlled studies are scarce as well as studies that go beyond…
Descriptors: Training, Program Effectiveness, Communication Skills, Interpersonal Communication
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Levine, Joanne; Adams, Ruifang Hope – Journal of Teaching in Social Work, 2013
This paper discusses a small, exploratory study introducing students to case management using role-plays conducted in a virtual world. Data from pre- and posttest questionnaires (to assess self-efficacy regarding a range of case management tasks) suggest students felt more confident in their abilities after virtual role-play participation. Also…
Descriptors: Social Work, Graduate Students, Role Playing, Pretests Posttests
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