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Rebecca Clayton Bernard; Gilles Kermarrec – European Journal of Psychology of Education, 2025
This study examined how peer assessment and self-assessment influence higher education students' use of three modes of regulation of learning (self-regulation, co-regulation, and socially shared regulation) in an online collaborative task during the COVID-19 epidemic. Twenty-one first-year undergraduate students were assigned to one of three…
Descriptors: College Freshmen, Peer Evaluation, Peer Relationship, Student Evaluation
Cecilia Latorre-Cosculluela; Verónica Sierra-Sánchez; Sandra Vázquez-Toledo – Smart Learning Environments, 2025
The importance and benefits of teamwork in the university context have been widely recognized in recent decades. However, there is little evidence that analyzes the effects of the combination of collaborative learning strategies and gamification methodologies for the improvement of transversal skills and academic performance. In this sense, in…
Descriptors: College Students, Gamification, Student Attitudes, Cooperative Learning
Xavier Perez; Coray Ames Hoffner – Metropolitan Universities, 2025
This paper examines the Inside-Out Prison Exchange Program's pedagogy as a praxis for transformative learning and social change, with a particular focus on the role of incarcerated students in shaping public policy. It explores how an Inside-Out approach cultivates a learning environment rooted in critical thinking, reflection, collaboration, and…
Descriptors: Correctional Education, Public Policy, Transformative Learning, Social Change
Recommendations for Designing Collaborative Activities in Online Higher Education: Systematic Review
Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Cristina A. Huertas-Abril; Francisco Javier Palacios-Hidalgo; Maria Araceli Guardeño-Carrasquilla – rEFLections, 2025
This qualitative study aims to explore the role of eTwinning ambassadors regarding the use of eTwinning to improve students' English as a Foreign Language learning process. The main objective is thus to examine the advantages and drawbacks of using eTwinning in the educational practice related to English teaching from the point of view of…
Descriptors: English (Second Language), Second Language Learning, Cooperative Learning, Foreign Countries
Raymond Thomas; Zelia Z. Wiley; Lonnie Hobbs Jr.; Summer Santillana – Journal of Extension, 2025
An important pre-condition to diversifying the workforce of land-grant extension services is access to qualified ethnic minority individuals with an awareness and interest in pursuing extension careers. This paper highlights an example of collaboration between the K-State Research and Extension office and an educational research program at Kansas…
Descriptors: Land Grant Universities, Extension Education, College Students, Minority Group Students
Krishna Mohan Surapaneni – Biochemistry and Molecular Biology Education, 2025
Traditional didactic teaching methods in medical education, while foundational, often lead to passive learning and insufficient engagement. "Pancreata--The Keto Struggle," an educational tale-based game for diabetic ketoacidosis (DKA), was developed to address these challenges by promoting collaborative learning, enhancing student…
Descriptors: Educational Games, Diabetes, Cooperative Learning, Learner Engagement
Blaine E. Smith; Heidi B. Carlone; Hannah Ziegler; Yelena Janumyan; Zachary Conley; Jingyi Chen; Tessaly Jen – Journal of Science Education and Technology, 2025
A growing body of research suggests that digital multimodal composing can provide students multiple points of entry for making sense of local climate change issues and sharing their voices through digital activism. Building upon this scholarship, this study examined the processes of 32 small groups (n = 55) of 7th- and 8th-grade students as they…
Descriptors: Climate, Urban Areas, Forestry, Junior High School Students
Elif Akçali; Alex Springer; Xan Burley; Chloe D. Ballin; Evelyn Colon – Journal of Dance Education, 2025
Value Stream Mapping (VSM), a lean manufacturing technique, is a process analysis approach that focuses on value and waste. This project explored the development and incorporation of a VSM-inspired tool to help dance composition students consider the value present in their choreography explicitly. The proposed Choreographic Tension Mapping (CTM)…
Descriptors: Dance, Universities, State Universities, Feedback (Response)
Pablo Flores Romero; Kin Nok Nicholas Fung; Guang Rong; Benjamin Ultan Cowley – npj Science of Learning, 2025
Large Language Models (LLMs) present a radically new paradigm for the study of "information foraging behavior." We study how LLM technology is used for pedagogical content creation by a sample of 25 participants in a doctoral-level Artificial Intelligence (AI) in Education course, and the role of computational-thinking skills in shaping…
Descriptors: Man Machine Systems, Artificial Intelligence, Natural Language Processing, Interaction
Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
Chinanan Polklang; Yannapat Seehamongkon – Journal of Education and Learning, 2025
This research developed academic achievements to attain a pass rate of 70% and assessed student motivation in studying mathematics. The target group consisted of 40 Grade 10 students during the second term of the 2023 academic year at Sarakham Pittayakhom School under the Mahasarakham Secondary Educational Service Area Office. The tools used in…
Descriptors: Academic Achievement, Learning Motivation, Mathematics Achievement, Mathematics Education
Rapeepan Ponsawad; Autthapon Intasena – Higher Education Studies, 2025
The purpose of the study was to examine the effectiveness of multimedia integrated CIRC learning management plan on grade 2 students' spelling ability. The research employed a one-group experimental design in which a learning management plan based on CIRC principles, with the integration of multimedia, was used as the main intervention. The…
Descriptors: Spelling, Grade 2, Cooperative Learning, Multimedia Materials
Melissa Mustika; Charles Y. C. Yeh; Hercy N. H. Cheng; Calvin C. Y. Liao; Tak-Wai Chan – Journal of Computer Assisted Learning, 2025
Background Study: The integration of mind maps as a prewriting activity has shown potential in enhancing students' writing skills, yet there is limited research focusing specifically on third-grade elementary students' descriptive narrative creative writing within technology-enhanced learning environments. The use of digital tools, such as writing…
Descriptors: Concept Mapping, Prewriting, Writing (Composition), Narration
Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development

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